I've always noticed that WinXP thing. I had, ever sinvce people in irc used it a lot.
That bug is known and was reported earlier in this topic (Not that I blame you for not reading the ~300 posts). It has already been fixed for 1.09.Spazzo said:oh heres another one for ya...In GFZ1, the breakable wall that leads to the emerald can be destroyed also by just gliding and climbing on the wall above it. This could be somewhat related to the booster in air trick as well...
He can. Go walk into the breakable wall in GFZ1 and see for yourself.Sik said:I think that Knuckles in official games can destroy breakable walls only with touching them... Why not do this in SRB2?
OK, you won, hovewer, I can't find any breakable wall IN THE GAME (just the emerald that I found in this level is in another place, sure).Mystic said:He can. Go walk into the breakable wall in GFZ1 and see for yourself.Sik said:I think that Knuckles in official games can destroy breakable walls only with touching them... Why not do this in SRB2?
GFZ1 is IN THE GAME, so I think that counts. And no, the level has no other emerald token.Sik said:OK, you won, hovewer, I can't find any breakable wall IN THE GAME (just the emerald that I found in this level is in another place, sure).Mystic said:He can. Go walk into the breakable wall in GFZ1 and see for yourself.Sik said:I think that Knuckles in official games can destroy breakable walls only with touching them... Why not do this in SRB2?
What? Then I've discovered a breakable wall and I didn't see it? I'm silly!Shadow Hog said:And no, the level has no other emerald token.
Wow what a great idea! I'm gonna laugh my ass off when that happens to them.Omega the Hedgehog said:Wow, nice find. Now... time to take advantage of it! *shot*
After doing a little more testing with this, I discovered that it only happens if a player joins while the map is being played. If they join and the host switches to the map with the thwomps, this glitch will not happen.SRB2-Playah said:Bug report! Reporting bugs since 19-something!
Thwomp blocks!
They have a problem in netgames. Only the Server sees them fall.
And if he touches/gets smooshed by/shoots them, all players (Except the server) get a consistancy failure.
And it also gives consistancies if players touch/shoot where a thomp would be for the server. I.E gets smooshed by them. And they don't even see it coming! Only the server sees them fall, even if another player passes under them.
I also suspect that if a player joins WHILE a thwomp is falling, the thwomp will stay there for the player. The server sees them go back up, but the player sees them staying there several feet below where they normaly are.