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#41 | |
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Back on topic, I'm also in the boat that I would just be happy to see a special Super Sonic boss fight at all, though I would prefer it to be 3D in some capacity. Perhaps it could be (in regards to level design) designed specifically around Super Sonic's moveset without changing up the moveset from regular gameplay, so as to make it interesting yet familiar. NiGHTS mode would work, but it would also be a tad underwhelming since the game is primarily 3D. |
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#42 |
The Gamerman
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#43 | |||
Warrior from Algol
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That's what I suggested a while ago.
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#44 | |
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But it didn't happen.
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#45 | |
Warrior from Algol
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Sonic CD had the OST choice but aside from that it was a bit underwhelming because they could allow Whitehead to do much more like having a better save system and Knuckles being playable as well... Final Fever would've been nice too.
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#46 |
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Keep in mind that the CD remake was Whitehead's first official remake. He hadn't proved himself to SEGA yet. I can understand why they wouldn't approve him making too many changes, much less a new level. Of course, that changed for the next two games, which he was allowed to include the main trio in Sonic 1 and 2, the Sonic 3 style save system, as well as a made-from-scratch version of Sonic 2's Hidden Palace Zone.
It is a shame, though. While I do consider CD to be the weakest of the classic games (fight me), I would enjoy it a lot more if it simply had Sonic 3's save system. Last edited by GrayAngel; 08-15-2020 at 08:39 PM. |
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#47 |
Warrior from Algol
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I think Sonic CD has nothing to incite players into getting every Time Stones, at least Sonic 2 had Super Sonic as a reward.
I hope Sega would allow him to make an actual re-remake. Back to the main subject: using the Night controls would congratulate the players for managing to finish every Night stages
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#48 |
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The reward for finishing all the special stages is playing as Super Sonic in any stage. Many players are going to see the true final boss not as a reward for doing the special stages, but rather as a part of the campaign that they have to get through the special stages to unlock. Many players don't even like the NiGHTS special stages to begin with, so making the final piece of the campaign more of the same might actually even be irritating to them.
As for me personally, I don't really mind the NiGHTS special stages aside from the difficulty spike at stage 6 that is gone by stage 7. I do see potential in using that style for a boss level, but I generally agree with the philosophy that you shouldn't throw a 2D boss at the end of a campaign that's 90% 3D including every single other boss. |
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#49 | |
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#50 | |
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#51 |
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You could even do both and swap between them as the fight progresses. Fly after the boss NiGHTS-style, then the boss lands in an arena somewhere and it switches to a normal 3D boss battle, then when you land enough hits it flies away again, etc.
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#52 | |
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For me, I would have liked to be able to keep Time Stones are repeat playthroughs so I wouldn't have to worry about hunting down the robot generators, and just be able to play it like a normal Sonic game. |
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#53 | ||
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Level design that's literally the same thing as what regular Sonic usually goes through but with his Super Form stats in mind wouldn't be some groundbreaking change that would cause players to be unable to cope with the boss. It would be a little bit new, but nothing so drastically different that players wouldn't be able to quickly adapt. |
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#54 | |
Warrior from Algol
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A fully fledged remake would be something in 3D or 2.5D but this isn't what the fans want nor what we need. But I do agree that locking you in Metallic Madness 3 when you finish the game was a big mistake.
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#55 | |
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As such, there simply isn't any point in me persuing the discussion further. I've made my point already, there's no point in me continually explaining it further just to satisfy you personally, especially when it's already evident it will never satisfy you. I will leave it off with this: Designing a boss around the regular moveset of Super Sonic is the only method I've seen suggested thus far that actually functions based on familiar game mechanics. I'll elaborate: Super Sonic's regular moveset is just a buffed version of regular Sonic. Egg Reverie style and NiGHTS style on the other hand would both introduce something very unfamiliar to the player suddenly. Egg Reverie would be suddenly handing you free flight, an idea that could be really fun but it would be unrealistic to expect players to know how to control it quickly enough to face a boss. Likewise, NiGHTS style up to this point would only have been used in the special stages themselves and unlockable levels that play like them, the player would have zero practice in using the style to fight an actual boss, nor any practice fighting a boss in 2D. There may be ways to make either of those two ideas work, but the same is especially true of using Super's normal moveset. It is what the player will find most familiar for fighting a boss with. Super Sonic will have his invincibility regardless of which style they go with. |
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#56 | |
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Whitehead's games are so special because they were built from scratch. Before him, others would just port the original games to new systems, because that's just easier to do. But the games often had a lot of issues because of them not being made for the hardware they were being played on. |
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#57 |
cryptid???
Moderator
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If Nights was a little more zoomed out, I would enjoy it so much more. I don't like not being able to see what's approaching. I've never understood why it's a gametype that you're meant to go fast through, but you have to have a course memorized to be able to actually do that. A little more field of view would go a long way, and then I would have LOADS of fun with it, because I love the gametype in practice. A final boss using that mode would be SO stylish!!
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#58 |
Full G-Tag name: Blast9867
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I think that would be cool. What would happen if that kind of stage was added is that Black Core Zone would have to be removed. We'd be seeing the return of Egg Rock Zone Act 3 which would be where the regular final boss would appear in once again. Metal Sonic maybe moved to Grand Eggship Zone where we race and fight against him in that zone. And of course the very final stage would probably be called "Final Fight Zone" like it originally was intended to be. A "Doomsday Zone" stage was something that a proposed final stage after Egg Rock Zone called 'Final Fight Zone' was intended to make an appearance from what I've heard one time and if we see that stage, the music that currently appears in Black Core Zone Act 3 would most likely become the song for Final Fight Zone because that song was intended to be in Final Fight Zone as this song is after all a remastered version of the song that was called "Final Fight Zone".
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#59 | ||
Warrior from Algol
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#60 |
Nitpicker
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"Final Fight Zone" is a terrible name. At least change it to "Final Flight", if it's a NiGHTS stage.
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