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#261 |
Discord: BackwardsFace#1631
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I'll put my level reviews here, updating as I play.
Spoiler: Last edited by EcafRegnaleb; 05-20-2018 at 11:39 AM. |
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#262 |
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Found a bug in Raspberry desert and thought I should post it here:
* In Singleplayer, If you die after touching the Checkpoint, the door (which you unlock by pressing the first switch) gets locked, Making it impossible to backtrack and continue the level.
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Also known as "RTB" on Discord Last edited by RomioTheBadass; 05-20-2018 at 12:16 AM. |
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#263 | |
Backseat Developer
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I'm still getting a crash in OpenGL on Cutout Warehouse unless I explicitly type out the gr_solvetjoin command in the console before going to the stage despite the fix included in the WAD.
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#264 |
Mid-tier Pixel Artist
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So, this is something I have cooked up after I played most of the maps individually, and I gave my short thoughts about them. Although I have noticed one thing that is a common issue.
Some of the music is way too quiet. Namely VGZs. And Lush Meadow's vgz is missing some percussion. Possibly something that is 32x related since the drums do take advantage of the pcm chip in the 32x. Otherwise, more good levels than bad ones. Excited for this. NOTE: Some of this stuff may be outdated, also I mention "Sonic 4 Syndrome" Sonic 4 syndrome, in my terms, is when the player loses control and gets bounced everywhere by springs. Annoying and restricts control, but short and you regain control quickly.
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#265 |
(σᴥσ)
Judge
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@Twins'R'Awesome: It's true that some music is too quiet due to odd SRB2 limitations, the format that's typically bad about that is SPC, or SNES music. I feel like most of the VGZ/VGM music is pretty good about volume.
Here's the first batch of reviews from me! I'll try to get to the rest soon. Most of these were played with Sonic and Knuckles! Spoiler: Reviews |
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#266 |
Professional map cloner
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Haha, I'm glad the Hot Shelter part was kind of confusing, because it is a puzzle room after all. You say it's incredibly confusing, though. How do you think it's confusing? If you tell me which parts feel a bit cramped, I can make them a bit larger. Review coming soon... when I can be bothered to beat The for the first time as well as all the other levels x_x
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i tried using slade, accidentally summoned satan, 666/10 would rip and tear again |
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#267 |
Meow Motherfuckers.
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Updated Desolate Woods due some changes:
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Check out my youtube channel: https://www.youtube.com/channel/UCd1...hUkNvNA93RPI8g |
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#268 |
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Glad you guys and girls like the map :) I've considered all of your criticism and changed stuff that needed to be changed, First I have changed the angle of some hallways to make sure player doesn't accidentally go opposite to where they're supposed to, this makes the arrows useless so I removed them, Also I have polished the visuals in the hallway section to the left of the beginning area and tried to make the Horizontal springs more obvious to make sure players don't miss them, also thanks for bringing my attention to the Quicksand Salt, I have changed it so that the player doesn't get stuck there.
One last touch, I have added heatwave effect to all of the outdoor areas, this should hopefully be the last update, Thanks for you feedback everyone, It was fun making this map and I'm glad it didn't turn out horrible :P (File updated in the original post).
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Also known as "RTB" on Discord |
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#269 |
Emblem Radar Ready
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updated magmor
http://mb.srb2.org/showpost.php?p=800518&postcount=148
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Welcome to my Dimension |
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#270 | |
Wandering Protagonist
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Thanks for all the feedback! It seems the consensus is "dude, where are the checkpoints?" and reading your posts made me realize how uh stupid I was about their placement. When I update the map next there should be several more checkpoints dotted around.
As for the space countdown section: You're not supposed to beat it in your first try. You can, and the more power to you if you could, but there's a spring that takes you back up the shaft you entered from. The idea was that players who correctly judged they wouldn't make it to the top in time would try to return the way they came, see the spring and bounce to safety before jumping back down with a renewed air counter, as many times as needed until they succeed. That's partly the reason why it never crossed my mind to put a checkpoint there. I'm not sure how to convey to the player that spring's existence without shoving them onto it or using arrows, but I'll see what I can do. (then again, I'm adding a checkpoint right before that section so maybe I'll just remove that spring? since the punishment for failure is no longer so excessive) By the way, is anyone else having weird issues when double-spacing their posts here? It somehow keeps turning into quadruple-spacing when submitting the post or previewing it (not a big deal because if you remove the extra spaces at that point then it'll stick, but it's never happened before)
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#271 |
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Scarlet Palace received an Update!
Get the new version on the Original Post. The map slot is now MAP01. |
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#272 |
Discord: BackwardsFace#1631
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Download: It's attached
Title: Snow Halation Zone Submitters: EcafRegnaleb Credits: N/A Maintainer Notes: I promise it's not a joke level |
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#273 |
Formerly Icefox
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Updated Raspberry Desert:
- Starpost removed (I really have no idea how to fix the button issue) - Added indicators for the buttons I really hope it won't be confusing this time
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Efrain Lecarde forever goated Last edited by Revan; 05-20-2018 at 08:19 PM. |
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#274 |
they/them frien
Moderator
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I'm going to focus on maps I found issues in that are currently (to my knowledge) unresolved:
Spoiler: Biosatelite Zone Spoiler: Acidic Plains Spoiler: Icy Hot Cave Spoiler: Amethyst Aqueducts Spoiler: Abandoned City ...oh I also updated LAZ with some fixes to a texture leak, and just some random detail additions because I felt like it. |
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#275 |
Community GU GU GUUUUU~
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I've updated the wad, and it no longer crashes (though only up to 14 players can play the level, but that should be fine if I cant get more players).
I've also added some emblems for score, time attack, and max chain, as well as a new map (MAPPV) that allows for multiplayer, which could be an unlockable or something (or not used at all, it wasn't hard to get working as it was pretty much already done). |
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#276 |
Wizard 1.0 is SRB3!
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Hey guys - a small update for Morning Heights! There's some small things changed, and some (questionably) big things... or rather, thing.
Skybox Fix (Thank you, Monster Iestyn!) Iestyn pointed out how to fix the HOM effect at high places - turns out it was a glitch with how SRB2 renders walls itself. I've applied this fix to the spawning area since I know it won't change; when the final area is, well, finalized, I'll apply the fix there as well. Colormap Fix (Thank you, Jazz!): Jazz showed me how to fix the colors on places with a Control Sector - like the floating platforms after the first ramp jump in the final area. This has been fixed everywhere. New Starting Paths: There's two starting paths instead of three like before! These will instead be used as enemy placements and general premonition to other parts of the level like the ramps. This part, of course, still isn't done. New Music: I've replaced the old song with a new Genesis track from everyone's favorite music god Tim Follin. It's from an unreleased game, Time Trax, Mission Briefing. For those interested in the old song, it was Sundance by Purple Motion - he was famous for being a really big name during the demoscene of the 90's. That's all! Expect bigger things to come! ...P.S. I added a signpost too. Now you'll know where to go when you're done adventuring. Last edited by Firework917; 05-21-2018 at 12:22 AM. |
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#277 |
Now known as "Ninferno"
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![]() ![]() Sleeping Egg got an update! Changelists : - Another large pogo spring centered area added to the map - Last two areas in the map are slightly buffed in difficulty to match the rest of the stage - File size reduced - Smaller circular platforms no longer have sloped edges that lead to unfair deaths - More secrets added to the map
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“There’s no point in being grown up if you can’t act a little childish sometimes.” |
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#278 |
Meow Motherfuckers.
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Updated Desolate Woods due some changes:
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Check out my youtube channel: https://www.youtube.com/channel/UCd1...hUkNvNA93RPI8g |
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#279 |
Absolute territory where
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Dimension Disaster has been updated!
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Last edited by Lat'; 05-21-2018 at 09:45 AM. |
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#280 |
Meow Motherfuckers.
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Check out my youtube channel: https://www.youtube.com/channel/UCd1...hUkNvNA93RPI8g |
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