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Old 10-17-2020   #1
Stonecutter
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Here's a little something I've been working on the past three days.


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The only player here was myself. Tails was a vanilla bot, everyone else was a custom fake bot. ExAI was enabled in an adapted form to function as the bots ai in this video, but I plan on adapting the vanilla bot AI to be the primary fake bot controller with ExAI as an option.

It's still very much WIP. The only thing that is really finalized is the 3d movement code, which is simply a transcription of three source functions into lua.

The primary goal of this mod is to allow players to play through the entire singleplayer campaign with the entire cast, rather than merely a pair, but It will provide more functionality and options as well. A few of these options include co-op bots, bots that follow bots, and hostile bots.

There are a few other things I would like to implement, but may not due to the increased complexity of the problems involved. These include independent bots for racing against, independent battlemode bots, and bots that know to work together to fly each other over obstacles.
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Old 10-17-2020   #2
ClassicNC
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We can do Sonic Heroes, now
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Old 10-18-2020   #3
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Yes!! Srb2 is saved!
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Old 10-18-2020   #4
ClassicNC
welp
 
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Quote:
Originally Posted by GamerLuna2020 View Post
Yes!! Srb2 is saved!
was srb2 ever in danger to begin with
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Old 10-18-2020   #5
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Looks nice, it remembers me of a vídeo that i saw on youtube that a guy used a cfg file or something to add the character add-ons he had as bots like in vanilla. (It was on 2.1 btw and idk if he gave a link or not.but probably he didn't soo yeah, can't wait to play with that mod you're making, it looks awesome)
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Old 10-18-2020   #6
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Interesting. When you say "fake" bot, I assume what you mean is that it's not controlling an actual player, but rather a custom struct emulating all of the features of the player userdata. Sounds like quite a task, if so.

Coincidentally, one of our hardcoders has been unentangling the source to figure out how to produce AI-controlled player objects separate from the 2P AI, but it's a project that only started just recently and I understand there's a lot of kinks to work out.
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Old 10-18-2020   #7
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Originally Posted by CobaltBW View Post
Interesting. When you say "fake" bot, I assume what you mean is that it's not controlling an actual player, but rather a custom struct emulating all of the features of the player userdata. Sounds like quite a task, if so.
This is accurate. I've been enjoying it so far, but there's still much I need to do.


Quote:
Originally Posted by CobaltBW View Post
Coincidentally, one of our hardcoders has been unentangling the source to figure out how to produce AI-controlled player objects separate from the 2P AI, but it's a project that only started just recently and I understand there's a lot of kinks to work out.
Excellent! Hardcoded versions should be far less expensive than scripted bots.
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Old 10-18-2020   #8
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Originally Posted by ClassicNC View Post
was srb2 ever in danger to begin with
Don't get me wrong, SRB2 is still pretty good. But the return of ADDBOT is fridging amazing!!
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Old 10-18-2020   #9
LuxisLand
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So... we are having Bots on SRB2 again?
This is simply awesome dude!
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Old 10-20-2020   #10
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Geez, more bots? What a peice of g o o d n e s s. I can't wait to try this out, imagine the possibilities...
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Old 4 Weeks Ago   #11
Daviroll_Limit
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probably something i was wishing for a looooooong time, and it's finally a thing
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Old 4 Weeks Ago   #12
Flowey98
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Nice! Now I get to create an army of Fang Bots and call it, the Fang Gang. Wait, that name is already taken? Oh...
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Old 4 Weeks Ago   #13
Dogey
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will we be able to change every bot's skin?
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Old 4 Weeks Ago   #14
Velkurotic
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Finally .i've been waiting so long for this.
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Old 4 Weeks Ago   #15
Stonecutter
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Quote:
Originally Posted by Dogey View Post
will we be able to change every bot's skin?
This is planned, but not yet implemented. I want to finish movement, basic AI, and gimmick interaction before I implement console commands.
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