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=Metroid Vanguard= Samus.pk3 (Huge update!) Details »»
=Metroid Vanguard= Samus.pk3 (Huge update!)
Version: Update 3, hotfix 2, by Golden Shine (Here to bring light!) Golden Shine is offline
Developer Last Online: Aug 2020

Category: Version: SRB2 Rating: (8 votes - 4.88 average)
Released: 06-16-2017 Last Update: Never Favourites: 12
Characters Multiplayer Levels SOCs Scripts Re-Useable Content Sprites/Graphics



Metroid Vanguard is the project name for Samus.pk3, an update to the previous Dreadnought-inspired Samus.wad! There's been a ton of changes since then. A ship hub with in-game tutorials and new options, visual updates, new items, an item rate and time tracker+special reward for beating the vanilla game at 100%, more customization, reworked mechanics, many bugfixes, an optional soundtrack, and more.

TRAILER 1
TRAILER 2(old)


Samus teaches you how to play as you go and unlock upgrades one at a time, so you should be able to ease yourself into it even if you've never played Metroid games. Your ship unlocks advanced info, so stop back often if you like knowing all the intricacies!


DOWNLOADS
FULL PACKAGE(Contains Samus.pk3, SamusMusic.wad, a startgame batfile, and a tracklist)
SamusMusic.zip(Contains SamusMusic.wad, a startgame batfile, and a tracklist)
Samus.pk3(Just Samus.pk3, which received a 2nd hotfix on September 10th!)

SamusMusic.wad is simply music replacing the SRB2 OST. This means netgame joiners won't download it off your server and you can add it without getting kicked out of netgames for it.


Extra stuff!
GOOGLE DOCS (Cheats/Mirrors/Archives)

CHANGELOG (since Samus.wad)


Download Now

File Type: zip SamusMusic.zip (37.61 MB, 893 views)
File Type: pk3 Samus.pk3 (2.85 MB, 1671 views)

Screenshots

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Comments
Old 08-14-2019   #62
Burning-Fox
Does not approve of rails.
 
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The change log of a thousand (actually far more) words. I stand in agreement that hype is high! I think that 2.1 may be be a plausible release spot myself. A port to 2.2 whenever that comes out is more than possible, I'd hope!
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Last edited by Burning-Fox; 08-14-2019 at 03:35 PM.
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Old 08-14-2019   #63
Golden Shine
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Default Poll!

I'll continue updating the big changelog as I go! We're almost there, but have some more previews!

Objects with a Metroid-skin(optional)
Escape Sequence as one of the world-events
Spiderball in Action
Peek at a Beam Combo and gunship

Wanna have a public test and release this for 2.1 or wait? Have a poll!
And yes, I'll eventually port this over to 2.2 regardless!


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It features an archive of my mods, old and new. Like SMSreborn and Metroid Vanguard. (Currently a wip)
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Old 08-15-2019   #64
rocklight124
You should train some more
 
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You know your just going to want to port it over for 2.2 anyway, so why not just wait, also when the chips are down your playing with your little sonic (can't be bothered to be more specific, because there are a million of sonic's out) and you'll want to play as Samus Aran.
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Old 08-15-2019   #65
Twins'R'Awesome
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Honestly, if you're really that close to finishing it for 2.1, then it'd be probably be best to finish it anyways, get it out there, and work on porting it over for 2.2.

You'd still have to rework the character for 2.2s' version of lua, either way :P
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Old 08-16-2019   #66
rocklight124
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True it's kind of a hard decision. Just do what is best for you, but maybe you should just release it for 2.1 so we can give you feed back for 2.2 when the time comes. That could be a while though *sigh*.
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Old 08-19-2019   #67
Golden Shine
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Default Upcoming test for Metroid Vanguard!

Haha, figures the large majority wants me to work harder! Well, alright! I went ahead and put up a Discord server invite for the upcoming Metroid Vanguard testing, which should kick off this Friday!

Since a large portion of the new Samus' features are toggleable options, that means there's alot of combinations and syncing I need to check this time around. Anyone who wants to help me before release would be greatly appreciated!


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Check out the shiny new replacement for the old SMS freewebs!

It features an archive of my mods, old and new. Like SMSreborn and Metroid Vanguard. (Currently a wip)
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Old 08-26-2019   #68
SSG3
Oh, THAT Youtuber...
 
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Here's me hoping the HUD won't break on non-green resolutions. The V_SNAPTOx flags could help with positioning the HUD on non-green resolutions since most people I've played the release version of samus with use the native monitor resolution (and that's non-green). Other than that, keep up the good work! It's been ages since samus had any update at all, heh...
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Old 08-26-2019   #69
Golden Shine
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Yep! Had to redo the HUD entirely, but all resolutions work fine now without any major issues. The new speedbooster blur-lines won't appear on non-green/1080p resolutions, however.(the graphic won't fit on all of them.)

As usual, still recommend 1920x1080 like always whenever possible!


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Check out the shiny new replacement for the old SMS freewebs!

It features an archive of my mods, old and new. Like SMSreborn and Metroid Vanguard. (Currently a wip)
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Old 08-27-2019   #70
Sinny33
or Sinny the Fennec
 
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Samus is here at Hyper Mystic Sonic Speeds. (only used as reference)
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Old 08-31-2019   #71
Golden Shine
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The new Samus is complete and released! Sorry to keep you all waiting for ages! Feel free to post pictures of your runs (100% or otherwise) here and tell me if they went well!

2.2 probably won't get a MASSIVE update, but I'd still like to know what you guys would prefer me to focus on next:

-More 3rd person sprites and animations for Samus.
-Extra playstyles in the form of Fusion Suit, gamemodes, or maybe Zero Suit?
-Maybe a (short and simple) single player/coop campaign?
-Maybe more Metroid-themed Match maps?
-More items! Grappling Hook, Scan/X-ray visor, more beams, maybe a powerup that temporarily combines 2 of your beams.
-More world events and maybe custom enemies or bosses
-Some other ideas I didn't think of?


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Check out the shiny new replacement for the old SMS freewebs!

It features an archive of my mods, old and new. Like SMSreborn and Metroid Vanguard. (Currently a wip)
Golden Shine is offline  
Old 08-31-2019   #72
Rumia1
Backseat Developer
 
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I think Zero Suit should be next on the list, but take a break, you deserve it!

Thank you for putting up with the flood of bug reports as well.
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Old 08-31-2019   #73
Burning-Fox
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Welp, it's been a pleasure helping test this stuff and working on the sprites. Seeing how far Samus has come since the initial release just makes me grin so much.





It's been a blast. :D Here's hoping it makes a big splash on the MS.
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Old 09-01-2019   #74
Twins'R'Awesome
Mid tier pixel artist
 
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I'm glad I helped test this. This managed to fix almost all of the problems the original Samus had as well as add some new stuff!
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Old 09-01-2019   #75
Giga
 
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I'm getting a segment violation in THZ2. Wonder why.
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Old 09-02-2019   #76
Golden Shine
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Default Samus.pk3 [update 1, September 2nd 2019]

Released a quick hotfix! I've overlooked some minor things, so if you've downloaded before September 2nd, make sure to get it again!

Changelog:
Code:
-Players now get 3 stage revives instead of 1 in netgames
-The starter kit "basics" option(for coop) now gives energy tanks as well. 
-Fixed RPP-style monitors not working in coop for Sonic chars.
-Fixed pity monitor not respawning in Match if Sonic hits it.
-Nerfed the power beam's charge shot against Sonic chars
-Nerfed ring loss from Samus' regular shots/missiles on Sonic chars
-Sonic chars now get bigger bonuses for killing/damaging Samus in Match
-Players now get a controls HUD upon initially playing Samus.
-Removed a rare error message.

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Old 09-10-2019   #77
Golden Shine
Here to bring light!
 
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Default Samus.pk3 Hotfix 2, September 10th!

Found a gamebreaking CTF issue, so I had to make a 2nd hotfix. Added some new features and updates too to make this less redundant.

If you've downloaded before September 10th, make sure to get it again.

Changelog
Code:
-Added unique reward for beating the game at 0% item rate!
-Made World Events a ship option rather than triggering if everyone is Samus.
-Made Token Ship option to force all characters to use Samus' behaviour
 [updated samusautoexec too]
-New animated Super Missile shot sprites.
-New animated Missile shot sprites. (courtesy of Burning-Fox)

-Fixed kills with certain projectiles making the CTF flag vanish forever.
-Fixed Deep Sea Zone act 1 not flooding when breaking the Knux-only path.
-Fixed "Basics" item option screwing up non-custom suited player colors
-Fixed tubes not morphing Samus in some circumstances.
-Plasma Beam & Powerbombs appear more under certain item rate % conditions.
-Fixed dumb Lua typo (put "powers[shield]" instead of "powers[pw_shield]")
-Added first-time Screw Attack HUD tutorial.
-Can now skip from first to last page and vice versa instantly in all options.
Any further bug reports and suggestions are greatly appreciated!


Attached Files
File Type: pk3 Samus.pk3 (2.85 MB, 67 views)

Last edited by Golden Shine; 09-12-2019 at 11:58 AM. Reason: Hotfix for changelog text color
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Old 09-11-2019   #78
blacc
 
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Kinda bugs me that you have to restart all over your progress when playing a samus in some sort of save file. Especially when you finally obtain your fully powered suit.
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Old 09-12-2019   #79
SCOTT0852
 
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Quote:
Originally Posted by blacc View Post
Kinda bugs me that you have to restart all over your progress when playing a samus in some sort of save file
Make a txt that only contains the following 2 lines and save it with a .soc extension:
MainCfg Category
GameData = metroid.dat

I saved it as samussave.soc, just load it after loading Samus.pk3 (you can load it through the addons menu, just like any other wad).

Last edited by SCOTT0852; 09-12-2019 at 05:06 AM.
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Old 09-12-2019   #80
Rapidgame7
bzzzzzzzzzzzzzzzzzzzzz
 
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Quote:
Originally Posted by SCOTT0852 View Post
[custom gamedata]
I'm pretty sure he means item collection progress, as in max missiles, weapons, energy tanks and so on, the which you cannot save as SRB2 does not possess any capabilities to export variables to a file or import from a file.
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Old 09-13-2019   #81
blacc
 
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Default Badnik logic

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