![]() |
![]() |
#21 |
<0>_<0>
|
For CTF, I'm going to take a concept that was highly hailed from a previous contest, and execute the level design much, much better, then slap an Act 2 title on it. The actual level itself was terrible in terms of design.
|
![]() |
![]() |
#22 |
|
Deep Forest was GOING to be a normal level, but dear god, why not?
That, and I figured out how door switches work! Now just how the hell do I make the button go down...
__________________
Awesome. Tails > You. |
![]() |
![]() |
#23 |
Emblem Radar Ready
|
does someone have the Updated SRB2 Doom Builder Config File? I rather not guess at what thing is what in the pack.
Edit: Unanswered question bolded
__________________
Welcome to my Dimension |
![]() |
![]() |
#24 | |
<0>_<0>
|
Quote:
|
|
![]() |
![]() |
#25 |
|
Oh. I've been looking at CEZ in DoomBulider, so it took me a while to find ONE linedef. Thouse are complicated maps. :\
__________________
Awesome. Tails > You. |
![]() |
![]() |
#26 |
<0>_<0>
|
If I remember right, CEZ uses the obsolete button system. I find it actually more complicated than using Linedef Executors.
|
![]() |
![]() |
#27 | |
|
Quote:
__________________
Awesome. Tails > You. |
|
![]() |
![]() |
#28 |
The board's UK Ecologist
|
Ok, after fixing all bugs & glitches that I know of in my match map, Toxic Plant, it has now been sent in. I'm not sure if my SP map may make it however. Hopefully, we'll get more voters in the multiplayer section this contest coming up.
__________________
Even in a room full of fools, one of them is the smartest.. |
![]() |
![]() |
#29 |
Emblem Radar Ready
|
does someone have the Updated SRB2 Doom Builder Config File for the resource pack?
__________________
Welcome to my Dimension |
![]() |
![]() |
#30 | |
💪🐑
|
Quote:
|
|
![]() |
![]() |
#31 |
|
agh... I been missing from the message boards for some time now Mostly cause I found out there was a way to put 3D models in Duke3D...
Anyway just to be clear I made those monkeys in my GHZ level for all to enjoy... Which means anyone can use them without my consent... so... knock yourselves out. |
![]() |
![]() |
#32 | ||
Emblem Radar Ready
|
Quote:
1/19/09 Edit: So does any one have it?
__________________
Welcome to my Dimension |
||
![]() |
![]() |
#33 |
<0>_<0>
|
I have sent in my Match level a while ago called...Boringe. Yes, I was trying to rhyme with orange. The gimmick is pretty mediocre, but I don't think it's been done before. Repeatedly jump on top of the black spots and you will get 3 points per jump. If you walk into the black spot, you will also get 3 points. It also uses the seldom-used dark-blue sky.
|
![]() |
![]() |
#34 |
Pretty chill guy
|
There's a dark blue sky?
__________________
Endless Mine - Piano Cover (First one on youtube!) http://www.youtube.com/watch?v=2m8LvQL0Akc |
![]() |
![]() |
#35 |
<0>_<0>
|
It's called Blackness in the Wiki, but it looks dark blue to me.
Code:
SkyNum = 56 |
![]() |
![]() |
#36 |
Emblem Radar Ready
|
So is the resource pack's config file for SRB2 doom builder lost for good?
__________________
Welcome to my Dimension |
![]() |
![]() |
#37 |
<0>_<0>
|
White Hole Zone isn't going to make it to the Single Player Division this contest. I'll submit North Pole Factory Zone instead, which is mostly finished. It's been gathering dust from Rule #4.
Green Mushroom Zone Act 2 will not see light of day from me, either. I'm gonna choose a different CTF idea. What that is going to be I'm not sure yet. |
![]() |
![]() |
#38 |
The Tortured Planet guy
|
Can you put those in for later contests, though? They sound awesome!
By the way, is White Hole Zone anything like my own Nowhere Zone? Nowhere Zone is essentially a big white void with odd flat platforms and shapes. |
![]() |
![]() |
#39 |
Emblem Radar Ready
|
Glaber base 5 is on hold due to no thing list for the asset pack. So in it's place will be another Glaber Special Stage.
__________________
Welcome to my Dimension |
![]() |
![]() |
#40 | |
<0>_<0>
|
Quote:
|
|
![]() |
Thread Tools | Search this Thread |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Official Level Design Contest Voting: January/February 2009 | FuriousFox | Outdated Official Level Design Contest (0.X & 1.X) | 85 | 03-11-2009 11:15 AM |
Official Level Design Contest: January/February | FuriousFox | Outdated Official Level Design Contest (0.X & 1.X) | 66 | 03-29-2008 08:24 PM |
Official Level Design Contest: January/February | Mystic | Outdated Official Level Design Contest (0.X & 1.X) | 75 | 03-01-2007 03:41 PM |
Official Level Design Contest Voting: January/February | Mystic | Outdated Official Level Design Contest (0.X & 1.X) | 40 | 03-11-2006 11:35 PM |
Official Level Design Contest: January/February | Mystic | Outdated Official Level Design Contest (0.X & 1.X) | 59 | 03-03-2006 09:29 PM |