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Of Chasecams and Demo Playback

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#1 - Is it still possible to give a game an "intro demo" like Doom (and SRB2) used to have?

#2 - What ever happened to the other camera modes? There were two or three, as I recall. There was one that reminded me of the NiGHTS "demo playback" camera at any rate. Another example is the third Sonic JAM Sonic World Camera. The camera would pick a "stationary" position and point at Sonic, until Sonic was far enough to be out of frame, then it would re-position itself again near him. It was kind of "cinematic".

Just wondering, 'cause giving SASRB2 an some demo modes would be pretty cool, if I was able to show the demo after the titlescreen but use the "cinematic" camera on it so it looked "cool".

Granted, that probably would cause all sorts of control problems with analog control.
 
BlazeHedgehog said:
#1 - Is it still possible to give a game an "intro demo" like Doom (and SRB2) used to have?

Not with SOC. It would be fairly easy to add back into the code, I suppose.

#2 - What ever happened to the other camera modes? There were two or three, as I recall. There was one that reminded me of the NiGHTS "demo playback" camera at any rate. Another example is the third Sonic JAM Sonic World Camera. The camera would pick a "stationary" position and point at Sonic, until Sonic was far enough to be out of frame, then it would re-position itself again near him. It was kind of "cinematic".

That mode was a 'bug', where the camera's speed would be zeroed for some reason.

Just wondering, 'cause giving SASRB2 an some demo modes would be pretty cool, if I was able to show the demo after the titlescreen but use the "cinematic" camera on it so it looked "cool".

Granted, that probably would cause all sorts of control problems with analog control.

You got it.
 
y'know, it would be cool if there was a special camera for the Demo's. as in the Sonic R Demo camera. That was awsome!
 
Ah, but you see, with cameras like that, the level is known what to look like.

I suppose you could place a series of "camera points" in a map and depending on how close you are to a point, the camera moves to that spot. *shrug*
 
Make a replay editor like the one in the Driver series! *decked*

Seriously though, that replay editor is what made the Driver games so much fun.
 
Speaking of camera's and demo's... I found the console commands to play demo's in the manual, but how do you record? Can you?
 
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