frozenLake
Member
Alright, the issue is a bit more complex then the topic itself would lead you to believe, but I believe I can get it out of the way.
When using particular character wads that either change the sprite name of the player object, or create an overlay on it, models are displayed from those in first person.
Some examples are linked below.
http://i.imgur.com/YgFjTnO.png Shadow, indicating how alternate sprite names affect this.
http://i.imgur.com/ushsWr4.png Silver, showing that seeing through an overlay is no use.
I realize that OpenGL has... questionable amounts of support, but I feel that this bug is highly concerning, yet might actually have a solution in sight, compared to all the other issues the renderer has.
When using particular character wads that either change the sprite name of the player object, or create an overlay on it, models are displayed from those in first person.
Some examples are linked below.
http://i.imgur.com/YgFjTnO.png Shadow, indicating how alternate sprite names affect this.
http://i.imgur.com/ushsWr4.png Silver, showing that seeing through an overlay is no use.
I realize that OpenGL has... questionable amounts of support, but I feel that this bug is highly concerning, yet might actually have a solution in sight, compared to all the other issues the renderer has.