GameKyuubi
Member
My thoughts on these stages can be summed up as: too many gimmicks.
While not impossible, or even particularly difficult, the stage feels ... clunky. It's not quite as obvious where you're supposed to go or what you're supposed to do in the 2.1 version as it was in 2.0. Much of this comes down to finding a steam spring or a little ledge that was hard to see, which is kind of jarring compared to the way the level felt in 2.0. The slime is pretty hit and miss. Yes, it's a neat gimmick, but it's really obnoxious at times and slows the pace of the game down rather often. Not being able to jump for such a long time is a huge handicap, even worse than the poison water from 2.0, because yeah you got hit but at least you could get out quickly, and ultimately having to wait to regain control of your character is more annoying than getting hit. I've got two suggestions:
1) Instead of making Sonic's Z velocity the threshold for reenabling jump, I'd make it so that if Sonic is within a certain Z distance of the surface, he can jump, regardless of his Z velocity.
2) Have his jump height be his regular jump velocity plus some prorated Z velocity from the slime, such that it gives him extra height compared to what he would get from the slime if he didn't jump, but not so much that he can increase his height through successive jumps.
Other stuff:
- I'm not a fan of the part where you have to stand on the pistons and then dunk into the slime to push the button. It's easy to *just* miss the button by being too far off to the side, yet it doesn't look like you missed it. Reminds me of the Sonic 3 barrel a bit. I feel like it would be better used as a way to open a secret rather than an obstacle in one of the main paths of the level.
- Something's unappealing about the new color scheme. It's a bit too brown for my taste and maybe I'm crazy but it feels like it makes things harder to see?
Just my thoughts on the new level, take them with a grain of salt. Good job on 2.1.
While not impossible, or even particularly difficult, the stage feels ... clunky. It's not quite as obvious where you're supposed to go or what you're supposed to do in the 2.1 version as it was in 2.0. Much of this comes down to finding a steam spring or a little ledge that was hard to see, which is kind of jarring compared to the way the level felt in 2.0. The slime is pretty hit and miss. Yes, it's a neat gimmick, but it's really obnoxious at times and slows the pace of the game down rather often. Not being able to jump for such a long time is a huge handicap, even worse than the poison water from 2.0, because yeah you got hit but at least you could get out quickly, and ultimately having to wait to regain control of your character is more annoying than getting hit. I've got two suggestions:
1) Instead of making Sonic's Z velocity the threshold for reenabling jump, I'd make it so that if Sonic is within a certain Z distance of the surface, he can jump, regardless of his Z velocity.
2) Have his jump height be his regular jump velocity plus some prorated Z velocity from the slime, such that it gives him extra height compared to what he would get from the slime if he didn't jump, but not so much that he can increase his height through successive jumps.
Other stuff:
- I'm not a fan of the part where you have to stand on the pistons and then dunk into the slime to push the button. It's easy to *just* miss the button by being too far off to the side, yet it doesn't look like you missed it. Reminds me of the Sonic 3 barrel a bit. I feel like it would be better used as a way to open a secret rather than an obstacle in one of the main paths of the level.
- Something's unappealing about the new color scheme. It's a bit too brown for my taste and maybe I'm crazy but it feels like it makes things harder to see?
Just my thoughts on the new level, take them with a grain of salt. Good job on 2.1.
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