Part of the problem, I'll Begin, is that SEGA has fragmented their fanbase so badly at this point that even if they do make something like SRB2 with modern technology, a large amount of their audience would hate it. Those who grew up with Sonic Adventure wouldn't get all the references to the classics, would hate the lack of the homing attack and other 3D niceties, and would complain about being lost in stages because of the lack of speed pads.
While this sounds funny, it's basically impossible for SEGA to make a game that we'll all love because we all want something different out of a Sonic game. Personally, I want free-roaming stages that I can get lost in, explore, and generally mess around with at top speed, while most of the newer fanbase would hate that because they wouldn't know where to go.
We frequently get "suggestions" at STJr. to add the homing attack, light speed dash, and all that crap into SRB2. Obviously, adding those things would make our game worse, but because many people playing the game grew up with Sonic having those things, they don't like having them suddenly removed because they think of them as basic parts of Sonic's gameplay. We simply ignore those people because we're aiming for a specific style and think turning off a section of our audience is fine to please the majority, but SEGA is really stuck because their main fanbase at this point IS those people we turn off with SRB2.
While this sounds funny, it's basically impossible for SEGA to make a game that we'll all love because we all want something different out of a Sonic game. Personally, I want free-roaming stages that I can get lost in, explore, and generally mess around with at top speed, while most of the newer fanbase would hate that because they wouldn't know where to go.
We frequently get "suggestions" at STJr. to add the homing attack, light speed dash, and all that crap into SRB2. Obviously, adding those things would make our game worse, but because many people playing the game grew up with Sonic having those things, they don't like having them suddenly removed because they think of them as basic parts of Sonic's gameplay. We simply ignore those people because we're aiming for a specific style and think turning off a section of our audience is fine to please the majority, but SEGA is really stuck because their main fanbase at this point IS those people we turn off with SRB2.