Testing for a player carry

How do I test if the player that's being carried by a flying character?
I got it to check for being carried, but this also includes the rope pulleys from ACZ1.


This is what i have for now:


Code:
if (player.powers[pw_carry])
 player.weapondelay = TICRATE*1
The only part im getting trouble with is setting the value for the type of carry.
 

Who is viewing this thread (Total: 0, Members: 0, Guests: 0)

Back
Top