Acts Skipped after Stage Exit.

I'm unsure what is happening exactly, but I originally only made 4 levels for my WAD, however I decided to add 2 extra acts before the last 2 acts, unfortunately my second act in the WAD skips these new acts, and continues to go to the act it originally exits to, which is the boss act like it did in past builds. I need to figure out how this issue can be solved, so that the act properly exits to the next zone instead of skipping the acts and going to the boss act.
 
These Are my headers.

Edit: I should also mention that I also for some reason do in fact head to the proper ACT 2 from ACT 1 of Core Complex, it is just that ACT 2 of Lab Zone skips to Radical Core, and ACT 2 of Core Complex also goes to Radical Core.

Code:
MainCfg

Level 80
LevelName = Lab Zone
Act = 1
SkyNum = 1
TypeOfLevel = SP,Coop

Level 81
LevelName = Lab Zone
Act = 2
SkuNum = 1
TypeOfLevel = SP,Coop

Level 82
LevelName = Core Complex
Act = 1
SkyNum = 2
TypeOfLevel = SP.Coop

Level 83
LevelName = Core Complex
Act = 2
SkyNum = 2
TypeOfLevel = SP.Coop

Level 84
LevelName = Radical Core
LevelFlags = 128
Act = 0
SkyNum = 1
TypeOfLevel = SP,Coop

Level 85
LevelName = Radical Escape
Act = 0
Skynum = 1
TypeOfLevel = SP,Coop

Level 86
LevelName = Doomsday
LevelFlags = 128
Act = 0
SkyNum = 159
TypeOfLevel = SP.Coop

Level 87
LevelName = Exception Point
LevelFlags = 128
Act = 0
SkyNum = 34
TypeOfLevel = SP,Coop
 
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It appears that even after adding it to the headers, it does not change the result, the Lab Zone appears to still direct to the Radical Core, this is the headers after my edit.

Code:
MainCfg

Level 80
LevelName = Lab Zone
Act = 1
SkyNum = 1
TypeOfLevel = SP,Coop
NextLevel= 81

Level 81
LevelName = Lab Zone
Act = 2
SkuNum = 1
TypeOfLevel = SP,Coop
NextLevel= 82

Level 82
LevelName = Core Complex
Act = 1
SkyNum = 2
TypeOfLevel = SP.Coop
NextLevel= 83

Level 83
LevelName = Core Complex
Act = 2
SkyNum = 2
TypeOfLevel = SP.Coop
NextLevel= 84

Level 84
LevelName = Radical Core
LevelFlags = 128
Act = 0
SkyNum = 1
TypeOfLevel = SP,Coop
NextLevel= 85

Level 85
LevelName = Radical Escape
Act = 0
Skynum = 1
TypeOfLevel = SP,Coop
NextLevel= 86

Level 86
LevelName = Doomsday
LevelFlags = 128
Act = 0
SkyNum = 159
TypeOfLevel = SP.Coop
NextLevel= 87

Level 87
LevelName = Exception Point
LevelFlags = 128
Act = 0
SkyNum = 34
TypeOfLevel = SP,Coop
NextLevel= 88
 
you saved before testing, right?

Unlike map geometry, headders need to be saved before testing.
 
Yes, I usually close that page before testing, so of course I know I saved since there was no prompt, I'm unsure why this issue persists, I even restarted Zone Builder in the event it was doing something.
 
The only plausible thing I can do is attach the WAD itself, and have someone take a look to see if I have anything wrong with the levels them self, I'm going to try a few of my own ideas in the editor and test the levels to see what fixes the issue.

Edit: I have tried a few things, but even certain linedefs do not work on Lab Zone 2 and I may consider scrapping the level and remaking it to fix the issue, it shouldn't be that big of a deal considering this is Baby's first WAD, and I can make a much better level now.
 
Last edited:

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