The new SRB2 version seems to break how the horizon effect renders for the OPENGL renderer. Where the software renderer seems to have no issues at all.
So the context behind finding this bug was me converting my 2.2.13 map into 2.2.15. So the map used a combination of horizon effect applied on...
Hey, so when i try to make a FOF stretch out endlessly with the horizon effect (like in dsz) it wont work, atleast not in opengl, in software it does work normally however.
how can i fix this?
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