Players using abilities and springing shouldn't be able to be pulled down (rather only pull people up to them), it should be far easier to pull players to you than you get pulled back to them when actively moving (which helps the team actually move forward better), the elasticity could be higher, getting pulled completely prevents you from jumping or spinning most of the time (makes spinning to halt all players' bands entirely useless, considering by the time you get to stop and do so everyone is most likely stopped and fine already) which is a bit aggravating, and the chain pulls you off the floor far too early when it should probably only resort to that near the very end of it's band (this prevents the fun possibilities of using band-tension to make some high jumps) . Breaking the chain to no-clip to the players should probably be possible at the cost of rings. Lastly, judging from the Top Down gif, it's length probably needs to be doubled or something.
I mean like, it seems the combi is doing everything it can against your favor, rather than being helpful like it was in say: Sonic Classic Heroes. It should be fun, not tedious and tight.
Never said this wasn't good for what it is, he made it for fun in 10 minutes IIRC, literally. Just suggesting what could actually make it better, my two (twenty, I mean god damn look at all those suggestions!) cents. It's reusable anyways, so anyone can improve it if they wanted to which isn't a problem.
An option to also pick up your partners with the spin button and throw them would be nice.