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Old 10-19-2020   #1
BobbyMcdonald
 
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Default How do I make a md3 for srb2 kart?

Yeah I'm doing a request
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Old 10-20-2020   #2
MRoach
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I don't know what program does Jeck Jims or other 3D modellers use, but I've used Misfit before and it does the job; you gotta learn 3 different skills to make a proper 3D model:
* Texturizing, basically giving the model colors and all that.
* Topologizing (or retopo with tris/triangles formed vertices)
* Animation, skeletal or topological, whichever you prefer, I've never used skeletal with that program, since it doesn't work very well with MD2; I also stuck with topological animation with MD3 (I won't upload any of them, they are not fresh in any way).
PS: It doesn't sound as a request but a question. I'd advice you to start playing around with other peoples md3 and making yours, not recoloring but actually modifying stuff from them (not uploading it, just using it as practice.)
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Old 10-20-2020   #3
SIG7
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Animation is the hard part because they don't say how to.
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Old 10-20-2020   #4
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Animation is kinda easy if you really pay attention to mechanics that make sense.
P.S - There is a trick with misfit to clone vertex's positions within each frame, so you could select the knees, for example and paste it to another frame, so you only animate 1 joint and mirror it to make the animation as exact as possible.
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Old 3 Weeks Ago   #5
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SRB2Kart is based on SRB2 2.1, and IIRC, 2.1 doesn't support MD3s.
You have to use classic MD2s.
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Old 3 Weeks Ago   #6
Micro
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Quote:
Originally Posted by CST1229 View Post
SRB2Kart is based on SRB2 2.1, and IIRC, 2.1 doesn't support MD3s.
You have to use classic MD2s.
I'm pretty sure kart supports md3s
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Old 3 Weeks Ago   #7
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Yeah Srb2 Kart was built on 2.1 but it has its own upgrades and now they support md3 files.
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