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#61 |
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So, here's my updated "Submerged Corridors" entry from KIMOKAWAII ported to 2.2.
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Farewell, "QuikSilver"! |
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#62 | |
My work is never done yet
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Here's my KIMOKAWAIII boss, Confleggrator, ported to 2.2 with some tweaks to match vanilla 2.2's conventions.
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#63 |
a.k.a. HyperFlare957
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While I was unable to get the revamped version done, I was at least able to fix up the original. With that said, here's the SUGOI Trilogy Version of Lush Meadow Zone.
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#64 |
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Here are my ports for the SUGOI Trilogy. It was nice to see my subtle improvement in quality and ambitiousness over the years.
Last edited by Chaobrother; 11-12-2020 at 10:35 PM. |
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#65 |
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Here's Palace Peaks from SUBARASHII, reworked and revamped for 2.2.
I actually made the first two or three rooms of this remake about three years ago, before dropping it. But when I heard this port was happening, I suddenly felt inspired to push myself into making the remaining 90% of the level within the month deadline, and I’m really pleased with how it turned out! Fun Fact: Though the structure of the level may seem drastically different, every single room from the old version is still present in this new version in some way shape or form, even if they've been modified or aren't even in the same order anymore. If you're familiar with the old version, see if you can match the old parts of the level to the new! Some maintainer’s notes: - I ripped the SOC for the S2HD HTZ Tree from Sky Top Zone because I have no idea how to SOC, so that's probably going to cause a conflict. - There's a weird and very intrusive HOM right after the third checkpoint that I have no idea how to fix. The nodesbuilder just does not want to cooperate smh Edit: And now here’s Deleted Domain updated for 2.2! Not as many changes for this one as for Palace Peaks. Everything is, for the most part, the same. I just made some bug fixes, updated some textures and decorations for 2.2, and polished up a few other things I was unhappy with in the original version. I also added in some emblems. Maintainer's notes: - Alpine Heights uses the same S2HD HTZ Tree as in Palace Peaks. I put the SOC and sprites into both wads just for the sake of making them playable separately. - The AMT Crawlas in Verdant Valley don’t work properly, but given that Verdant Valley is already in KIMOKAWAIII, it might just be better to replace these with the ones in there. - Sunset Mine is missing textures found in srb2assetpack-21.wad.
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GamingReloaded's Glorious Garbage Grounds: My personal site where you can find wads I've created. Last edited by GamingReloaded; 11-19-2020 at 04:28 PM. |
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#66 | |
Wandering Protagonist
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Man, I really hate this. This month has been a lot less kind to my free time than I anticipated. Guess there's nothing more to do now than submitting what I did finish. The attached file contains two levels.
Last but not least, the credits for both of the included maps need to be updated, as they use textures from the Community Asset Pack. There's specific information in the included CREDITS file, but to summarize: Gravity Well uses textures by Seaballer, Sanic Hodgeheg, Dave Lite and TelosTurntable. Pure Rock uses one texture by Dave Lite. EDIT: I just have the stupidest dumbs sometimes, especially when I'm rushing. Major oversights in GWZ's level layout and Lua script have been corrected.
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Last edited by Goldenhog; 11-16-2020 at 01:10 AM. |
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#67 |
Mystyc Cheez
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Do I need to make a thumbnail for my level? If not, here's the map.
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#68 | |
Useless Prick
Developer
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I was going to do a whole lot more to this but some urgent matters came into play.
Here are minor updates to my SUGOI and SUBARASHII submissions, sorry if they're in a wad file instead of a pk3, I haven't gotten around to figuring out how to port it over. Changelog: SUGOI Fudge Canyon
SUBARASHII Pipes of Green
Pipes of green has one monitor in the beginning that was a Random monitor during 2.1 but those have been removed in 2.2, I don't know what is planned for levels that had those but you can remove it if it is a problem.
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#69 |
PersistantRubine/Void
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While not as much work was done as I'd have liked to do, Wasted Wayward Version 1.8 makes it's early debut here! I hope this still qualifies with the decoration I've done, it's still very much the same theme, just... better realized as what I wanted.
The first part of the stage is mostly the same, save for some odds and ends, but where the original stage ended has been changed and expanded into a second half entirely- Hopefully now it makes more sense why it was so 'wasted' in the first place. I am 80% sure there are more than a few slime trails in other than just the obvious places, but due to my dwindling patience and college work I did what I could and ensured every character could beat the stage. I wanted to make Amy and Fang unique routes, but with what time I have left I couldn't fit them in. Hopefully the feedback from this, if any, can give me the help I need to finish it up for it's eventual standalone release.
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TOGETHER we can show the world what we can do! You are giving me a little mania! |
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#70 |
Developer
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Redcurrant Brewery
Last edited by Jimita; 11-16-2020 at 04:44 AM. |
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#71 | |
Local stage hazard
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My initial post now has my KIMOKAWAIII entries, plus some very small updates to SMZ (mostly fixing some weirdness that could occur if someone joined mid-map).
EDIT: Quick update for the sole purpose of giving Diamond Valley a flicky list. Sorry for being so late!
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Last edited by Badnik; 11-16-2020 at 03:06 AM. |
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#72 |
Community GU GU GUUUUU~
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I spent way too much time procrastinating... Like every other SUGOI I've participated in. Oops.
Wish I could've done more with Vs Soniguri, but the rest are about what I hoped I'd be able to accomplish at least. Ring and time emblems have been added to all of my levels, with an HP remaining emblem for Vs Soniguri instead of the standard score emblem. Puyo also has a few new features, like English voices and fever mode. |
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#73 |
(σᴥσ)
Judge
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Time's up! Actually, it was 12 hours ago. (Don't mind some of the submissions from people I gave time extension after this post :p)
Thank you to everyone who participated! It may be a while before I can start production on my part, but all of the submissions will go a long way towards making my life easier. Last edited by TehRealSalt; 11-17-2020 at 03:19 AM. |
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#74 |
PersistantRubine/Void
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Good luck, and thank you so, so much for putting in the time and effort needed for this- Especially for letting us revamp our levels for 2.2! Take your time, and don't rush yourself- You don't owe us this, and the fact you're doing it at all is more than enough. Thanks again!
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TOGETHER we can show the world what we can do! You are giving me a little mania! |
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#75 |
Developer
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Here are Green Hill Zone and LJ Sonic, my two entries from KIMOKAWAIII.
Pretty much all the scripts and resources have been edited (except the actual maps, which are identical to the 2.1 version). Please note that it does not include the level header for the unlockable GHZ. You can just keep the old one, since it has been untouched.
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Oh wow what is this? What do I type here?? |
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#76 |
Formerly "TSDude"
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Update (17/11/2020, 04:23) - Custom HUD was interfering with other levels.
Spoiler: Changelog Spoiler: Screenshots & GIFs
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Hmmm~ So tasty! Last edited by WellDoneSnake; 11-18-2020 at 12:12 AM. Reason: Update v2.1 |
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#77 |
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I just added an extra path to Mechanical Garden Zone from Kimokawaiii for replayability and also minor edits. I wasn't able to add a loop to the music or port the emblems but this is what I have. Sorry for the late submission again but thank you for the extension EDIT: I didn't realize that the button to open the goal at the end of the new path didn't actually open anything, which made it kind of pointless so I fixed it
Last edited by BronsoKip; 11-17-2020 at 07:00 AM. |
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#78 | |
Backseat Developer
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3 days and a lot of stress later, I've finally finished my map.
I'm quite satisfied with how it turned out, so I don't regret taking the extra time to polish it at all, but I am still sorry for Sal who has to put up with my lateness. And because I keep hearing about how people have issues uploading PK3s, have a screenshot while we're at it. New music is Grasslands by RedNGreen from SMWCentral https://www.smwcentral.net/?p=sectio...tails&id=20513
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Last edited by Rumia1; 11-21-2020 at 10:18 AM. |
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#79 | |
~=Fighter=~
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Good luck. I didn't finish SUBARASHII before 2.2 came out, so I've been holding off until it all got ported. Can't wait to see it finally back!
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#80 |
Developer
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A bit late, but better than never, here are my maps ported, with also some changes.
Nightlight Ruins
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How can you combine steel and titanium? Last edited by SteelT; 11-21-2020 at 04:00 AM. |
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