[2.1.17] 3D Character Models don't like First Person.

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Alright, the issue is a bit more complex then the topic itself would lead you to believe, but I believe I can get it out of the way.

When using particular character wads that either change the sprite name of the player object, or create an overlay on it, models are displayed from those in first person.

Some examples are linked below.

http://i.imgur.com/YgFjTnO.png Shadow, indicating how alternate sprite names affect this.
http://i.imgur.com/ushsWr4.png Silver, showing that seeing through an overlay is no use.

I realize that OpenGL has... questionable amounts of support, but I feel that this bug is highly concerning, yet might actually have a solution in sight, compared to all the other issues the renderer has.

Jeck Jims

Oh, THAT guy...
Sonic Team Junior
Kart Krewℒ️
I understand how these can be an issue in first person, this issue itself stems partly from how much freedom comes with making lua based animations for characters. Specific and seemliness redundant things such as those states being unseen in 1st person is something that is completely up to the maker of those mods to make. There's no real blanket solution here that I could see us reaching.


Wew!πŸŠπ“•πˆπ“π““ 𝐓𝓗𝐄 π“’π“žπ“œπ“Ÿπ“€π“π„π“‘ π“‘π“žπ“žπ“œ!😜
btw this also happens with Fsonic when he charges a spin dash:
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