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Sandopolis (XTreme Style) Details »»
Sandopolis (XTreme Style)
Version: v1.0, by RomioTheBadass RomioTheBadass is offline
Developer Last Online: Oct 2020

Category: Version: SRB2 Rating: (3 votes - 3.00 average)
Released: 02-10-2016 Last Update: Never Favourites: 1
Single Player Levels Scripts Is in Beta Stage

Made another level recently, uses a custom camera script .
Song : Sonic X-treme - Islam Prophet (No i'm not insulting anything)

Note : enabling FirstPerson mode will ruin the camera, i was unable to disallow it .

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File Type: zip s_sandopolisv1.zip (1.20 MB, 1048 views)

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Old 02-14-2016   #2
Zipper
Killda
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Aaaand welcome to Releases.

If I may say one thing though ; while your idea is nice, it suffers HEAVILY from one thing. Sonic is WAY too fast for an angled camera like this. IMO it'd be a good idea to do what 2D mode does, and nerf the players' speed/actionspeed to a reasonable level.
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Old 02-14-2016   #3
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I Might create a custom skin to reduce his speed, and possibly remove that thok, and force the skin to change to that one as soon as the player enters the level Via MAINCFG Later .
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Old 02-14-2016   #4
MotdSpork
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....or just use Lua to change the stats of Sonic?
it would keep the filesize lower, and make everything much easier in general.
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Old 02-14-2016   #5
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Problem is, i'm not a Lua expert, in fact i never coded anything with Lua .
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Old 02-14-2016   #6
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you could always ask for some help in the help section on the forums.
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Old 02-14-2016   #7
STHE123O
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I really like it, it reminds me of Sonic Arcade and Little Big Planet in some way. It would be nice if Sonic has a shadow though. Still enjoyed it!
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Old 02-14-2016   #8
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Originally Posted by STHE123O View Post
I really like it, it reminds me of Sonic Arcade and Little Big Planet in some way. It would be nice if Sonic has a shadow though. Still enjoyed it!
Shadow "on" exists :P, enter that in console and you'll get shadows .
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Old 02-14-2016   #9
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Quote:
Originally Posted by RomioTheBadass View Post
Shadow "on" exists :P, enter that in console and you'll get shadows .
That command is OpenGL exclusive, though.
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Old 02-14-2016   #10
Lat'
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The level's idea isn't bad; but there are still quite some problems with it.
First of all, the camera itself is meh; it's way too close to the player, meaning that I had difficulties on sideways platforming sections; Sonic himself is also too fast, as stated, for what the level is like. There are also times where the camera gets stuck in decorations. The level itself could use of some alternatives pathways, too; because right now it's pretty much a straight line.
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Old 02-14-2016   #11
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Because the whole focus was to make it a 2D Like just like how Red Sands was shown here , that's why it feels like a straight line, as for the camera getting stuck in walls sometimes i couldn't solve this issue .

I Have also reduced Sonic's Speed for the Next version i'm currently working on .

Alt Pathway , i might do this later .
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Old 02-16-2017   #12
MarioFreak2001
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I think this level actually works better in SRB2 TD! Of course, that mod wasn't out when this level was made.
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Old 02-16-2017   #13
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Ya, I thought about that too lol, The Camera doesn't get stuck there I think, not mentioning the speed is perfect.
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Last edited by RomioTheBadass; 02-16-2017 at 08:26 PM.
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