2.3 Discussion

So, I was thinking, what if instead of the popgun, he used that pistol from his concept art (image attached)? And since real bullets might not fit SRB2's style, how about his gun shoots energy blasts, like Jetty-Syn-Gunner in Egg Rock? But maybe whitish-blue instead of red, to keep things distinct? I think between his whole look and his Marvelous Queen in Triple Trouble, a blaster that looks close to a real gun is very much in line with the whole sci-fi cowboy theme he has going on. I feel like this could really bring out that other side of him, making him both strongly comic relief but a bit more of a real threat too or at least, someone who really wants to be seen that way.
wait you might be cooking...
 
I've got this idea I'm really excited about for Fang the Sniper. I've always liked him a lot, but his popgun was always kinda lame to me, like it doesn't really fit his character or his aura that well. I mean, I appreciate that he's supposed to be this funny, clumsy, slapstick character, but there's also this cool, sharp side to him where he's trying to be a bit threatening and dangerous, right? So, I was thinking, what if instead of the popgun, he used that pistol from his concept art (image attached)? And since real bullets might not fit SRB2's style, how about his gun shoots energy blasts, like Jetty-Syn-Gunner in Egg Rock? But maybe whitish-blue instead of red, to keep things distinct? I think between his whole look and his Marvelous Queen in Triple Trouble, a blaster that looks close to a real gun is very much in line with the whole sci-fi cowboy theme he has going on. I feel like this could really bring out that other side of him, making him both strongly comic relief but a bit more of a real threat too or at least, someone who really wants to be seen that way. What do you guys think? I think it would be awesome to see this in 2.3!
The popgun's already part of Fang's character. He's had it since Sonic the Fighters in '96.

Then again, this energy blaster could be utilized environmentally in some cases, such as doing more damage to enemies and bosses, but other than that I don't see how this would work any different from the popgun.

Also, his name is Fang the Hunter now.
 
The popgun's already part of Fang's character. He's had it since Sonic the Fighters in '96.

Then again, this energy blaster could be utilized environmentally in some cases, such as doing more damage to enemies and bosses, but other than that I don't see how this would work any different from the popgun.

Also, his name is Fang the Hunter now.
who cares? we can still say sniper whether SEGA likes it or not
better name too
 
The popgun's already part of Fang's character. He's had it since Sonic the Fighters in '96.

Then again, this energy blaster could be utilized environmentally in some cases, such as doing more damage to enemies and bosses, but other than that I don't see how this would work any different from the popgun.

Also, his name is Fang the Hunter now.
I totally get that the popgun is recognizable at this point, but hear me out. The gun design from his original concept art (which was designed by Fang's original creator, Touma, in 1993 or 1994, but first published online in 2021, IIRC) as a blaster feels like it fits his aesthetic and sci-fi cowboy theme better. The barrel's design leads me to believe it was always intended to be a blaster as well. The popgun feels more like a concession against his character, you could say it's what he'd use in a more regulated fighting tournament. But outside of that, his original blaster screams "Fang the Sniper".

On the name change, I feel like "Fang the Sniper" has a sharp sound to it that matches his sharp design and (wannabe) cunning persona. Sure, "Hunter" might be slightly more accurate to his actions, but the sound doesn't resonate with his energy, if that makes sense. "Sniper" gives him that edge, that lethal precision he's trying hard to project as an infamous outlaw. Ultimately, Sonic Team Jr.'s commitment to preserving real classic elements while still innovating is one of their biggest strengths, and they've exercised that independence with Fang too, bringing him to life like never before. I think the blaster design would elevate his character higher, and sticking with "Sniper" would keep that classic feel, just like with keeping the design of the classic Chaos Emeralds.

Tbh if fang got a rework id want him to actually be able to attack with him while moving, his current playstyle doesn't really work within a Sonic game imo
I agree with this! That would be a lot of fun. Just picture this: Fang can shoot accurately from a standstill, he can shoot somewhat reliably while jogging, and dashing at full speed, he can fire in quick succession (with an air of desperation) like mad, at the cost of accuracy.
 
I agree with this! That would be a lot of fun. Just picture this: Fang can shoot accurately from a standstill, he can shoot somewhat reliably while jogging, and dashing at full speed, he can fire in quick succession (with an air of desperation) like mad, at the cost of accuracy.
yeah that could be cool, the faster he goes the less accurate he is but he can at least still hit things while at max speed
 
I totally get that the popgun is recognizable at this point, but hear me out. The gun design from his original concept art (which was designed by Fang's original creator, Touma, in 1993 or 1994, but first published online in 2021, IIRC) as a blaster feels like it fits his aesthetic and sci-fi cowboy theme better. The barrel's design leads me to believe it was always intended to be a blaster as well. The popgun feels more like a concession against his character, you could say it's what he'd use in a more regulated fighting tournament. But outside of that, his original blaster screams "Fang the Sniper".

On the name change, I feel like "Fang the Sniper" has a sharp sound to it that matches his sharp design and (wannabe) cunning persona. Sure, "Hunter" might be slightly more accurate to his actions, but the sound doesn't resonate with his energy, if that makes sense. "Sniper" gives him that edge, that lethal precision he's trying hard to project as an infamous outlaw. Ultimately, Sonic Team Jr.'s commitment to preserving real classic elements while still innovating is one of their biggest strengths, and they've exercised that independence with Fang too, bringing him to life like never before. I think the blaster design would elevate his character higher, and sticking with "Sniper" would keep that classic feel, just like with keeping the design of the classic Chaos Emeralds.
You know what, you're right.

But if it doesn't get in 2.3 people can always just mod it in.
 
I personally think they'd change some level layouts to be less...confusing at some points. They hopefully can make change some sprites, like knux, who is basiclly the same as he looked in 2.1 but with shading.
 
1st of all: how can i make a perfect 2.3 sonic? (what do you feel should he do?)
and 2nd:I feel like they wouldn't change that much about how sonic feels.
 
I personally haven't unlocked fang yet, so IDK how he feels to play
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though I've seen gifs of 2.3 development and it looks like a completlly diffrent game, i'm a bit worried :[
 
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(i saw this idea in the comments section of the srb32X gameplay showcase)
maybe the thok could be given to metal instead of outright removing it? (would replace hover)
 
(i saw this idea in the comments section of the srb32X gameplay showcase)
maybe the thok could be given to metal instead of outright removing it? (would replace hover)
But I don't want Metal Sonic to lose his hover...
I'd say keep Sonic thoking, a lot of people seem very attached to Sonic being able to thok. But if Sonic Team Jr wants Sonic to have another ability, they could still give him one. He can have three abilities, counting a new one, thok, and roll. We already use two buttons to jump and roll, what's one more? And if we're adding a third ability for everyone else, Knuckles can have a move where he barrels straight down from a jump or glide, which also breaks breakable floors, or dives deep into Techno Hill's slime easily. For Metal Sonic's third move, he could have his Ring Spark Field, already done by the brilliant modder here, CloneFighter. Fang could charge a super bounce. Not sure about Tails or Amy, myself.

Also, while I'm posting, I had the idea that Metal Sonic should have his own sound effects, just because, well... He's built different. I'm a sucker for characters having their own sound design, something about it just makes them feel better to play. Sonic Adventure 2 (and Sonic 4 Episode Metal) gives Metal Sonic his own sound effects, and I think those ones work pretty well... Maybe for SRB2, I could use those as reference and de-make them into YM2612 sound effects... I'll see if I can figure out how to do that and make a mod as proof-of-concept, once I can afford to get my computer fixed. As for everyone else, I'm just spitballing here, but maybe they could use the same sound effects as Sonic, but pitched slightly differently. Tails slightly higher than Sonic, Amy slightly higher than Tails, Knuckles slightly lower than Sonic, and Fang... I dunno. I think he'd need his own sound effects that somehow sound a bit slimy and course at the same time, if that makes sense, but still edited from Sonic's sound effects.
 
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maybe the thok could be given to metal instead of outright removing it? (would replace hover)
But I don't want Metal Sonic to lose his hover...
Just moving the thok from Sonic to Metal Sonic would take away a lot of Metal's uniqueness and basically turn him into "old Sonic". I've been involved in the discussion on this matter in the past, and when it comes to the idea of giving Metal the thok as a way of preserving that playstyle I'm still convinced that the most graceful solution would be to go ahead and do it, but re-map Metal's hover to spin similar to how it works for Super Sonic. This would also cause a bit of intuitive gameplay cohesion in which the two similar abilities have the same button mapping.

The only dynamic left to solve then would be what to do about shield powers for Metal. There's two different roads that could be taken:
-Hover is replaced by shield powers while shields are active, making it very situationally useful to when Metal doesn't have a shield.
-Hover is always available and overwrites shield powers, rendering Metal completely unable to use shield powers unlike the other characters.
 
Just moving the thok from Sonic to Metal Sonic would take away a lot of Metal's uniqueness and basically turn him into "old Sonic". I've been involved in the discussion on this matter in the past, and when it comes to the idea of giving Metal the thok as a way of preserving that playstyle I'm still convinced that the most graceful solution would be to go ahead and do it, but re-map Metal's hover to spin similar to how it works for Super Sonic. This would also cause a bit of intuitive gameplay cohesion in which the two similar abilities have the same button mapping.

The only dynamic left to solve then would be what to do about shield powers for Metal. There's two different roads that could be taken:
-Hover is replaced by shield powers while shields are active, making it very situationally useful to when Metal doesn't have a shield.
-Hover is always available and overwrites shield powers, rendering Metal completely unable to use shield powers unlike the other characters.
that's actually way better than only moving thok to metal
for shield abilities i think hover should overwrite them. metal is supposed to be a copy of sonic, but seeing as he's robot and all he probably doesn't have any tech accounting for shields. plus it could make him more challenging
 
Something that would probably also be interesting for balance would be to replace the hover in Metal's base form with the Super Sonic hover that loses height when you slow down and just falls when you slow down too much, then upgrade the hover in his super form to the one he has now in base form where it never loses height at all.

This would somewhat balance out his base kit in that his hover would get a much needed nerf (it's very powerful as it is now) but he'd also have a new tool in his arsenal to help maintain speed in the form of the thok. On the flip side, his super form would get a straight buff in that he'd gain the thok on top of having all the same stuff in his toolkit he has now.
 
Something that would probably also be interesting for balance would be to replace the hover in Metal's base form with the Super Sonic hover that loses height when you slow down and just falls when you slow down too much, then upgrade the hover in his super form to the one he has now in base form where it never loses height at all.

This would somewhat balance out his base kit in that his hover would get a much needed nerf (it's very powerful as it is now) but he'd also have a new tool in his arsenal to help maintain speed in the form of the thok. On the flip side, his super form would get a straight buff in that he'd gain the thok on top of having all the same stuff in his toolkit he has now.
Counterpoint: Metal Sonic should be very powerful.
 

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