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Jeck Jims' Saturn Inspired MD2's-V6 Shadow & Espio face-lifts Details »»
Jeck Jims' Saturn Inspired MD2's-V6 Shadow & Espio face-lifts
Version: 6.0, by Jeck Jims (Oh, THAT guy...) Jeck Jims is online now
Developer Last Online: Aug 2020

Category: Version: SRB2 Rating: (8 votes - 4.88 average)
Released: 09-07-2017 Last Update: 05-24-2019 Favourites: 16
Models

V6 Shadow and Espio adjustments, all-around size increases, Pointy Sonic, and Animations.

Probably an obvious update, with the new Shadow and Espio models being in the last Kart patches, here they are for Vanilla!

Pointy Sonic has finally been completed with his model being included with the Wad download, but you will also find him installed here for convenience.
Spoiler:

Scale Increase
The next biggest changed is a one of scale, almost every character has been scaled up about 10% to better match the sizes/hitboxes of the sprites.

Other updates
Aside from all of that, I have also gone through most of the cast and tried to polish up the walking and running animations a tad, to be overall less stiff. The longer I do this the more I feel I improve, and I hope this update reflects that.
Spoiler:
-Ray got a more fitting color for his shoes
-Rouge got some TLC but I forget all the details
-Vector's Snout
-Silver is a little Taller
-New Cheese model for Cream, this one also now has the different frame for running/attacking
-SRB2Heroes support has been axed for the time being, I wish to take a step toward full implementation when I have the motivation for it rather then half-assing it.


Background
With the release of Sonic Mania, I, like several others, were inspired to start making some content again. The amazing looking low-poly work in the special stages of Mania especially, game me something to strive for.

This model pack is designed to answer the what if question "What if SRB2 was made officially for the Saturn?"

As such, the models are designed using parts and textures from whatever Saturn models I could get my hands on, with a target of looking somewhere in the middle-ground quality between Sonic R and Sonic Jam. The other thing about this is, I genuinely believe that a mix of both some sprite assets and modeled assets is what the Saturn would have done, and I won't be making models for every asset under the sun. (so don't expect flowers bushes. etc)

Whats Included Then?

Spoiler:
-Sonic(with full FSonic and PointySonic support)
-Tails(with full Tailscd.wad support)
-Knuckles
-All Eggman Bosses
-Brak(lazy touchup)
-Metal Sonic (both bossfight, and Character Wad Support)
-Monitors (including S3K monitors)
-Springs!
-Emeralds
-Shields (S3k as well)
-All Vanilla Enemies (except the turret because who gets that close to it?)
-A few mod's enemies, (proto.wad's "Jetties", some SUGOI ones and prob others I don't recall)
-Supersonic for NIGHTS Mode. (not Fsonic version because reasons)
-Shadow (Speedwagon's WAD support)
-Rosy (Katsy's WAD support)
-Silver (Lat's WAD support)
-Cream
-Rouge
-Blaze
-EggRobo (Set up for Eggpack.wad)
-Espio
-Charmy
-Vector
-Omega
-Metal Knuckles
-Ray
-Bean (Jet :V)
-Flicky
-Playershadows (support for TD, lua_playershadows.wad)
-Full color changing support for the cast


Setting up!

The actual ZIP contains all the files you need, as you need them. Simply export the files to your root SRB2 2.1 folder, start SRB2.exe in OpenGL and use the console command "GR_MD2 1" and your good to go!

New folder organization?

Spoiler:
So, due to me wanting to keep shit organized, I've sorted the models into 4 folders inside the main MD2 folder and setup MD2.dat accordingly. So if you wanted to, you could merge this with whatever current models your using, and just swap out your md2.dat to change what models you're using.


Credit Explained

Spoiler:
Sryder13: His Robohood as a base for the low poly version, as well as being a major support/tester
ˇReremy: Used modified versions of several of his Badnik textures.
TheDoctor: Used his port of Brak, most just redid textures/mapping and walking animation because lazy.
Chromatian: Very helpful in testing/motivation!
Special thanks to Freeze and Ultra from Discord for helping touch-up knuckles' eyelid textures


Update log

Spoiler:

9/7/17 - Fixed TailsCD.md2 swim animation
9/7/17 - Replaced Emeralds with better Saturn/Mania ones. Also, due to some feedback I've taken all ring object models off by default.
If you desire rings simply add the following back to your md2.dat
Spoiler:
RING OBJE/RING.md2 3.0 0.0
RRNG OBJE/RRNG.md2 3.0 0.0
TRNG OBJE/TRNG.md2 3.0 0.0


9/25/17
V2.0! A few adjustments to better represent Jam's iteration of Sonic

-Efforts were made to match Jam's animations
-I decided to make sonic's shoe's soles that darker gray/black, as srb2 has it that way, as well as Jam, and I honestly prefer it to the red.
-A quick texture fix was made to clean up color changes on most of the cast
-Sonic and Shadow both received a contrast reduction to better fit the rest of the cast.

10/10/2017
V3.0! Dirk was added to group, goalpost got huge overhaul

-Goalpost were remade from scratch to have a better presentation, use the same images are their respective character's sprites, and now support the background color changing!
-Knuckle's gliding animation got an update to better match the sprites
-Metalsonic got a model touch-up and some animations fixed
-Spindashing frames were adjusted a bit to not look as awkward.

V3.5! Mighty was added, Texture Overhaul

Due to requests, I whipped up a quick Mighty.
Also, as seen above, several members of the cast received texture touch-ups to better fit srb2's color palette, as well as to just show better 'lighting.'

Some other objects/enemies got these touch-ups as well, including but not limited to;
-Springs
-FISH
-Chaos Emeralds
V4.0 Eight characters join the cast, as well as a bunch of support for Major SRB2 mods, most notably SUGOI and SUBARASHII.

I'm throwing everything I've made that's done up until now into this release, no more waiting on intended WADs, as it's making it hard to keep track of whats public or not.
I honestly don't fully know all of what is new to this release, but the obvious ones being
-Cream
-Rouge
-Blaze
-EggRobo
-Espio
-Charmy
-Vector
-Omega
Please note, that many of these are designed with other WIPs wads in mind, and may not work perfect with any joesmoe's wad you find around.

As well as a new star post!

V4.5 Ray, Metal Knuckles, Flickies and Animals!.

Just pushing all the updates that I have again for now. Ray, Flicky, MetalKnuckles, and even Bean?! I've also complete remade Mighty's Head, and added more unique mania based animations. Beyond that I've redone several small things such as shields, and added some models for objects that lacked them before like maces. Support has also been started for the upcoming Sugoiii, based off it's last preview.
Also a brand new Signpost!(Thank you Sal for best Egg)

Vanilla Updates as of V5.0

Eggman got a Makeover!

I decided to go with a more accurate design for Eggman rather then being strictly stuck with Sonic R's Model for kart, and carried that design over to SRB2 Vanilla. (also de-minecrafted the glass a bit)
Spoiler:
Also the Finished Inazuma is now included

[CENTER]V5.5 Metal Sonic revamp and Knux polish.
SRB2Kart?
Spoiler:
So the obvious change here is that I am moving all SRB2kart-related models to their own thread to really cut down on the confusion, and this will allow me to post more frequent updates to vanilla or Kart. Look for them when they are up later today.

Jeck Jims' Saturn MD2-V5.5

Other than that, the main meats of this update are Metal Sonic and Knuckles.
Metal has gotten a complete new head and textures to better match his intended design, rather then R's "interpretation."He's also gotten some nice animation updates to match Blade's sprites more, still some R inspiration as well though. Knuckles' head was also completely redone with it's textures, overall just more polish and will look tons better in colors other then red.



Known "Issues"

-Animation frames added with lua can be very difficult to make models for, ROSY is a great example of this. (NO I can't fix the hammer bounce)
-An excessive amount of MD2 models on screen or in the area will cause Frame issues, I suggest turning on Limit Draw (render distance for objects) in 3D options.
-Tailscd: the way the lua for the extra animation states is setup prevents Tails' tails from interpolating. To simplify, they will animated "not-smooth" :V
-The above issue is also present in many character wad's Spindash states.

Download Now

File Type: rar Jeck Jims' Saturn MD2-V6.0.rar (6.19 MB, 4957 views)

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Comments
Old 09-07-2017   #2
TehRealSalt
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Welcome to releases!!
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Old 09-07-2017   #3
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These models will provide almost perfect frame-rate even with all enemies loaded, the poly and file sizes are drastically reduced compared to the other models, so keeping them all on (minus maybe Crawlas and rings due to their nature) is highly recommended for the best experience.

It sure as hell makes it easier to hit those Spring Turtles and Green Snappers without any bullshit
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Old 09-07-2017   #4
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This is Top Notch! This pack fits more the rest of the game unlike your normal MD2 Pack since this game looks more like a Saturn game rather than a Dreamcast game. I still like your original MD2's.

Last edited by Elyos03; 09-07-2017 at 06:55 PM. Reason: The TailsCD issue is fixed now. Removed reporting.
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Old 09-07-2017   #5
Flare957
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I'm at a loss for words...

I just wanna know why no one thought to do this sooner?
It's perfect for this game and just looking at it makes me want to play more SRB2.
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Old 09-07-2017   #6
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Behold, the add-on that singlehandedly saved player md2s in 2.2. Good work, dude - even if I don't actually play with GL I'm much happier these exist now.
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Old 09-07-2017   #7
RomioTheBadass
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These low poly MD2s fit much better with the style and graphics of SRB2, Great work.
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Old 09-07-2017   #8
Logan McCloud
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Well, I did not see this coming. Been working on a low-poly pack myself, I hope that doesn't cause any issue.
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Old 09-07-2017   #9
Lach
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Oh my god

I know many people consider it a bad game, but Sonic R holds so many wonderful childhood memories that I can't bring myself to not love it. This model pack actually completes me. I worked out how to get Software mode working on my computer again and since then I haven't touched OGL other than to test my mods' compatibility, but this really makes me want to use both interchangeably. The animations are really smooth, the shading (oh my god the SHADING) is spot on, and they both complement the SRB2 style and reflect the Saturn style really well. I went so far as to delete my old MD2 folder entirely; if ever I turn on GR_MD2 1, these models are the only ones I only want to see. 10/10.
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Old 09-07-2017   #10
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Quote:
Originally Posted by Lach View Post
Oh my god

I know many people consider it a bad game, but Sonic R holds so many wonderful childhood memories that I can't bring myself to not love it. This model pack actually completes me. I worked out how to get Software mode working on my computer again and since then I haven't touched OGL other than to test my mods' compatibility, but this really makes me want to use both interchangeably. The animations are really smooth, the shading (oh my god the SHADING) is spot on, and they both complement the SRB2 style and reflect the Saturn style really well. I went so far as to delete my old MD2 folder entirely; if ever I turn on GR_MD2 1, these models are the only ones I only want to see. 10/10.
No wonder why the characters are so expressive!
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Old 09-07-2017   #11
Dave Lite
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Too bad, I have to focus on school... you won... God.... 11/10 would do this again ''Saturn Models Contest''.
Also Btw. I was bad in this, because I always save it as MD2, but I always forgot to save it in Bone-joint included format.... then...
Have everybody nice day... see ya in next summer or maybe sooner...

Edit: rating stur fur yu 64/64 bannanas

Last edited by Dave Lite; 09-07-2017 at 03:41 PM.
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Old 09-07-2017   #12
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I guess I'll use OpenGL as default renderer from now on then.
These models are amazing, I love them. I also love the fact that the performance drops are barely even there thanks to low poly, so I could even let rings MD2s on without worrying too much. I absolutely adore that Silver model, too!
Though I do want to report that TailsCD's swimming is broken, so you might want to just paste the flying animation ontop of it as a fix.
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glad there is no Zero Two in this pack,i really get mad everytime i see Zero Two
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Old 09-07-2017   #13
Jeck Jims
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Quote:
Originally Posted by "Lat'" View Post
I guess I'll use OpenGL as default renderer from now on then.
These models are amazing, I love them. I also love the fact that the performance drops are barely even there thanks to low poly, so I could even let rings MD2s on without worrying too much. I absolutely adore that Silver model, too!
Though I do want to report that TailsCD's swimming is broken, so you might want to just paste the flying animation ontop of it as a fix.
Thanks! I LOVE how Silver turned out too!
Also Tailcd's swim animation should be fixed now.
Redownload if need-be
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Easy MD2 set-up

Last edited by Jeck Jims; 09-07-2017 at 06:02 PM.
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Old 09-07-2017   #14
SeventhSentinel
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These look incredibly good. I'll give these a try the next time I use OpenGL.
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Old 09-07-2017   #15
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Quote:
Originally Posted by "Lat'" View Post
Though I do want to report that TailsCD's swimming is broken, so you might want to just paste the flying animation ontop of it as a fix.
I just noticed it before you, sincerely.
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Old 09-07-2017   #16
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Quote:
Originally Posted by Murilo View Post
I just noticed it before you, sincerely.
Not really much of a useful post my dood

WOW IS IT FINALLY FINISHED SO MUCH FOR MY GRADES IT'S TIME TO PLAY SOME SRB2
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Old 09-07-2017   #17
Jeck Jims
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Thank you guys very much for the support! I'm trying to get updates/fixes out quick. I've whipped up some better chaos emeralds today to better fit the aesthetic.

I've also removed rings from being rendered as models as most games at the time would have devoted sprites to something that was that much spammed.
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Old 09-07-2017   #18
CobaltBW
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Awesome! These are really a perfect match for SRB2's aesthetic; think I'm gonna have to play like this from now on, haha.
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Old 09-08-2017   #19
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Now this is what are WAITING for , those models consume few resources in the pc/laptop , I like so much Sonic Jam models, that retro moments, and in my favorite game, SRB2? wow. I'll use these models forever!, anyway, with this you make it seem easy to do MD2 models, specially with starters.
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Last edited by -CG7244-; 09-08-2017 at 02:07 AM.
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Old 09-08-2017   #20
NeoLucario87
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Oh wow, the MD2s look cute as heck, i wish i could try them, but OGL just shows an entire black screen for me, does anyone know how to fix that? it would be really appreciated if someone tells me how.
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