SRB2 Message Board  

Go Back   SRB2 Message Board > Sonic Robo Blast 2 > Releases > Miscellaneous

Reply
 
Thread Tools
Jeck Jims' Saturn Inspired MD2's-V5.5 MetalSonic Revamp Details »»
Jeck Jims' Saturn Inspired MD2's-V5.5 MetalSonic Revamp
Version: 5.0, by Jeck Jims (Oh, THAT guy...) Jeck Jims is offline
Developer Last Online: Mar 2019

Category: Version: SRB2 Rating: (6 votes - 5.00 average)
Released: 09-07-2017 Last Update: 11-19-2018 Installs: 12
Models

V5.5 Metal Sonic revamp and Knux polish.

SRB2Kart?
Spoiler:
So the obvious change here is that I am moving all SRB2kart-related models to their own thread to really cut down on the confusion, and this will allow me to post more frequent updates to vanilla or Kart. Look for them when they are up later today. I'll edit the link in here when it's live

Jeck Jims' Saturn MD2-V5.5

Other than that, the main meats of this update are Metal Sonic and Knuckles.

Metal has gotten a complete new head and textures to better match his intended design, rather then R's "interpretation."He's also gotten some nice animation updates to match Blade's sprites more, still some R inspiration as well though. Knuckles' head was also completely redone with it's textures, overall just more polish and will look tons better in colors other then red.
Spoiler:

Shown below are some examples of other characters,
Spoiler:








Background
With the release of Sonic Mania, I, like several others, were inspired to start making some content again. The amazing looking low-poly work in the special stages of Mania especially, game me something to strive for.

This model pack is designed to answer the what if question "What if SRB2 was made officially for the Saturn?"

As such, the models are designed using parts and textures from whatever Saturn models I could get my hands on, with a target of looking somewhere in the middle-ground quality between Sonic R and Sonic Jam. The other thing about this is, I genuinely believe that a mix of both some sprite assets and modeled assets is what the Saturn would have done, and I won't be making models for every asset under the sun. (so don't expect flowers bushes. etc)

Whats Included Then?

Spoiler:
-Sonic(with full Fsonic.wad support)
-Tails(with full Tailscd.wad support)
-Knuckles
-All Eggman Bosses
-Brak(lazy touchup)
-Metal Sonic (both bossfight, and Character Wad Support)
-Monitors (including S3K monitors)
-Springs!
-Emeralds
-Shields (S3k as well)
-All Vanilla Enemies (except the turret because who gets that close to it?)
-A few mod's enemies, (proto.wad's "Jetties", some SUGOI ones and prob others I don't recall)
-Supersonic for NIGHTS Mode. (not Fsonic version because reasons)
-Shadow (Speedwagon's WAD support)
-Rosy (Katsy's WAD support)
-Silver (Lat's WAD support)
-Cream
-Rouge
-Blaze
-EggRobo (Set up for Eggpack.wad)
-Espio
-Charmy
-Vector
-Omega
-Metal Knuckles
-Ray
-Bean (Jet :V)
-Flicky
-Playershadows (support for TD, lua_playershadows.wad)
-Full color changing support for the cast


Setting up!

The actual ZIP contains all the files you need, as you need them. Simply export the files to your root SRB2 2.1 folder, start SRB2.exe in OpenGL and use the console command "GR_MD2 1" and your good to go!

New folder organization?

Spoiler:
So, due to me wanting to keep shit organized, I've sorted the models into 4 folders inside the main MD2 folder and setup MD2.dat accordingly. So if you wanted to, you could merge this with whatever current models your using, and just swap out your md2.dat to change what models you're using.


Credit Explained

Spoiler:
Sryder13: His Robohood as a base for the low poly version, as well as being a major support/tester
íReremy: Used modified versions of several of his Badnik textures.
TheDoctor: Used his port of Brak, most just redid textures/mapping and walking animation because lazy.
Chromatian: Very helpful in testing/motivation!
Special thanks to Freeze and Ultra from Discord for helping touch-up knuckles' eyelid textures


Update log

Spoiler:

9/7/17 - Fixed TailsCD.md2 swim animation
9/7/17 - Replaced Emeralds with better Saturn/Mania ones. Also, due to some feedback I've taken all ring object models off by default.
If you desire rings simply add the following back to your md2.dat
Spoiler:
RING OBJE/RING.md2 3.0 0.0
RRNG OBJE/RRNG.md2 3.0 0.0
TRNG OBJE/TRNG.md2 3.0 0.0


9/25/17
V2.0! A few adjustments to better represent Jam's iteration of Sonic

-Efforts were made to match Jam's animations
-I decided to make sonic's shoe's soles that darker gray/black, as srb2 has it that way, as well as Jam, and I honestly prefer it to the red.
-A quick texture fix was made to clean up color changes on most of the cast
-Sonic and Shadow both received a contrast reduction to better fit the rest of the cast.

10/10/2017
V3.0! Dirk was added to group, goalpost got huge overhaul

-Goalpost were remade from scratch to have a better presentation, use the same images are their respective character's sprites, and now support the background color changing!
-Knuckle's gliding animation got an update to better match the sprites
-Metalsonic got a model touch-up and some animations fixed
-Spindashing frames were adjusted a bit to not look as awkward.

V3.5! Mighty was added, Texture Overhaul

Due to requests, I whipped up a quick Mighty.
Also, as seen above, several members of the cast received texture touch-ups to better fit srb2's color palette, as well as to just show better 'lighting.'

Some other objects/enemies got these touch-ups as well, including but not limited to;
-Springs
-FISH
-Chaos Emeralds
V4.0 Eight characters join the cast, as well as a bunch of support for Major SRB2 mods, most notably SUGOI and SUBARASHII.

I'm throwing everything I've made that's done up until now into this release, no more waiting on intended WADs, as it's making it hard to keep track of whats public or not.
I honestly don't fully know all of what is new to this release, but the obvious ones being
-Cream
-Rouge
-Blaze
-EggRobo
-Espio
-Charmy
-Vector
-Omega
Please note, that many of these are designed with other WIPs wads in mind, and may not work perfect with any joesmoe's wad you find around.

As well as a new star post!

V4.5 Ray, Metal Knuckles, Flickies and Animals!.

Just pushing all the updates that I have again for now. Ray, Flicky, MetalKnuckles, and even Bean?! I've also complete remade Mighty's Head, and added more unique mania based animations. Beyond that I've redone several small things such as shields, and added some models for objects that lacked them before like maces. Support has also been started for the upcoming Sugoiii, based off it's last preview.
Also a brand new Signpost!(Thank you Sal for best Egg)

Vanilla Updates as of V5.0

Eggman got a Makeover!

I decided to go with a more accurate design for Eggman rather then being strictly stuck with Sonic R's Model for kart, and carried that design over to SRB2 Vanilla. (also de-minecrafted the glass a bit)
Spoiler:
Also the Finished Inazuma is now included



Known "Issues"

-Animation frames added with lua can be very difficult to make models for, ROSY is a great example of this. (NO I can't fix the hammer bounce)
-An excessive amount of MD2 models on screen or in the area will cause Frame issues, I suggest turning on Limit Draw (render distance for objects) in 3D options.
-Tailscd: the way the lua for the extra animation states is setup prevents Tails' tails from interpolating. To simplify, they will animated "not-smooth" :V
-The above issue is also present in many character wad's Spindash states.

Download Now

File Type: rar Jeck Jims' Saturn MD2-V5.5.rar (6.68 MB, 543 views)

Screenshots

Click image for larger version

Name:	srb20105.png
Views:	3703
Size:	73.5 KB
ID:	11388   Click image for larger version

Name:	srb20153.png
Views:	2684
Size:	75.9 KB
ID:	11389   Click image for larger version

Name:	srb20157.png
Views:	2455
Size:	82.9 KB
ID:	11392   Click image for larger version

Name:	srb20158.png
Views:	2136
Size:	90.1 KB
ID:	11393   Click image for larger version

Name:	srb20159.png
Views:	893
Size:	92.2 KB
ID:	11394  

Click image for larger version

Name:	srb20160.png
Views:	2091
Size:	93.9 KB
ID:	11395   Click image for larger version

Name:	srb20161.png
Views:	1987
Size:	148.5 KB
ID:	11396   Click image for larger version

Name:	srb20162.png
Views:	1945
Size:	51.7 KB
ID:	11397   Click image for larger version

Name:	srb20163.png
Views:	1957
Size:	55.5 KB
ID:	11398   Click image for larger version

Name:	srb20164.png
Views:	1825
Size:	140.2 KB
ID:	11399  

Click image for larger version

Name:	srb20165.png
Views:	1937
Size:	98.7 KB
ID:	11400   Click image for larger version

Name:	srb20166.png
Views:	1922
Size:	168.9 KB
ID:	11401   Click image for larger version

Name:	srb20167.png
Views:	1729
Size:	235.8 KB
ID:	11402   Click image for larger version

Name:	srb20168.png
Views:	1913
Size:	360.5 KB
ID:	11403   Click image for larger version

Name:	srb20169.png
Views:	2019
Size:	232.6 KB
ID:	11404  

Click image for larger version

Name:	srb20170.png
Views:	1846
Size:	201.9 KB
ID:	11405   Click image for larger version

Name:	srb20171.png
Views:	2179
Size:	154.2 KB
ID:	11406   Click image for larger version

Name:	srb20172.png
Views:	1774
Size:	87.7 KB
ID:	11407   Click image for larger version

Name:	srb20173.png
Views:	1823
Size:	74.6 KB
ID:	11408   Click image for larger version

Name:	srb20174.png
Views:	1830
Size:	102.2 KB
ID:	11409  

Click image for larger version

Name:	srb20193.png
Views:	2139
Size:	110.8 KB
ID:	11411   Click image for larger version

Name:	srb20195.png
Views:	1763
Size:	94.6 KB
ID:	11412   Click image for larger version

Name:	srb20201.png
Views:	1683
Size:	201.0 KB
ID:	11413   Click image for larger version

Name:	srb20202.png
Views:	1793
Size:	110.0 KB
ID:	11414   Click image for larger version

Name:	srb20206.png
Views:	1693
Size:	126.6 KB
ID:	11415  

Click image for larger version

Name:	srb20253.png
Views:	1616
Size:	62.2 KB
ID:	11416   Click image for larger version

Name:	srb20262.png
Views:	12949
Size:	43.8 KB
ID:	11426   Click image for larger version

Name:	srb20261.png
Views:	1548
Size:	125.0 KB
ID:	11427   Click image for larger version

Name:	srb20180.png
Views:	3344
Size:	76.2 KB
ID:	11589   Click image for larger version

Name:	DIRK.png
Views:	3540
Size:	10.3 KB
ID:	11704  

Click image for larger version

Name:	srb20216.png
Views:	2967
Size:	103.9 KB
ID:	11706   Click image for larger version

Name:	srb20211.png
Views:	3208
Size:	8.5 KB
ID:	11708   Click image for larger version

Name:	3.png
Views:	11533
Size:	105.4 KB
ID:	13030   Click image for larger version

Name:	srb20059.png
Views:	747
Size:	71.9 KB
ID:	13032   Click image for larger version

Name:	srb20060.png
Views:	716
Size:	245.6 KB
ID:	13033  

Click image for larger version

Name:	srb20061.png
Views:	718
Size:	120.1 KB
ID:	13034   Click image for larger version

Name:	srb20062.png
Views:	802
Size:	84.7 KB
ID:	13035   Click image for larger version

Name:	srb20063.png
Views:	765
Size:	104.6 KB
ID:	13036   Click image for larger version

Name:	srb20064.png
Views:	836
Size:	113.9 KB
ID:	13037   Click image for larger version

Name:	srb20065.png
Views:	779
Size:	203.2 KB
ID:	13038  

Click image for larger version

Name:	srb20066.png
Views:	889
Size:	192.5 KB
ID:	13039   Click image for larger version

Name:	srb20004.png
Views:	3967
Size:	130.4 KB
ID:	13040   Click image for larger version

Name:	srb20013.png
Views:	818
Size:	138.5 KB
ID:	13041   Click image for larger version

Name:	2.png
Views:	8137
Size:	102.8 KB
ID:	13475   Click image for larger version

Name:	4.png
Views:	8139
Size:	88.6 KB
ID:	13476  

Click image for larger version

Name:	5.png
Views:	4074
Size:	51.5 KB
ID:	13477   Click image for larger version

Name:	srb20241.png
Views:	552
Size:	106.6 KB
ID:	13478   Click image for larger version

Name:	srb20238.png
Views:	604
Size:	62.1 KB
ID:	13479   Click image for larger version

Name:	srb20232.png
Views:	600
Size:	198.5 KB
ID:	13480   Click image for larger version

Name:	srb20027.png
Views:	4770
Size:	85.5 KB
ID:	13760  

Click image for larger version

Name:	1.png
Views:	1809
Size:	170.8 KB
ID:	15389   Click image for larger version

Name:	srb20093.png
Views:	1746
Size:	181.4 KB
ID:	15390   Click image for larger version

Name:	srb20077.jpg
Views:	210
Size:	191.9 KB
ID:	15391  

Supporters / CoAuthors

Show Your Support

  • This addon may not be copied, reproduced or published elsewhere without the author's permission.

Comments
Old 09-07-2017   #2
TehRealSalt
Ya Gal Sal Here (σᴥσ)
Moderator
 
TehRealSalt's Avatar
Default

Welcome to releases!!
__________________
Twitter | Twitch | Youtube
TehRealSalt is offline   Reply With Quote
Old 09-07-2017   #3
Chrome
Chromatian Kiske
 
Chrome's Avatar
Default

These models will provide almost perfect frame-rate even with all enemies loaded, the poly and file sizes are drastically reduced compared to the other models, so keeping them all on (minus maybe Crawlas and rings due to their nature) is highly recommended for the best experience.

It sure as hell makes it easier to hit those Spring Turtles and Green Snappers without any bullshit
__________________
Your freedom lies within the Hidden Sanctuary.
Chrome is offline   Reply With Quote
Old 09-07-2017   #4
Elyos03
 
Elyos03's Avatar
Default

This is Top Notch! This pack fits more the rest of the game unlike your normal MD2 Pack since this game looks more like a Saturn game rather than a Dreamcast game. I still like your original MD2's.

Last edited by Elyos03; 09-07-2017 at 06:55 PM. Reason: The TailsCD issue is fixed now. Removed reporting.
Elyos03 is offline   Reply With Quote
Old 09-07-2017   #5
Flare957
a.k.a. HyperFlare957
 
Flare957's Avatar
Default

I'm at a loss for words...

I just wanna know why no one thought to do this sooner?
It's perfect for this game and just looking at it makes me want to play more SRB2.
Flare957 is offline   Reply With Quote
Old 09-07-2017   #6
toaster
トースタちゃん
 
toaster's Avatar
Default

Behold, the add-on that singlehandedly saved player md2s in 2.2. Good work, dude - even if I don't actually play with GL I'm much happier these exist now.
__________________
Quote:
<fickle> giant robo-hood that rips the map apart with her bare hands
toaster is offline   Reply With Quote
Old 09-07-2017   #7
RomioTheBadass
PK3 Fetishist
 
RomioTheBadass's Avatar
Default

These low poly MD2s fit much better with the style and graphics of SRB2, Great work.
__________________
Sonic 3D Ass : Horrible camera island.
RomioTheBadass is offline   Reply With Quote
Old 09-07-2017   #8
Logan McCloud
Hyperchaotix
 
Logan McCloud's Avatar
Default

Well, I did not see this coming. Been working on a low-poly pack myself, I hope that doesn't cause any issue.
__________________
Twitter | Support my work
Logan McCloud is offline   Reply With Quote
Old 09-07-2017   #9
Lach
nanananananananananananan a
 
Lach's Avatar
Default

Oh my god

I know many people consider it a bad game, but Sonic R holds so many wonderful childhood memories that I can't bring myself to not love it. This model pack actually completes me. I worked out how to get Software mode working on my computer again and since then I haven't touched OGL other than to test my mods' compatibility, but this really makes me want to use both interchangeably. The animations are really smooth, the shading (oh my god the SHADING) is spot on, and they both complement the SRB2 style and reflect the Saturn style really well. I went so far as to delete my old MD2 folder entirely; if ever I turn on GR_MD2 1, these models are the only ones I only want to see. 10/10.
Lach is offline   Reply With Quote
Old 09-07-2017   #10
Elyos03
 
Elyos03's Avatar
Default

Quote:
Originally Posted by Lach View Post
Oh my god

I know many people consider it a bad game, but Sonic R holds so many wonderful childhood memories that I can't bring myself to not love it. This model pack actually completes me. I worked out how to get Software mode working on my computer again and since then I haven't touched OGL other than to test my mods' compatibility, but this really makes me want to use both interchangeably. The animations are really smooth, the shading (oh my god the SHADING) is spot on, and they both complement the SRB2 style and reflect the Saturn style really well. I went so far as to delete my old MD2 folder entirely; if ever I turn on GR_MD2 1, these models are the only ones I only want to see. 10/10.
No wonder why the characters are so expressive!
Elyos03 is offline   Reply With Quote
Old 09-07-2017   #11
davee0
Happy person
Default

Too bad, I have to focus on school... you won... God.... 11/10 would do this again ''Saturn Models Contest''.
Also Btw. I was bad in this, because I always save it as MD2, but I always forgot to save it in Bone-joint included format.... then...
Have everybody nice day... see ya in next summer or maybe sooner...

Edit: rating stur fur yu 64/64 bannanas

Last edited by davee0; 09-07-2017 at 03:41 PM.
davee0 is offline   Reply With Quote
Old 09-07-2017   #12
"Lat'"
Stop it
 
"Lat'"'s Avatar
Default

I guess I'll use OpenGL as default renderer from now on then.
These models are amazing, I love them. I also love the fact that the performance drops are barely even there thanks to low poly, so I could even let rings MD2s on without worrying too much. I absolutely adore that Silver model, too!
Though I do want to report that TailsCD's swimming is broken, so you might want to just paste the flying animation ontop of it as a fix.
__________________
Quote:
Originally Posted by Bronydude2k5 View Post
If you make me a Sash Lilac wad, I'll make you a sonic sprite hack of any choice.
"Lat'" is offline   Reply With Quote
Old 09-07-2017   #13
Jeck Jims
Oh, THAT guy...
 
Jeck Jims's Avatar
Default

Quote:
Originally Posted by "Lat'" View Post
I guess I'll use OpenGL as default renderer from now on then.
These models are amazing, I love them. I also love the fact that the performance drops are barely even there thanks to low poly, so I could even let rings MD2s on without worrying too much. I absolutely adore that Silver model, too!
Though I do want to report that TailsCD's swimming is broken, so you might want to just paste the flying animation ontop of it as a fix.
Thanks! I LOVE how Silver turned out too!
Also Tailcd's swim animation should be fixed now.
Redownload if need-be
__________________
Easy MD2 set-up

Last edited by Jeck Jims; 09-07-2017 at 06:02 PM.
Jeck Jims is offline   Reply With Quote
Old 09-07-2017   #14
SeventhSentinel
SRB2Kart PR Guy
Developer
 
SeventhSentinel's Avatar
Default

These look incredibly good. I'll give these a try the next time I use OpenGL.
__________________
FM synths forever
SoundCloud / Twitch / Twitter
SeventhSentinel is offline   Reply With Quote
Old 09-07-2017   #15
Elyos03
 
Elyos03's Avatar
Default

Quote:
Originally Posted by "Lat'" View Post
Though I do want to report that TailsCD's swimming is broken, so you might want to just paste the flying animation ontop of it as a fix.
I just noticed it before you, sincerely.
Elyos03 is offline   Reply With Quote
Old 09-07-2017   #16
Potatosack
funyn menme
 
Potatosack's Avatar
Default

Quote:
Originally Posted by Murilo View Post
I just noticed it before you, sincerely.
Not really much of a useful post my dood

WOW IS IT FINALLY FINISHED SO MUCH FOR MY GRADES IT'S TIME TO PLAY SOME SRB2
__________________
Take your fidget spinner and smite me.
Potatosack is offline   Reply With Quote
Old 09-07-2017   #17
Jeck Jims
Oh, THAT guy...
 
Jeck Jims's Avatar
Default

Thank you guys very much for the support! I'm trying to get updates/fixes out quick. I've whipped up some better chaos emeralds today to better fit the aesthetic.

I've also removed rings from being rendered as models as most games at the time would have devoted sprites to something that was that much spammed.
__________________
Easy MD2 set-up
Jeck Jims is offline   Reply With Quote
Old 09-07-2017   #18
CobaltBW
I do things sometimes
 
CobaltBW's Avatar
Default

Awesome! These are really a perfect match for SRB2's aesthetic; think I'm gonna have to play like this from now on, haha.
__________________
~CobaltBW

Check out my soundcloud profile for music stuff
CobaltBW is offline   Reply With Quote
Old 09-08-2017   #19
-CG7244-
Sometimes I sprite "things"
 
-CG7244-'s Avatar
Default

Now this is what are WAITING for , those models consume few resources in the pc/laptop , I like so much Sonic Jam models, that retro moments, and in my favorite game, SRB2? wow. I'll use these models forever!, anyway, with this you make it seem easy to do MD2 models, specially with starters.
__________________
"The more detail that I put in the sprite, means the effort that I put into it."

Last edited by -CG7244-; 09-08-2017 at 02:07 AM.
-CG7244- is offline   Reply With Quote
Old 09-08-2017   #20
NeoLucario87
Now known as Cyclone
 
NeoLucario87's Avatar
Default

Oh wow, the MD2s look cute as heck, i wish i could try them, but OGL just shows an entire black screen for me, does anyone know how to fix that? it would be really appreciated if someone tells me how.
__________________
If you see someone acting different from me, he's probably not me. i always go as Cyclone.
NeoLucario87 is offline   Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:57 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2019, vBulletin Solutions, Inc.