![]() |
![]() |
#1 |
The Mods Wanna Ban Me!
|
Just wondering if theres any chance of that
__________________
We shall never deny a guest! Even the most ridiculous request! |
![]() |
![]() |
#2 |
"It's ok, I like you too!"
|
Maybe someday, but maybe not.
![]() You wouldn't realize how much work is needed to put into a project, such as a Smash Bros. mod, until you start working on it yourself. The closest you'll probably get to an adaptation of this is CobaltBW's Battle Mod. There's a chance for it, but I wouldn't expect it. Last edited by Flame; 03-20-2020 at 03:39 PM. |
![]() |
![]() |
#3 |
Community Noise Maker
Developer
|
Going off what I remember from the Smash Bros. mod, it sounds cool on paper but doesn't play as well as it sounds. And I think the reason for this is that Smash Bros.' core is that of a fighting game; fighting games are supposed to offer a breadth of attacks and also run on the attack/block/grab move triangle, which is what gives Smash Bros. its depth. Sonic's attack mechanism is too basic for that, and its movement is extremely high committal whereas Smash Bros. offers a lot more freedom of movement on a 2D plane.
Now, if all you really want is some kind of game mode where players bash into each other with spin attacks, then Battle Mod's got you covered. It's... similar-ish to Smash Bros.? It's designed to be played 3D levels, but you could try to fool around in some 2D levels if you want a more 'authentic' 2D fighting game experience. |
![]() |
![]() |
#4 |
Permanently Banned
|
Are you making it?
If you're not, then the answer is no. We aren't in the business of mod requests here. |
![]() |
![]() |
Thread Tools | Search this Thread |
|
|