1 - up sound thingy

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TheDoctor

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For my manray zone level, there is this one beautiful mach speed moment with lots o rings and obstacles, but the 1-up sound stops the music and restarts it from, well, the start. So my question is; How can I make it so the sound of getting a 1-up doesn't interfere with the music?
 
Add the USE1UPSOUND = 1 parameter to the main block of your wad's MAINCFG lump, then add a sound named DSONEUP to your WAD (unless the thok sound is a good one-up noise to you, idk). The game will play that noise when you get an extra life instead of playing the one-up music.
 
It didn't seem to work for me, maybe I am doing something wrong. Here is my cfg thingy:

Level 1
Levelname = Manray
Act = 1
MusicSlot = 01
TypeOfLevel = Single player
NextLevel = 02
SkyNum = 06
LevelSelect = 1
Weather = 2
USE1UPSOUND = 1
 
No, in the main block of the whole MAINCFG. Something like:

Code:
MAINCFG
use1upsound = 0

Level 1
blah blah blah = other stuff
Use1upsound is a global game function. If you're still confused then go open up Space Chase. I use it there.
 
No, in the main block of the whole MAINCFG. Something like:

Code:
MAINCFG
use1upsound = 0

Level 1
blah blah blah = other stuff
Use1upsound is a global game function. If you're still confused then go open up Space Chase. I use it there.

Ohh OK I see, so it's not part of the level subtopic thingy-ma-bobby. I'll try it later, thanks.

Edit: yep, works, thanks.
 
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