Fixed Renderer switch bug in THZ1 with polyobjects

Chicmunk

Wew!๐ŸŠ๐“•๐ˆ๐“๐““ ๐“๐“—๐„ ๐“’๐“ž๐“œ๐“Ÿ๐“ค๐“๐„๐“ก ๐“ก๐“ž๐“ž๐“œ!๐Ÿ˜œ
If I close SRB2 in software mode, go here in THZ1 and switch to OpenGL, it breaks the rendering of these poly objects:

(Other minor side effects here are incorrectly loading the models.dat and having to tab out and back in while in fullscreen when switching from OpenGL to Software)
srb20356.gif
 

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