ArchPack v2.1 (scmrtf_archpack.wad)

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Ezer'Arch

ArchPack 2.5 is on the way
ArchPack - single player and multiplayer level pack for SRB2 v2.1.16
version 2.1 stable - 2.1 Port


G+ Media Collection: https://plus.google.com/collection/0VJjQB

ArchPack
is a level pack addon for SRB2 with single player and multiplayer maps, including my very first map called Miscellaneous Trip Zone released on July 2008, back when SRB2 1.09.4 was still around. All my released and finished maps are included in this pack.

The version 2.1 is a straight port from SRB2 2.0.6 to 2.1.8 (works with 2.1.10 as well) which I offer to give more options for those who would like to try short level packs with old maps.

This pack comes with launchers and a readme.txt with more details. This pack, unfinished maps and other material can be found on my GitHub.

Single Player maps:
  • MAPB1 - Genesis Keep Zone 1
  • MAPB2 - Genesis Keep Zone 2
  • MAPB3 - Genesis Keep Zone 3
  • MAPB4 - Mill Citadel Zone 1
  • MAPB5 - Mill Citadel Zone 2
  • MAPB6 - Mill Citadel Zone 3
  • MAPB7 - Miscellaneous Trip Zone
Multiplayer maps:
  • MAPFB - Lift Bridge Zone (CTF)
  • MAPMD - Water Plant Zone (Match and Tag)
  • MAPR0 - Aqueduct Circuit Zone (Race)
  • MAPME - Soccer Field Zone (Hidden map - Single Player, Co-op, Match and Tag)
Known issues:
  1. Linedef type 425, Change Object State, not working in MAPR0 - Aqueduct Circuit Zone (Race).
  2. There are some hall-of-mirrors in GKZ2.

[ LINKS: ArchPack Doc | ArchPack v2.0 (old release + parts pack) | Image album | YouTube channel | Google Plus | Twitter | Twitch Livestream | ezerarch.com ]
 

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  • MAPFB.png
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  • MAPMD.png
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  • MAPR0.png
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  • MAPME.png
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  • scmrtf_archpack.zip
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This level pack...is SO amazing.
I'm so glad you ported it!

Also, I have found a small number of texture glitches. Is this going to be fixed later, or is this version final?
 
Also, I have found a small number of texture glitches. Is this going to be fixed later, or is this version final?
I know there are HOMs in the circular room with a giant cascade and a floating ring of rings in GKZ2. Are there others?

Yes, this is -- sort of -- the final version... but plans aren't written on rock.
 
To be honest, I never really had the time to check out any of your maps until now, and I absolutely loved them. My favorite had to be Mill Citadel Zone Act 2. I hope you make more maps in the future.
 
but other players claim to have found some in Mill Citadel Act 2.
I've never seen HOMs or major slime trails in MCZ2, unless the map was loaded in the SRB2DB with "Zennode fast build (no reject)", then oh yes there'll be some nasty HOMs.
 
I don't know but I'm getting a good feeling... (just starting new maps).

HVmtgZf.png


KEhXBfF.png


(oh really, these white lines in the texture make my eyes bleed. T_T)

JZnmHBp.png
 
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Are the visuals and texture usage in general a work in progress?
Started working on two desert themed maps this week. I just wanted to let people know.

I'm focused on the shape of the rooms, which look interesting. It feels it's turning out well. The final texture set will be worked on later, what you're seeing now is just placeholders (and aesthetically atrocious, btw) not a final thing.
 
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Just for curiosity purposes: It seems very few people never found the control room hidden in Mill Citadel Zone (at least this is what I notice outside the MB). Well, here it is, for those who've never seen it (I doubt there are many).

z4sIn3Sl.png


https://youtu.be/WknjmpcRkMc

BTW, hi! *waves*
 
That's actually very cool and this is the first time I am hearing about this secret room to my knowledge. It's a very nice detail!
 
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