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Old 10-22-2015   #1
Default Sonic Robo Blast 2 for the Super Nintendo?

Doom was ported to the Super Nintendo using the Super FX-2 chip. It also used a custom graphics engine called NRage/Reality Engine, but the engine acted just like the Doom engine. Can you imagine if Sonic Robo Blast 2 could be ported to the Super Nintendo? If a game like this had been available at the SNES launch, the N64 might never have been thought necessary. But I wonder if it would even be possible. If the Super Nintendo could run Doom, I would think it could run at least parts of Sonic Robo Blast 2. I assume Sonic Robo Blast 2 is a bigger game, but are there any other things that couldn't work? Would it be a problem that there is no ceiling in Sonic? What are your thoughts?
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Old 10-22-2015   #2
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The main thing I've heard and experienced so far is that many of the levels in SRB2 are WAY too big for anything that could run on a console, let alone something like the SNES. and while I've seen some pretty amazing things done with these old consoles, right now even the PSP can't handle anything more than GFZ 1 in it's current state (which has not been updated past 2.0.6 IIRC).

In short; while it would be really awesome if it DID work, I don't think the hardware has enough processing power to make such a thing even remotely possible unless you designed new chips (which in my opinion feels a bit cheaty).
Originally Posted by Cirno
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Old 10-22-2015   #3
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I often wonder how many people who suggest this have ever PLAYED Doom for the SNES. It runs absolutely awful. There's no way that SRB2, a game with levels and features that require about ten times the processing power of the original, would have any remote chance.
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