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Pointy Sonic Details »»
Pointy Sonic
Version: 2.1, by Chrispy (Moderators) Chrispy is offline
Developer Last Online: Sep 2020

Category: Version: SRB2 Rating: (13 votes - 4.69 average)
Released: 03-19-2019 Last Update: 05-16-2019 Favourites: 14
Characters Scripts Re-Useable Content Sprites/Graphics

Spoiler: Chrispy
Pointy Sonic is finally here for everybody to play! I've had a great time working with Lach and AxelMoon on making him possible, and I hope you have a Robo Blast playing him!
We plan to keep him updated with bug fixes and potential changes to features and sprites. Feel free to break him, edit him, reuse him, whatever. This is only the beginning!

Spoiler: Lach
Pointy Sonic's been quite the project for me! It evolved from a simple double jump ability and some extra death frames into an almost complete overhaul to the animation structure most characters use. Features such as the moving head and the spring tricks heads-up display pushed me to use SRB2's Lua resources in ways I had never thought about before, and to say that building it all was fun would be a complete understatement of the enjoyment this project has brought me. Pointy is by far the most complex and stimulating character I've ever worked on and I'm really proud of the results!

For those who are curious, the head tracking feature is done by turning Pointy himself invisible and spawning in three new objects that display his body and two layers of his head individually. This allows me to control the head and body angles independently from each other. A hitbox is spawned every frame to check for objects surrounding Pointy, and then each one is checked against a priority list to determine which object should be looked at. The head angle is then shifted to face that object by a little bit every frame, in a similar fashion to how directionchar works.

I'd say the hardest parts of this project were the super form and, funnily enough, the dab. The dab used to only be usable at a standstill, but towards the end of development we changed it so that it could be used in motion or even in the air, and the system had to be reworked almost entirely, which broke a LOT of the script's stability. The super form falls under this category too; there were just so many things to account for both SRB2-inflicted and Pointy-inflicted that I fully expect for it to break with other addons sometimes.

Despite the mess that crept into those additions, I've done my best to add comments to the script so that anyone reading can at least follow along with what the code is doing. It's completely free to use, just like the sprites are! I really hope you enjoy the work Chrispy and I put into this. We both prioritized making sure Pointy was fun and interactive, pouring emotion and character into his art and features wherever possible. Working with Chrispy is very enjoyable and I'm looking forward to delivering more content with him in the future!

Spoiler: Console Commands
Neck on/off -change between traditional standing frames or head tracking ones
Emotion on/off -toggle emotion blurbs
Curiosity 0/1/2 -change pointy's object tracking level. 2 singleplayer only
Flicker on/off -toggle spin flicker frames
Bass on/off -toggle bass distortion from dabs

Spoiler: Features
  • Fast Boy
  • Aseprite file with all layers and frames
  • Spritesheet with all frames
  • GIF with all frames
  • Neck (Really Works!)
  • Dab on Toss Flag
  • Yeet
  • Shoot Dance on Custom 1
  • Momentum Flip
  • Drop Dash when Spinning in the air
  • A whole Backflip animation with Rotations and Everything
  • Tricks
  • Cool Rankings
  • Confetti
  • Emoji
  • Screenshake
  • Triple Airhorn
  • T-Pose
  • Record Scratch
  • Skid Frame
  • Extra Spin Frames
  • A neat Spin Trail
  • Extra Teeter Frames
  • Randomized Teeter Speeds
  • Extra Death Frames
  • Shoe Buckle
  • Gust Frame
  • Flying Super Sonic
  • Super Idle Frames
  • Animated Signpost
  • Snowball Hands
  • Pivot
  • Easter Eggs
  • Extra Smooth Super Transformation
  • More Custom Frames than Vanilla Frames
  • ~411 Frames Total
  • I don't think I've ever seen every frame in one playthrough
  • Seriously there's a lot of frames
  • Completely Free to Use!

Spoiler: Changelog
v2:
added default dance
fix 2D skid
fix death frame bug
added MD2

Download Now

File Type: zip PointySonic2.1.zip (7.51 MB, 8295 views)

Screenshots

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Comments
Old 03-28-2019   #42
AxelMoon
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Pointy was a pleasure to work on, absolute blast to play with as well, kudos to you two!
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Old 04-02-2019   #43
Ap3rtur3_GamingYT2019
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Amazing work, AxelMoon! I like Pointy Sonic so much with those new abilities you added there. Thanks so much for making this character!
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Old 04-08-2019   #44
Joseteixeira
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How to do a T pose
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Old 04-08-2019   #45
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Quote:
Originally Posted by Joseteixeira View Post
How to do a T pose
You have to assert enough dominance
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Still waiting for Controller Support to be fixed...
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Old 05-08-2019   #46
Chrispy
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TPose is a death frame, you have to be in a custom death frame and acquire rings post-death. This can be done a couple of ways, but the easiest is by dying after you hit a monitor but before it hits your inventory
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Old 05-09-2019   #47
Lach
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Quote:
Originally Posted by Chrispy View Post
TPose is a death frame, you have to be in a custom death frame and acquire rings post-death. This can be done a couple of ways, but the easiest is by dying after you hit a monitor but before it hits your inventory
(Just so y'all know there's currently there's a bug where this only works if Pointy dies in one of the other custom death frames, but we've fixed that for the upcoming patch!)
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Old 05-10-2019   #48
Red The Pyrohog
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Quote:
Originally Posted by Goldenhog View Post
At first I thought the head-tracking thing was nice but silly and pointless... then I saw Pointy looking up at the swinging spikeballs in CEZ.


10/10


Though, I think the neck function needs to be restricted a little more, at least when Pointy is standing still and turning around freely. It just looks really odd when he has his back completely straight, but his head is straight 90 rotated from it. Like the poor thing has his neck broken.
Hey, it'd be a LOT harder when you also had to move the body, so this is the best we got.
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Old 05-11-2019   #49
Red The Pyrohog
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Fluffy Tails When
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Old 05-12-2019   #50
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Quote:
Originally Posted by Red The Pyrohog View Post
Fluffy Tails When
When I find the time to create hundreds of sprites between working 50+ hours a week and being a father to two children.
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Old 05-13-2019   #51
Rumia1
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As they say, "When it's done.™"

Which probably won't be for a while considering he's not even working on that next.
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Old 05-16-2019   #52
Chrispy
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Version 2 is now released with another dead meme and an MD2
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Old 05-16-2019   #53
Raito2.0
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epic gamer moment
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Old 05-16-2019   #54
julian0005
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so there is a bug that crashes srb2 top down everytime i add the wad it crashes R_addsinglespriteDef: no patches found for PSET frame \
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Old 05-16-2019   #55
Chrispy
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Quote:
Originally Posted by julian0005 View Post
so there is a bug that crashes srb2 top down everytime i add the wad it crashes R_addsinglespriteDef: no patches found for PSET frame \
Oof that's what I get for not properly testing it. We'll start working on a quick fix
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Old 05-18-2019   #56
Red The Pyrohog
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Quote:
Originally Posted by chrispy View Post
when i find the time to create hundreds of sprites between working 50+ hours a week and being a father to two children.
h o l y

[o h n o]
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Old 05-19-2019   #57
morcydoodle
 
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so how do you do the default dance
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Old 05-19-2019   #58
FabulousNinji
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Quote:
Originally Posted by morcydoodle View Post
so how do you do the default dance
Press Custom 1 after beating a boss, but it's a one-time use.
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Old 05-24-2019   #59
Simon_T
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The best Sonic I ever downloaded
The victory dance and flying Super Sonic are my favorite features! Amd the Saturn-ish design is cute :3
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Old 05-27-2019   #60
Chrispy
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Version 2.1 added to fix the td file
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Old 06-01-2019   #61
Xelork
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cof cof.;-;
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