Um... You can't make a release without updating the source code.
It'sup
10chars
Um... You can't make a release without updating the source code.
I oughta post my WIP map in here too, since it's apparently the cool thing to do or something.
Bam, here it is. It's a dreary little run through a valley, I guess? I'm really just looking for more critique and such before I start nagging Zarro to see if he'll put it in the file. I've posted it on IRC a few times and gotten some good comments, so maybe posting it here will get me a few more?
Eh, you can have a screenshot too if you want.
I like. A lot. =pAnyways:
(With a small thanks to Sryder13)Tyrone is ready to hit the tracks...Or so I think...
By that, I mean if there's any issues with it, let me know and I'll see what I can do about it.
Now Cloud Cradle requires lots of platforming skills but in the end, it's all about how well you can drift. But for Cheap Cheap Coast, it's just nonsense trying to jump to floor to floor. It also makes it worse when someone uses any lighting item on you in the middle of jumping. I hope I see this update soon because this is actually the one and only map that I have problems with.<D00D64> anyways, the latest version has bridges underwater
Take 2 of my post and this time, it's personal!
The turn that follows from the stair slope after the first checkpoint can be rather difficult to react to, as you'll only properly see it, once you're actually on the turn/past the item boxes. Maybe you could add a bit more length between the stair slope and the turn. Also, those stair-like structures before the starting/finish line could stand to be a bit more wider.
Apart from that though, I'd say it plays pretty well.
Anyways:
(With a small thanks to Sryder13)Tyrone is ready to hit the tracks...Or so I think...
By that, I mean if there's any issues with it, let me know and I'll see what I can do about it.
The sprites are great, BUT OH GOD THE VOICES
I found the hidden level. Map19 is Toads Factory.Alright, I am working on 4 new ports for the next update. And after that, they will be the last ports I shall make. Why?
Well, the amount of ported maps is already quite high. 13 maps were ported so far (the 13th being hidden), and the usual amount of maps in a Mario Kart division is 16, divided into 4 cups. I want to finally put a cap on the ports and sort them into 4 different cups with a sorted difficulty curve, and finally put an end to the need for them. SRB2 Kart's physics mean ports are often easier than their original design. I'd rather have maps focused more on SRB2's precision drifting than just taking a map from another game.
So after these next 4 maps, that's the last of them. Unless someone else makes one, or something.
Oh, and one more thing...
I found the hidden level. Map19 is Toads Factory.
Finally an F-Zero port. All we need now is a Captain Falcon kart.Oh, and one more thing...
finally an f-zero port. All we need now is a captain falcon kart.
Finally an F-Zero port. All we need now is a Captain Falcon kart.
Why not a F-Zero GX port.