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Split Hall Zone (r_SplitHall.wad) Details »»
Split Hall Zone (r_SplitHall.wad)
Version: Ver. 1, by Yoshirocks90 Yoshirocks90 is offline
Developer Last Online: Feb 2020

Category: Version: SRB2 Rating: (1 votes - 2.60 average)
Released: 02-04-2017 Last Update: Never Installs: 0
Multiplayer Levels

Split Hall Zone

Screenshots describe it better than words.

(If the colormap section starts off yellow, then I have no idea how to fix it)

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Old 02-17-2017   #2
Prime 2.0
Grape flavored
Prime 2.0's Avatar

Welcome to Releases!
Science tells us that nothing can be proven, only rendered more likely to be true. If we do not question what we already know, how can we know, much less admit, when we're wrong? Such things are vital to progress.
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Old 02-18-2017   #3
Meow Motherfuckers.
ManimiFire's Avatar

Hmm, this is quite challenging level for a race level, but there are some things that I have to say about this level:
  • This is long level, I mean, it took me with sonic 3 minutes to pass him! Think about how long will be race of 3 laps!
  • Seems pretty flatty, you may wanna add more decorations like lamps, alarms and more things that fit to mechanic theme level.
  • The parts of the lasers... You uh, stick to the idea that this is a race level right? It took me about more than 30 seconds to try my best to pass those lasers with sonic... But it kinda too hard for race level, people will get stuck at this part with sonic and will try to use tails or knuckles or someone else...

    Well, other than that, this is interesting race level and I just gonna say that I pretty like this level and I wish you the best for your next levels!
Check out my youtube channel:
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Old 02-18-2017   #4
White (T.U)
PixelGamer64's Avatar

Honestly, this level was just extremely boring for me.

- First off is the extremely flat level design.

Sonic can easily fuck other characters over since he can just thok everywhere he goes. There needs to be varying level design to compensate for this. Like hidden pathways for Knuckles and Tails so they can get an advantage over Sonic. And less huge open hallways, perhaps smaller hallways could be easier to get interesting level design into.

-Second off is the lack of any detail.

It's also uninteresting to look at, like I was just going through the same hallway over and over and over until I reached the goal. It uses the same textures over and over, a lot more variation in the texture choices could make things more nicer and interesting to look at.

I know you're probably new to making levels, and if you're having trouble with any sort of detail or level design, you can try looking at other maps in the game or here on the MB for inspiration. Or even the SRB2 Discord server.
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