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Old 03-07-2016   #1
Prisima
Default [2.1.15] Important Typo in the Source Code

As I was browsing through the source code, I found this typo (link) in the file p_enemy.c at line 7220:

Code:
if (LUA_CallAction("A_ChangeAngelAbsolute", actor))
when it's supposed to be

Code:
if (LUA_CallAction("A_ChangeAngleAbsolute", actor))
As you can see, the word "angle" is spelled like "angel" which is clearly wrong. I've had problems with this action before in Lua; might this be the cause?

Last edited by K.S.; 04-07-2016 at 03:02 AM.
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Old 03-07-2016   #2
Monster Iestyn
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http://git.magicalgirl.moe/STJr/SRB2...57db7d9b1af39d made a commit for it here.

Just checking to be sure it was that though, were you by any chance redefining that particular action in Lua?
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That's an uppercase i, not a lowercase L, for the record. Also, it's pronounced "Yes-tin".
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Old 03-08-2016   #3
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Yes, I was doing experiments in a scrapped later version of the Homing Ring by redefining the A_ChangeAngleAbsolute action.
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Old 03-11-2016   #4
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My fix has been merged into the "next" branch, so we can consider this bug fixed now.
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