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#1081 |
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Callum, that opening area looks great! I'm just wondering, what stuff is there to do in it? I know beauty is its own merit, but eventually I'll just thok right on past it and not give it a second thought.
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#1082 | |
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Quote:
I haven't filled it up with things yet of course, so I might still put little somethings in there yet. =) EDIT: There, isn't that better? =P ![]() EDIT2: The flower colour needs more variation? Not sure... ![]() ![]() Last edited by Callum; 12-11-2010 at 11:11 PM. |
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#1083 |
Probably Responsible
Moderator
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![]() I know it's linear and could use some more scenery, but I am at least still progressing nicely (unlike with my last project). Shame I couldn't get fully functional slots going though. I tried it and it just ended up in one huge mess. Anyways, as for breaking the linearity, I'm thinking of making some segments where you can either enter the buildings or choose to take the roof hopping route. |
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#1084 |
WishI had a better internet
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*is impressed by D00D64's level* Can't wait to try this level out.
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GENESIS does, what NINTENDON'T! Knuxfan24 at your service! |
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#1085 |
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Yeah. Looking good, D00D64. =)
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#1086 |
Pretty chill guy
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I think the shadows the trees are casting are a bit too dark.
__________________
Endless Mine - Piano Cover (First one on youtube!) http://www.youtube.com/watch?v=2m8LvQL0Akc |
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#1087 |
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#1088 |
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The water under the tree's shadow is too bright, it should be a little darker.
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#1089 |
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#1090 |
The Tortured Planet guy
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I'd say use one of the dark blue water textures. It would fit far better with your theme.
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#1091 |
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I like the way the white fog gradient looks, even if software doesn't like transparency gradients (especially over such a range of heights).
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#1092 |
Retired
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I've come to terms with the SHALE textures on the outside, but I really think you should use a different texture for the caves, preferably one that actually makes it look like a cave.
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#1093 |
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#1094 |
Retired
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I'm not sure if the black floor doesn't clash too much with the white fog, but yeah, that's better.
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#1095 |
i 2 i
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It may just be me, but I think the HPZ textures clash.
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#1096 |
cryptid???
Moderator
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![]() Gravity Garden: Botanics lab on an asteroid. Much more to it than appears, even right now.
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Planning ahead is for ninnies who think they can predict every possible outcome. The future is mutable! Go with the flow! |
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#1097 |
Over The Speed Limit
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![]() Zarro's making a map? WHAT THE...!? |
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#1098 |
cryptid???
Moderator
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Saw that earlier on IRC. What's it supposed to be, a sand temple or something?
__________________
Planning ahead is for ninnies who think they can predict every possible outcome. The future is mutable! Go with the flow! |
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#1099 |
Also known as Teravolt now
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Pfft, Chary's probably going to use custom music on the map that he makes on his own, that's about +5 points in the voting. Give up guys. xD
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Always remember to have fun well not always but y'know |
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#1100 | ||
footure semen
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Music isn't anything if the level is crap. Just look at some of the past OLDC entries. Anyways, working on a map, might get it in this OLDC.
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