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Silver The Hedgehog [dot pk3] Details »»
Silver The Hedgehog [dot pk3]
Version: Finale (6.0.3), by "Lat'" (Stop it) "Lat'" is offline
Developer Last Online: Feb 2020

Category: Version: SRB2 Rating: (16 votes - 4.44 average)
Released: 04-27-2016 Last Update: 06-17-2018 Installs: 20
Characters Scripts Sprites/Graphics

Nope, you're not dreaming, this one here is not a joke, it's the true and real Silver we've all been waiting for!


So, Silver is as fast as Tails, but cannot damage enemies by jumping on them. But don't worry, he has a bunch of abilities to make up for this!

Spoiler: Abilities!

All the abilities below require Psy Energy. With the exception of Float, they can't be used if you don't have more than a fifth of your energy! (The bar flashes red when you can't use them)


Float
Silver can float if you hold jump after using your double jump ability. Nothing too special. It slowly depletes your Psy energy. You are vulnerable while using it, so be careful.


Psycho Boost
Press Spin while jumping or floating to initiate the Psycho Boost. While boosting, press forward or backwards to go up or down. You can break walls in this state. If you hit a floor while boosting, Silver will start sliding and keep all of his momentum! Therefore, let your speed build up to make the most of your slide distance!
His boost is also affected by what Shield you're carrying on you.
Spoiler: Shield abilities
  • Whirlwind: Extends boost duration
  • Force: Taking a hit doesn't knock you out of boost state
  • Attraction: Drag nearby badniks into you and damage them
  • Elemental: Allows you to boost at full speed underwater. Slide will leave a fire trail.
  • Armageddon: Bumping a wall will cause a small explosion



Telekinesis
Telekinesis is simple to use, while on the ground, press Spin to lift objects, and press Spin again to throw them. If there's any nearby target, they will be locked on by thrown objects. You can use the weapon select buttons to select what object to interact with once held. It will periodically highlight in white. By default, all objects are interacted with at the same time.
You can press Toss Flag to drop (the selected) object(s).


Match
Silver can use his Telekinesis to throw monitors on players, reflect their shots back at them, throw players against walls, or even use a player to hit another player! Although the last two options aren't recommended as they will increase the cooldown before being able to throw the player.
Silver may throw Psycho Cuts which can be combined with Weapon Rings. All Cuts can go through players and will consume energy when thrown. They are often thrown in batches of 3, but Weapon Rings may change that rule when used.
Spoiler: Weapon Ring effects
  • Automatic: Shorter cooldown, smaller cuts. Green coloured.
  • Bounce: Bouncy cuts. Orange coloured.
  • Explosion: Single cut that explodes on impact. Black coloured.
  • Grenade: 2 abysimally slow cuts, very useful for area denial. Brown coloured.
  • Scatter: Fires 3 horizontal cuts together, spreading left and right. Purple coloured.
  • Rail: Fires faster cuts. Silver coloured.





Spoiler: Gameplay tips

As Silver, you are very dependant on your Psy Energy, therefore it's important that you use it wisely. As you play as him, learn about how far and how high a Psycho Boost can take you to maximize its utility while running to the next spot as it recharges.
Also remember that for hitting at least 3 enemies in a single throw, you can get unlimited Psy Energy for about 5 seconds! So also learn which patches of enemies can be abused to your advantage.
Sliding will keep your momentum, it's possible to jump out of a slide and keep floating very fast for minimal energy cost afterwards as a result.


In Ringslinger, as Silver, you're most effective in close quarters thanks to your Psycho Cuts. But be careful, they consume Energy and will leave you unable to use Telekinesis for the duration of their cooldown. Make use of the Weapon Rings to maximize their potential output.
Grabbing players with Telekinesis is rarely a viable option as the cooldown before being able to throw them is longer, and any good player will take this opportunity to retaliate. Focus on punishing greedy players who think they can get close to you safely with thrown objects and monitors.


Against Silver, keep your distances and avoid cramped areas as much as possible, his psycho cut is devastating should you be unable to move around to dodge it. Don't even think about getting close to him, he will throw monitors around, and these WILL destroy you once they start homing on you. He may also try to grab you, but if you happen to have any weapon that covers a wide area, you should be able to retaliate and break free very easily before he can throw you. Although Silver can grab your thrown rings, he can only grab so much, so you can just spam him from afar with red rings. Avoid low firerate weapons as he will easily be able to send those back to you. Rails are also a safe option, although nobody fucking likes them, they're devastating against Silver.


Silver also has a Super Form he can use in Single Player, which negates all Psy Energy cost mentionned in the spoilers above.

I hope you will have as much fun playing it than I had making it

Special Thanks
Speedwagon for the char select and end-of-level sign sprites
STCPhoton for the sliding sprites
Snu for coding assistance, online testing and help with sprites
MotorRoach for testing, advices and fixing the character select pic
LJ Sonik, Monster Iestyn, toaster, JTE and Inuyasha for a lot of help with the Lua, dumb scripter I am! :)
A good chunk of the Discord Chats I sent the WAD to to get error reports.

All of those who supported me while I was making this. Thank you, I love you all!

Download Now

File Type: pk3 Silver_f.pk3 (1.20 MB, 4406 views)

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Comments
Old 11-10-2016   #162
illuminati
 
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how do i put image ? to show you the bug

---------- Post added at 03:00 PM ---------- Previous post was at 02:57 PM ----------

here's the bug, select silver and go to the water and hold spin.
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Old 11-10-2016   #163
"Lat'"
Stop it
 
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This is already fixed on my end.
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Quote:
Originally Posted by kiro the hedgehog View Post
So is a better boss and stage in the works or is this massive disapointment gonna really be the end of the game?
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Old 11-10-2016   #164
illuminati
 
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no, still not fixed.

---------- Post added at 05:45 PM ---------- Previous post was at 05:33 PM ----------

how can i send you image ?

---------- Post added at 06:11 PM ---------- Previous post was at 05:45 PM ----------


holding spin button
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Old 11-10-2016   #165
"Lat'"
Stop it
 
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no I mean it's fixed for the next version :|
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Quote:
Originally Posted by kiro the hedgehog View Post
So is a better boss and stage in the works or is this massive disapointment gonna really be the end of the game?
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Old 11-10-2016   #166
illuminati
 
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you mean srb2 2.2 or the next release of silver ?

---------- Post added at 06:50 PM ---------- Previous post was at 06:44 PM ----------

nywy srry fr wstng yr tme
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Old 11-10-2016   #167
Jake10102006
 
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Quote:
Originally Posted by illuminati View Post
you mean srb2 2.2 or the next release of silver ?

---------- Post added at 06:50 PM ---------- Previous post was at 06:44 PM ----------

nywy srry fr wstng yr tme
I...

They clearly mean the next version of Silver. The version that's currently in the process of being made.
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Playin' games and makin' names!
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Old 11-20-2016   #168
illuminati
 
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silver pick up player, player is ball, silver get hurt, player have infinite invincibility

---------- Post added at 06:11 AM ---------- Previous post was at 06:10 AM ----------

the admin of a random server kicked me for the infinite invincibility

Last edited by illuminati; 11-20-2016 at 06:12 AM. Reason: use correct gramar or spelling
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Old 11-20-2016   #169
Inazuma
likes to assault raccoons
Judge
 
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I believe lat had already addressed that issue or at the very least knows about it.
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Old 11-21-2016   #170
Spookachu
Pichu?
 
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Good thing you added no damage that wouldve been bad if someone as silver caught you and let their teammate attack you or put you and water and try to drown you. Nice wad though!
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Is now a Pichu. But you can still call him Spookachu.
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Old 11-23-2016   #171
TheCreeperDemon
 
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All characters go in the air when that attack happens. And yes even in super form. You did not lose any rings so you kind of really did not take any damage
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Old 12-27-2016   #172
TripleT
 
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This is a very cool character wad! I like how Silver functions in multiplayer. It is hilarious even though it can be annoying. The only was I know to escape Silver's telekinesis capture in multiplayer is to use Modern Sonic and use the stomp and boost keys.

I was thinking what would happen if 3 Silver's try to capture each other? As in Silver A captures Silver B who captures Silver C who captures Silver A. Anyway I really like this character wad and I can see the effort put into it. Good job!
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Old 12-27-2016   #173
Boo
Call me Boonser
 
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Quote:
Originally Posted by TripleT View Post
This is a very cool character wad! I like how Silver functions in multiplayer.

I was thinking what would happen if 3 Silver's try to capture each other? As in Silver A captures Silver B who captures Silver C who captures Silver A. Anyway I really like this character wad and I can see the effort put into it. Good job!
Silver came with something very Unique in SRB2, Telekenisis.
In Tag Silver could be useful.
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Old 02-02-2017   #174
MarioFreak2001
aka Benji
 
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I would make a Silver joke, but it's no use.
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Old 02-05-2017   #175
Andy Playz
 
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Hey Lat, it seems like silver breaks Robotnik Lab 1 in SUGOI. I don't know why it crashes but it does. Otherwise it is a nice Character.
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Old 02-06-2017   #176
TripleT
 
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Yep. Silver has replaced Shadow as my favorite character wad. He is great fun in multiplayer.
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Old 02-13-2017   #177
"Lat'"
Stop it
 
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Default Silver V3.0 release!

I'm so, SO sorry it took me so long, but here it is, at long last, the new Silver release! Enfin!

So, here is the changelog, as short as I can make it to be!

V3.0.0

GENERAL:
-Some of Silver's sprites have been given a fresh coat of polish.
-Silver now has "actual" ledge teeter frames.
-Levikinesis overlays now display properly under the OpenGL render.
-Silver now has NiGHTS sprites, thank you toaster! Please do note that FSonic must be added in order for them to work!
-Silver now has Top Down support included with the main file, so no need to juggle between 2 files!
-Sue me all you want, Psynarchy has been removed for the greater good!

ABILITIES:

1. Psycho Boost:
-Psycho Boost now gradually speeds you up in a short period of time rather than instantly blasting you away, unless you are under the effect of Speed Sneakers or are Super Silver.
-Bumping into an enemy now stops the Psycho Boost.

2. Slide
-Slide is now performed by hitting spin while running.
-Likewise, the slide now stops if you bump into an enemy.
-Fixed problems reguarding sliding down slopes.

3. New Ability: Psycho Charge:
-Can be performed by standing still and holding spin!
-Recharge your Psy Energy faster by performing the Psycho Charge!
-Activate these damned spin platforms you had to switch characters for before by performing this ability (thank you toaster, thank you MonsterIestyn!)!
-Overcharge your Psy Energy to send enemies (and players) flying away and clear your surrondings. As in, knock players into pits in a ridiculous manner to humiliate them. :)

4. Big changes; Telekinesis!
-Script has been rewritten from absolute zero.
-Telekinesis is now performed by hitting Fire Ring / Fire Normal
-Even if failed, there is now a delay between each use of Telekinesis, you brainless person that used to run around in Match spamming Spin to no end!
-Target marks are now displayed on what will be picked up if you activate Telekinesis.
-Enable a modern-sonic-y lock sound on target locking with the locksound on/off command. (Off by default)
-Hold up to 4 objects at once and select which one(s) you want to throw with Match Weapon Select buttons.
-Target marks are now displayed on what objects will be thrown on!
-Ignore the target lock by throwing your objects with Fire Normal instead of Fire Ring.
-3rd person aiming reticle to aid Telekinesis aim. (somewhat approximatively!!) Can be disabled or enabled using the aimcross on/off command. (On by default.)

5. And Match, in all of this?
-Silver can no longer use Red Rings (again)
-With Telekinesis, Silver now has a Match only weapon; the Psycho Cut!
-Psycho Cut are projectiles that deplete your Psy Energy and go through players while hurting them.
-You can throw horizontal Psycho Cuts with Fire Ring and vertical ones with Fire Normal.
-Fixed buttloads of issues reguarding Match stability and Silver's Telekinesis.

AND MODS?

Silver now has a few easy tricks if you want to add support for him in your mods, most notably the new Telekinesis Black List (exemple in LUA_BLST, included with the file!), which prevents Silver's Telekinesis from completely interacting with some objects, as well as the mobj_t notelekinesisgrab variable which, if set to true, prevents Silver from grabbing the mobj in question, or forces him to drop it if it was being held.

------------------

There's that's really as short as I can make it. Hope y'all have fun with it, of course the file is in the OP, which has also been edited to explain abilities more in details in case this changelog was not precise enough.
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Quote:
Originally Posted by kiro the hedgehog View Post
So is a better boss and stage in the works or is this massive disapointment gonna really be the end of the game?
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Old 02-13-2017   #178
SteelT
Formerly Steel Titanium
Developer
 
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You finally released the long awaited Silver update, took you an decade! But joking aside, the improvements to Silver are great!
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Old 02-13-2017   #179
"Lat'"
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New release obliges, some small bugs that weren't communicated to me;

3.0.1 Patch:
-Fixed an issue reguarding the Psycho Cut.
-Fixed a small error line with Telekinesis.
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Quote:
Originally Posted by kiro the hedgehog View Post
So is a better boss and stage in the works or is this massive disapointment gonna really be the end of the game?
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Old 02-13-2017   #180
ManicTH14
The Underground Wad Editor
 
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Oh boy, wonder why that bug never got mentioned :? .

On a serious note, hooray new silver, awesome abilities and more raw destruction in match. Nice work Lat'! :D
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Old 02-13-2017   #181
Puppyfaic
 
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So, does Silver have no way of breaking bustable walls? If he can't, he can't get past Checker Mountain 1 in Top Down.

Last edited by Puppyfaic; 02-13-2017 at 09:02 PM.
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