Totally my fault, sorry guys! ;_; Should have done more testing in this area I admit. Posting a bug report here for awareness purposes.
In short: flipped CTF flag spawnpoints don't actually flip the respawned flags to match (because I accidentally did something rather redundant instead), and z positioning is done completely absurdly because I forgot what a spawnpoint's "z" variable actually stores in SRB2's source code.
In short: flipped CTF flag spawnpoints don't actually flip the respawned flags to match (because I accidentally did something rather redundant instead), and z positioning is done completely absurdly because I forgot what a spawnpoint's "z" variable actually stores in SRB2's source code.
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