That's basically it.
Loading, via -file, a Lua script (or a WAD with a Lua script) that tries to define the same CVar three times makes the game crash.
Also it has deleted my config.cfg file everytime it crashes this way.
If the script were to assign it twice, the game seems to become unstable, and with that I mean if has a chance to crash while loading or when quitting the game.
Loading it via "addfile" doesn't seem to have any adverse effects.
I've attached the error log, the RPT file as a TXT, and a Lua script reproducing the bug.
The logs correspond to the crash with three CVars.
Loading, via -file, a Lua script (or a WAD with a Lua script) that tries to define the same CVar three times makes the game crash.
Also it has deleted my config.cfg file everytime it crashes this way.
If the script were to assign it twice, the game seems to become unstable, and with that I mean if has a chance to crash while loading or when quitting the game.
Loading it via "addfile" doesn't seem to have any adverse effects.
I've attached the error log, the RPT file as a TXT, and a Lua script reproducing the bug.
The logs correspond to the crash with three CVars.
Attachments
Last edited by a moderator: