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Old 02-12-2009   #81
MegamanZero29292
 
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Well then..."can U aed Espeo an off-ich-al caraktar thaen? HYUK HYUK"
You should include the regular sheild from Sonic 1. That way its just a sheild
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Old 02-12-2009   #82
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IT SHOULD BE MACINTOSH COMPATIBLE!
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Old 02-13-2009   #83
Crüsäder
 
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I have a suggestion:

MORTAR RING: Like the Explosion Ring, but is affected by gravity and has a larger explosion (you can hurt yourself with this).

...That's all I've got in mind for now.

Spazzo edit: For one, don't use bold. For two, please read the wiki page on version 1.1. Two of those weapon rings are already in.
Crüsäder edit: Roger that, Spazzo.
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Old 02-13-2009   #84
Srb2kirbyo
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Default The black emerald?

Have a black emerald stage special stage where you play as Super Sonic.
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Old 02-13-2009   #85
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Add a projectile (or at least the necessary code for one) that homes in on enemies and players. This doesn't necessarily have to be used in default SRB2, but I think it would be useful for wadders.
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Old 02-13-2009   #86
Jurai_Madman
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A chargeable spring. Specifically, It holds on to you. To release, hold the jump button until a meter or something of the like filled up, and then release.
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Old 02-14-2009   #87
Violo
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A falljump character property in the S_SKIN. Which just mainly does what it does in Dash's World.
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Old 02-14-2009   #88
Zanyhead
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Make it possible to deflect thrown rings by holding the spindash button.

Spazzo edit: See "force shield"
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Old 02-14-2009   #89
Kalaron
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Little stuff from SRB2CB possibly:

-2D camera/speed/angle changing via linedef
-Sonic CD wacky workbench trampoline style sectors - tagged, where the linedef length is how high you bounce
-Corona fix
-Nearest-Mippmapped OGL filter
-MD2 transparency support (from r_opengl.c)
-MD2 color map support
-SA moves defined one by one like homing = 1, lightdash = 1, in the map header, etc.
-Nights map header option with things like nightstransform = 1, nightshud = 1, nightsdamage = 1, nonightscapsule for custom nights stuff
-Saveable camera variables
-Saveable gl filter settings
-include minigl.dll by default
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Old 02-16-2009   #90
Jellybones
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Golf Mode, and it should be a multiplayer mode too.
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Old 02-17-2009   #91
Crüsäder
 
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An item for bosses (or any level in Single Player but it might be best for bosses) that's basically ammo, then you fire it at Eggman (or enemies).
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Old 02-17-2009   #92
FSX
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Engine tweaking capabilities.

(DECORATE?)

Maybe in the possible (but no longer probable) "after 1.1" builds.
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Old 02-17-2009   #93
Jellybones
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Weapons in Race. (Race can really be boring, even if it isn't a thokfest.) The weapons can stop other players, I think the homing ring could be kept for this, and some spikes that you can lay on the ground, and weapon rings should be put in race too.
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Old 02-17-2009   #94
:SonicMaster:
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Make damaging sectors and FOFs and water blocks return the flag automatically.
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Old 02-19-2009   #95
Rukario
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Quote:
Originally Posted by fawfulfan in Will Crawlas Ever Shoot
Yeah, I agree. Maybe we should have a Green Crawla, which is just as fast as the Red Crawla, but also shoots bullets.
Because I think it's a good enough idea.
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Old 02-19-2009   #96
Sergeant Brown
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Quote:
Originally Posted by I, from the topic Will Crawlas Ever Shoot?
I got an idea: make the crawlas move backwards, like the crawla commander, with the turret-like noses. Exemple: Sonic is about to jump a crawla but then, that crawla moves backwards thanks to the nose.
Also, the blue crawla will move backwards as same as it's speed, it could be also the same with the red crawla.
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Old 02-20-2009   #97
ZeldaGamer00
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Support for ZIP'd WADs, by use of extracting the files inside a ZIP, adding the unzipped WADs and deleting the ZIP after extracting.

Example: ADDFILE mysticrealm.zip
(ZIP extracted, WAD(s) added, ZIP deleted.)


-DW Edit: Something similar is already in. It's called WadZip, and it adds zip compression to wads.
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Old 02-20-2009   #98
Srb2kirbyo
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Default maxsend

Make the maxsend default 800 instead of 200.
Because most wad are over 200.
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Old 02-21-2009   #99
Conic
 
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Some kind of command to give MS admins powers over the server, maybe some kind of packet from the Master Server? It does seem hackable, but it COULD be done securely, I suppose.
The reason for suggesting this is to help MS admins deal with joiners when the host is doing nothing wrong.
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Old 02-22-2009   #100
A-star
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A_REMOTEACTION

A_ZTHRUST

A_TELEPORT

A_RAILRING
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