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Jeck Jims' Saturn Inspired MD2's-V6 Shadow & Espio face-lifts Details »»
Jeck Jims' Saturn Inspired MD2's-V6 Shadow & Espio face-lifts
Version: 6.0, by Jeck Jims (Oh, THAT guy...) Jeck Jims is offline
Developer Last Online: Jul 2020

Category: Version: SRB2 Rating: (8 votes - 4.88 average)
Released: 09-07-2017 Last Update: 05-24-2019 Installs: 16
Models

V6 Shadow and Espio adjustments, all-around size increases, Pointy Sonic, and Animations.

Probably an obvious update, with the new Shadow and Espio models being in the last Kart patches, here they are for Vanilla!

Pointy Sonic has finally been completed with his model being included with the Wad download, but you will also find him installed here for convenience.
Spoiler:

Scale Increase
The next biggest changed is a one of scale, almost every character has been scaled up about 10% to better match the sizes/hitboxes of the sprites.

Other updates
Aside from all of that, I have also gone through most of the cast and tried to polish up the walking and running animations a tad, to be overall less stiff. The longer I do this the more I feel I improve, and I hope this update reflects that.
Spoiler:
-Ray got a more fitting color for his shoes
-Rouge got some TLC but I forget all the details
-Vector's Snout
-Silver is a little Taller
-New Cheese model for Cream, this one also now has the different frame for running/attacking
-SRB2Heroes support has been axed for the time being, I wish to take a step toward full implementation when I have the motivation for it rather then half-assing it.


Background
With the release of Sonic Mania, I, like several others, were inspired to start making some content again. The amazing looking low-poly work in the special stages of Mania especially, game me something to strive for.

This model pack is designed to answer the what if question "What if SRB2 was made officially for the Saturn?"

As such, the models are designed using parts and textures from whatever Saturn models I could get my hands on, with a target of looking somewhere in the middle-ground quality between Sonic R and Sonic Jam. The other thing about this is, I genuinely believe that a mix of both some sprite assets and modeled assets is what the Saturn would have done, and I won't be making models for every asset under the sun. (so don't expect flowers bushes. etc)

Whats Included Then?

Spoiler:
-Sonic(with full FSonic and PointySonic support)
-Tails(with full Tailscd.wad support)
-Knuckles
-All Eggman Bosses
-Brak(lazy touchup)
-Metal Sonic (both bossfight, and Character Wad Support)
-Monitors (including S3K monitors)
-Springs!
-Emeralds
-Shields (S3k as well)
-All Vanilla Enemies (except the turret because who gets that close to it?)
-A few mod's enemies, (proto.wad's "Jetties", some SUGOI ones and prob others I don't recall)
-Supersonic for NIGHTS Mode. (not Fsonic version because reasons)
-Shadow (Speedwagon's WAD support)
-Rosy (Katsy's WAD support)
-Silver (Lat's WAD support)
-Cream
-Rouge
-Blaze
-EggRobo (Set up for Eggpack.wad)
-Espio
-Charmy
-Vector
-Omega
-Metal Knuckles
-Ray
-Bean (Jet :V)
-Flicky
-Playershadows (support for TD, lua_playershadows.wad)
-Full color changing support for the cast


Setting up!

The actual ZIP contains all the files you need, as you need them. Simply export the files to your root SRB2 2.1 folder, start SRB2.exe in OpenGL and use the console command "GR_MD2 1" and your good to go!

New folder organization?

Spoiler:
So, due to me wanting to keep shit organized, I've sorted the models into 4 folders inside the main MD2 folder and setup MD2.dat accordingly. So if you wanted to, you could merge this with whatever current models your using, and just swap out your md2.dat to change what models you're using.


Credit Explained

Spoiler:
Sryder13: His Robohood as a base for the low poly version, as well as being a major support/tester
íReremy: Used modified versions of several of his Badnik textures.
TheDoctor: Used his port of Brak, most just redid textures/mapping and walking animation because lazy.
Chromatian: Very helpful in testing/motivation!
Special thanks to Freeze and Ultra from Discord for helping touch-up knuckles' eyelid textures


Update log

Spoiler:

9/7/17 - Fixed TailsCD.md2 swim animation
9/7/17 - Replaced Emeralds with better Saturn/Mania ones. Also, due to some feedback I've taken all ring object models off by default.
If you desire rings simply add the following back to your md2.dat
Spoiler:
RING OBJE/RING.md2 3.0 0.0
RRNG OBJE/RRNG.md2 3.0 0.0
TRNG OBJE/TRNG.md2 3.0 0.0


9/25/17
V2.0! A few adjustments to better represent Jam's iteration of Sonic

-Efforts were made to match Jam's animations
-I decided to make sonic's shoe's soles that darker gray/black, as srb2 has it that way, as well as Jam, and I honestly prefer it to the red.
-A quick texture fix was made to clean up color changes on most of the cast
-Sonic and Shadow both received a contrast reduction to better fit the rest of the cast.

10/10/2017
V3.0! Dirk was added to group, goalpost got huge overhaul

-Goalpost were remade from scratch to have a better presentation, use the same images are their respective character's sprites, and now support the background color changing!
-Knuckle's gliding animation got an update to better match the sprites
-Metalsonic got a model touch-up and some animations fixed
-Spindashing frames were adjusted a bit to not look as awkward.

V3.5! Mighty was added, Texture Overhaul

Due to requests, I whipped up a quick Mighty.
Also, as seen above, several members of the cast received texture touch-ups to better fit srb2's color palette, as well as to just show better 'lighting.'

Some other objects/enemies got these touch-ups as well, including but not limited to;
-Springs
-FISH
-Chaos Emeralds
V4.0 Eight characters join the cast, as well as a bunch of support for Major SRB2 mods, most notably SUGOI and SUBARASHII.

I'm throwing everything I've made that's done up until now into this release, no more waiting on intended WADs, as it's making it hard to keep track of whats public or not.
I honestly don't fully know all of what is new to this release, but the obvious ones being
-Cream
-Rouge
-Blaze
-EggRobo
-Espio
-Charmy
-Vector
-Omega
Please note, that many of these are designed with other WIPs wads in mind, and may not work perfect with any joesmoe's wad you find around.

As well as a new star post!

V4.5 Ray, Metal Knuckles, Flickies and Animals!.

Just pushing all the updates that I have again for now. Ray, Flicky, MetalKnuckles, and even Bean?! I've also complete remade Mighty's Head, and added more unique mania based animations. Beyond that I've redone several small things such as shields, and added some models for objects that lacked them before like maces. Support has also been started for the upcoming Sugoiii, based off it's last preview.
Also a brand new Signpost!(Thank you Sal for best Egg)

Vanilla Updates as of V5.0

Eggman got a Makeover!

I decided to go with a more accurate design for Eggman rather then being strictly stuck with Sonic R's Model for kart, and carried that design over to SRB2 Vanilla. (also de-minecrafted the glass a bit)
Spoiler:
Also the Finished Inazuma is now included

[CENTER]V5.5 Metal Sonic revamp and Knux polish.
SRB2Kart?
Spoiler:
So the obvious change here is that I am moving all SRB2kart-related models to their own thread to really cut down on the confusion, and this will allow me to post more frequent updates to vanilla or Kart. Look for them when they are up later today.

Jeck Jims' Saturn MD2-V5.5

Other than that, the main meats of this update are Metal Sonic and Knuckles.
Metal has gotten a complete new head and textures to better match his intended design, rather then R's "interpretation."He's also gotten some nice animation updates to match Blade's sprites more, still some R inspiration as well though. Knuckles' head was also completely redone with it's textures, overall just more polish and will look tons better in colors other then red.



Known "Issues"

-Animation frames added with lua can be very difficult to make models for, ROSY is a great example of this. (NO I can't fix the hammer bounce)
-An excessive amount of MD2 models on screen or in the area will cause Frame issues, I suggest turning on Limit Draw (render distance for objects) in 3D options.
-Tailscd: the way the lua for the extra animation states is setup prevents Tails' tails from interpolating. To simplify, they will animated "not-smooth" :V
-The above issue is also present in many character wad's Spindash states.

Download Now

File Type: rar Jeck Jims' Saturn MD2-V6.0.rar (6.19 MB, 3833 views)

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Comments
Old 05-29-2018   #82
MK.exe
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Quote:
Originally Posted by frozenLake View Post
and recolored springs)
Hey, those springs do something!
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Old 05-30-2018   #83
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Love these MD2s, even more than the regular ones you made. They just fit in so well with SRB2's blocky style. That being said, I'm really not a fan of the Minecraft glass texture used on Eggman's machines. Looks very out of place and cheap.
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Old 05-31-2018   #84
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Quote:
Originally Posted by MK.exe View Post
Hey, those springs do something!
Never said they didn't!
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Old 05-31-2018   #85
Jeck Jims
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Quote:
Originally Posted by frozenLake View Post
So, are we ever going to get model packs for certain mods? (such as the Sugoi series, which tend to use custom monitors and recolored springs)
Yeah, I should probably do an updated release here soon. I have monitors and things like that for most of the larger mods. I really wanted to wait until at least a single new character I've made got a shiny new WAD on the MB but I don't know how much longer I can hold out.
It's just a bit lame because these characters won't work very well with some of the older wads animations but oh well.
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Old 06-06-2018   #86
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V4.0 Eight characters join the cast, as well as a bunch of support for Major SRB2 mods, most notably SUGOI and SUBARASHII.








I'm throwing everything I've made that's done up until now into this release, no more waiting on intended WADs, as it's making it hard to keep track of whats public or not.
I honestly don't fully know all of what is new to this release, but the obvious ones being
-Cream
-Rouge
-Blaze
-EggRobo
-Espio
-Charmy
-Vector
-Omega
Please note, that many of these are designed with other WIPs wads in mind, and may not work perfect with any joesmoe's wad you find around.

As well as a new star post!

Also I just realized I never finished Charmy's Sign posts, Will do!
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Last edited by Jeck Jims; 06-06-2018 at 05:24 PM.
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Old 06-06-2018   #87
Twins'R'Awesome
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Holy Crap, I was not expecting this!

Downloading this now, these models are stunningly detailed despite the low poly aesthetic.
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Old 06-06-2018   #88
Jeck Jims
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Quick Fix for Charmy's Ensign, redownload if you want it
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Old 06-06-2018   #89
GreenKnight9000
 
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OHHH~
Those models...you've really outdone yourself!
I don't think you know how much we appreciate your work. These should be official!
(I swear, the models look so AUTHENTIC!)
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Old 06-06-2018   #90
Biielz
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i've noticed that if you are with the heroes mod, the md2 doesnt work for the other teams, only for sonic team
Quote:
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Old 06-07-2018   #91
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Originally Posted by Biielz View Post
i've noticed that if you are with the heroes mod, the md2 doesnt work for the other teams, only for sonic team
I think you didn't replace your MD2.dat with the updated one which is included in the rar file.
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Old 06-07-2018   #92
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WHAT? NO BUBSY SUPPORT?! F-- SEE ME AFTER CLASS! [/s]
EDIT with less of a sarcastic tone: Wait no Big support either? can you please do that?

Seriously though I'm so glad that there's another HUUUUUUUGE update to the one MD2 pack my pc can somewhat realistically handle! I can't wait to try it!
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Last edited by Rumia1; 06-08-2018 at 10:35 PM.
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Old 06-07-2018   #93
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So after playing SUGOI and SUBARASHII with this, I couldn't see any new 3d models lying about.

Almost all of the custom enemies in those mods display as 2d sprites. The spike shield is still a sprite. And as for the custom bosses, I think they're still sprites, but I haven't checked yet

---------- Post added at 09:47 AM ---------- Previous post was at 08:51 AM ----------

Yeah, I can now confirm that none of the custom enemies or bosses from SUGOI and SUBARASHII appear as 3d models

The only exception is Shadow in SUBARASHII (which looks fantastic btw)

Spoiler:
you used the shadow from sonic chronicles you madman
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Old 06-07-2018   #94
Biielz
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Quote:
Originally Posted by Twins'R'Awesome View Post
So after playing SUGOI and SUBARASHII with this, I couldn't see any new 3d models lying about.

Almost all of the custom enemies in those mods display as 2d sprites. The spike shield is still a sprite. And as for the custom bosses, I think they're still sprites, but I haven't checked yet

---------- Post added at 09:47 AM ---------- Previous post was at 08:51 AM ----------

Yeah, I can now confirm that none of the custom enemies or bosses from SUGOI and SUBARASHII appear as 3d models

The only exception is Shadow in SUBARASHII (which looks fantastic btw)

Spoiler:
you used the shadow from sonic chronicles you madman
i think the md2 bugged for you?
Spoiler:
Quote:
A quote a on spoiler?
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Old 06-08-2018   #95
Tails4ever
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Thanks for the awesome update Jeck Jims! Your models are the primary way I play SRB2, the Saturn aesthetic fits the game perfectly. Any plans for a Flicky md2 somewhere down the line?
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Old 06-08-2018   #96
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You forgot to mention that Proto now has a md2.
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Old 06-09-2018   #97
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I noticed an issue with Super Sonic: when he walks, his model stutters, Sonic doesn't do this, this only affects Super Sonic (FSonic Model) and I have no idea why this happens
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Old 06-09-2018   #98
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Quote:
Originally Posted by GreenKnight9000 View Post
I noticed an issue with Super Sonic: when he walks, his model stutters, Sonic doesn't do this, this only affects Super Sonic (FSonic Model) and I have no idea why this happens
2.1.20 Broke model animations by attempting to fix them. Since Super Sonic messes with animation timings, his legs glitch out.
You can also see this bug also affects spinning animation timings, the characters will spin the same speed regardless of how fast they're going.
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Old 06-09-2018   #99
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Originally Posted by Rumia1 View Post
2.1.20 Broke model animations by attempting to fix them. Since Super Sonic messes with animation timings, his legs glitch out.
You can also see this bug also affects spinning animation timings, the characters will spin the same speed regardless of how fast they're going.
Damn, should I like, use 2.1.19 in the meantime?
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Old 06-10-2018   #100
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Depends on if it's too much of a dealbreaker for you.
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Old 06-14-2018   #101
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I love the update, but where's my boy metal knux
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