So yeah, addressing some complaints from the OLDC version of MGZ, here are some improvements.
Comments and Criticism are appreciated.
EDIT: Put the other SRM in the blue side, toned down the amount of WRMs from 8 to 6, and fixed the texturing issues in the Blue base.
EDIT2 (July 24, 2011): Replaced most of the LFZ textures with the brown Cliff/Shale textures. Looks much nicer if you ask me <3
- The bases have another entrance and there is another path within the base to prevent only one chokepoint being spammed with grenade rings.
- The team monitors have been fixed, so there is no more random respawns on those.
- Not every monitor is a SRM or WRM. There are around 6-8 WRMs and 3 SRMs, the rest are Super Rings or the two Super Sneakers in the map.
- The upper path has been made easier to access, with a bridge instead of a balcony you have to jump to.
- There has also been some other misc. changes to the map as well.
Comments and Criticism are appreciated.
EDIT: Put the other SRM in the blue side, toned down the amount of WRMs from 8 to 6, and fixed the texturing issues in the Blue base.
EDIT2 (July 24, 2011): Replaced most of the LFZ textures with the brown Cliff/Shale textures. Looks much nicer if you ask me <3
Attachments
-
Majestic Grove Zone.rar177.8 KB · Views: 526
-
srb20000.png85.8 KB · Views: 1,541
-
srb20001.png87.5 KB · Views: 397
-
srb20002.png80.7 KB · Views: 523
-
srb20003.png70.6 KB · Views: 336
-
srb20004.png61.8 KB · Views: 485
-
srb20005.png61.6 KB · Views: 335
-
srb20006.png57.4 KB · Views: 332
-
srb20007.png69.9 KB · Views: 387
-
srb20008.png76.2 KB · Views: 350
-
srb20009.png42.1 KB · Views: 505
-
srb20010.png82.4 KB · Views: 444
-
srb20011.png68.1 KB · Views: 484
-
srb20012.png83.7 KB · Views: 332
-
srb20013.png81.4 KB · Views: 608
Last edited: