Funny enough, the consistency restoration code lets servers do a lot of silly things if they really want to -- they could send packets to tell players they're at the other side of the map and the clients will just shrug their shoulders and agree with it. Since the one who would be kicking the players for failing consistency is the server, if you disable that...
Though, setting the player limit to 255 is utterly meaningless, as the game still can't support more than 32 simultaneous nodes.
Also, for the people who keep reporting this server for "Hacking",
stop doing it. The reports for "Hacking" are for clients disrupting the gameplay against the will of the server host. A server host dicking around on his own server is
not an objectionable action. It would better fit in the Casual room, to be honest; but until 2.1 comes out I am not enforcing room overrides anymore.
(If you're wondering why: The way 2.0's hosting and joining menus are set up makes hosting in anything that is not the first visible room a complete waste of time, because rarely ever does anyone actually change the room setting. This is why the OLDC room stopped existing long before the OLDC itself died; many people didn't realize the room even existed due to the failure of 2.0's menu system... and as such it was better to host OLDC wads in Standard anyway.
The structure of the menu in 2.1
demands that you look at the room list when either hosting or joining, and allows us to also make room names appear in
special colors to make them stand out.
Also, the default <Offline Mode> accomplishes the same task the separate LAN menu used to accomplish, but it isn't
completely broken. Just in case anyone cared.)