I'd like to hear what people think of this animation edit. If people like how it looks, I'm pretty sure it will be something quick to replace just two sprites on the 2.1 Knuckles.
Looks pretty good. I like it. As long as I'm being picky, though (sorry), the quill movement still doesn't look quite right. Particularly the center quill. The edge of the center quill—right above the tip—doesn't actually move, so... I don't how to describe it really... it looks like the quill is fixed in space while Knuckles moves around
it, rather than the other way around.
Ugh. It's hard to explain. But look at the Chaotix picture for reference.
Here, the quills are clearly moving as a consequence of
Knuckles moving, not just vibrating in place.
I know this would take a lot of work to change, but I'm just pointing it out...
The sidedef, linedef, sector, and vertex limits are part of the actual file format. This is not fixable short of completely rewriting the level format itself, which we are not planning on doing. Hitting that limitation means you've hit the upper size limit of your map.
I like the idea of a "Carry On" action, where the player gets sent to a different map but the time, rings, score, and shields get copied over. I first thought of it while playing
Oceanic Cove (since it's a level that was split into two because of map size limits), and when I checked the forums I found that someone else had also thought of the idea. They came up with the name "Carry On", but I don't remember who that was anymore.