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Old 03-10-2019   #6101
Zwip-Zwap Zapony
 
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Based on the visuals of the recent "SRB2 [2.2] OST - Deep Sea Zone [Act] 1" video on YouTube, I'd like to suggest for the underwater screen "refraction" effect to be made slower when standing still, though I do understand if speeding up/slowing down a screen-wide post-processing effect like that is hard to do dynamically.
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Old 03-10-2019   #6102
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I wish we could control the amount of he Heat wave effect and the Water Ripple effect
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Old 03-20-2019   #6103
glaber
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Suggestion: a way to dynamically change speed for polyobjects that use waypoints. Or at least a way to have polyobjects slow down at the end of their paths.
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Old 03-21-2019   #6104
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Please add extra colours like in srb2kart.
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Old 03-21-2019   #6105
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Quote:
Originally Posted by Im_Percynator View Post
Please add extra colours like in srb2kart.
There will be more colours, they were even shown off on a thread lol
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Old 04-01-2019   #6106
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Can we have something akin to custom map header parameters but for characters? I understand that we can already code such functions in lua but this would simplify things.

For example being able to turn things on and off via custom flags in S_SKIN or the character definition in a SOC.
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Old 04-09-2019   #6107
glaber
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Allow the music change linedef to accept numbers in music lump names

*New* (June 7): Make 2d mode's jump strength be 3d mode's too.
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Last edited by glaber; 06-08-2019 at 01:00 AM.
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Old 06-17-2019   #6108
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I know SRB2.org says that 2.1.24 will likely be the last update, but I'd really like a mini patch where if a controller disconnects, you can use it without having to go to the Controls option menu and reselecting that controller, just like in SRB2Kart
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Still waiting for Controller Support to be fixed...
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Old 07-08-2019   #6109
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Maybe a level header value to specify what flowers to use with the soniccd command set to on, since the GFZ flowers look kind of out of place in every other zone?
For example:
Code:
flowerset = thz
would make the game use the Techno Hill Zone flora in that map.
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Last edited by PencilVoid; 07-08-2019 at 06:54 PM. Reason: i cant tell between flora and fauna apparently
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Old 07-09-2019   #6110
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Maybe the Characters could have a floating animation? For a section like that Deep Sea Zone section, where you're pulled along a current before the checkpoint. It's near the end of Act 1 if you forgot. Maybe have it look something like what it looked like in Sonic 2 (or mania.) and give it a 5 frame rotation? Just a suggestion of mine. Although MAYBE you should consider this.
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Last edited by Red The Pyrohog; 07-09-2019 at 09:59 PM. Reason: Making small adjustments
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Old 07-25-2019   #6111
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Will future SRB2 updates improve .pk3 support further? for example it would be convenient to be able to also load .zip files too like in other sourceports since .pk3s are basically .zips with different name.

Another neat addition would be allowing users to load wad files from within the Main .zip/.pk3 directory (again, like how other ports handle it) this would make it easier and faster to quickly load collections of addons in one click.
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Old 08-20-2019   #6112
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suggestion for SRB2 KART

basically versus mode from sonic racing transformed
https://youtu.be/9N9hukzvJaY

rules of this mode is really similar to Micro Machines
https://youtu.be/2glNf_9MNZc

i always thought that versus mode had a lot of potential but in transformed it was just like 5 missions with bots and that's it
you couldn't play it with your friend or something like that
maybe someone made a mod for SRB2 KART already and idk about it?
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Old 08-22-2019   #6113
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Can we bind 2 keys for a single action at the same time? pretty sure it was possible in earlier versions but for some reason this is no longer possible. I like to bind the spindash key to both X and LSHIFT but I can't do that anymore in the current version for some reason. same thing for mouse, I tried setting jump key to both SPACE and RMB but it only accepts one at a time, why?
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Old 08-22-2019   #6114
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There's a menu option/console variable to enable/disable the ability to bind two keys to the same function.
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Old 08-22-2019   #6115
RomioTheBadass
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I tried setting the "controls per key" option to "several" but that only lets you use the same key multiple times for different actions, it doesn't let you use two keyboard keys or keyboard and mouse keys at the same time in the same action.
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Old 08-22-2019   #6116
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The "Controls Per Key" option allows you to bind the same KEY to different controls. Binding different keys to the same control should work always.
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Old 08-22-2019   #6117
RomioTheBadass
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Yeah but it doesn't, when I try to set both SPACE and RMB to jump it just changes it rather than adding it as a secondary button.
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Old 08-22-2019   #6118
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Try clearing it first.
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Old 08-22-2019   #6119
RomioTheBadass
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Thanks, that worked. It's weird how I never needed to do that before.
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Old 08-22-2019   #6120
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Multilenguaje:
Spanish,Frances,Japan ETC

Old New levels:
Dark City
Blue Mountain
DoomShip

Thanks For Read :)
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