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Old 10-25-2019   #1
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Default Some SRB2Kart tips

A quick and detailed guide on a few tricks in SRB2Kart

Due to the influx of new players ever since Lythero's SRB2Kartastrophe video & ScottFalco's Side of Salt was published, I decided to make this guide to explain a few tricks and tips on how to git gud at SRB2Kart.

Keep in mind some of these are required if you plan to play on hard speed a/or on certain maps.
Some of these tricks are also mentioned in the manual, so you should go read that first (F1) before reading this, as it has a few more tips and tech that aren't explained here.


These are some observations I made while playing the game

Drifting in this game is a little different compared to other kart racers you might or might not have played.

This is because there is MOMENTUM in this game.
Just like a Sonic game, the higher your SPEED is, the higher your MOMENTUM will be.

Low Momentum

High Momentum

Momentum also applies to drifting as well.

While other kart racers instantly slow you down, or keep you at the same speed for drifting, SRB2Kart is unique.

SRB2Kart still slows you down for drifting, like other kart racers, but with momentum applied, its a GRADUAL slow down, rather than a quick jerk.

Low momentum

High momentum

So it's better that, the faster you are, the earlier you should drift.

On top of that, drifting INWARDS will give you better sparks FASTER than if you were to drift OUTWARDS.
However, drifting INWARDS will also make your turns SHARPER while drifting OUTWARDS whill make your turns WIDER.



Finally, drifting will not immediately boost you, but instead put you in a boost "state".

While in this state, your acceleration, speed, and handling are turned WAY up for a short time, so you better take advantage of that when you can.

(Also there's a rainbow drift boost that requires you to drift for a long time)


This is explained in the in-game manual, but I'll go a bit more into detail about how to do this trick.

Sliptiding is a great trick that allows you to not only take better control of your kart, but to also tackle U-turns and the likes without losing speed.
Executing it is tricky, but with enough practice, it becomes second nature.

With a sneaker, or rocket sneakers, what you do is to:





and bam its as simple as that

There is also a quicker way of doing it by simply tapping [DRIFT] while boosting AND turning INWARDS; I call it QUICKTIDING.
Quicktiding is more useful at extremely high speeds, practically required if you're playing wipezones.


Simply put, you either let go of [ACCEL] or hold [BRAKE] while drifting.

Helps slow you down faster when maneuvering those tricky turns.

A combination of sliptiding AND brakedrifting will help you get around the TIGHTEST of turns while still either maintaining speed or control of your kart, it will do you well to learn these things.


Just drift as you approach springs and KEEP HOLDING [DRIFT] as you fly in mid-air.
If you already had sparks when you drift off the spring, you can let go and boost in mid-air.

You could also do this off of ramps, but its not recommended as with springs, you have better control over where you're going to land.

With ramps, you better hope to god you land on something that's road, bc. chances are, you'll be flying off in the wrong direction.
On top of that, Drifts instantly cancel as soon as you hit a wall, so avoiding hitting walls while drifting is a must in both the air and the ground.

You can do this consecutively and get some pretty sick drifts in the process

anyways, that's it for this post, but also, for all the newbies out there:
ok kthxbye
The most E P I C gamer around~

Last edited by Twins'R'Awesome; 11-12-2019 at 10:33 PM. Reason: To reduce redundancy. I also added a small excerpt about walls in the DRIFTSTORAGE section.
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Old 11-08-2019   #2
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Very useful, didn't even know brakeshifting existed!
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Old 4 Weeks Ago   #3
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Default SRB2Kart Tips 2: Karttastic Boogaloo

Now that GDQ showcased the game, and the influx of new people being inevitable, I decided to update the guide with item strategies lol.
Also, no GIFs this time, bc I'm lazy and this was written on short notice xd

Items are normal part of any racing game, and the item roulette will work like you'd expect it to.
Except two things.

Hitting [ITEM] before the roulette is done will give you an inferior item.


Getting hit while having the item in tow will cause it to drop onto the track, which can be claimed by any other racer.

Now for the items:

Expy of the Mushroom, and works like you'd expect it to do.

Gives you a boost forward, required to take shortcuts in some stages.

Take a look at the staff ghosts in Record Attack to figure out where these shortcuts are (they usually require a bit of skill to traverse tho)


Expy of the Golden Mushroom, and has a big difference compared to it.

Unlike the Golden Mushroom, you can't spam it, instead, you have to use it periodically since it has a meter that depletes whenever it's out.

Practically gives you the opportunity to sliptide at every turn and rise up the ranks if you time it correctly, also a good way to take shortcuts.


The best and most majestic item in the game.

NO, YOU CAN'T DRAG IT, It slows you down if you do that so make sure you either throw it or drop it immediately.

Although, putting it out at the right time can block you from hazards approaching you from your behind.


Expy of the Green Shell, functions similarly too!

You can throw it straight in front of, or behind you, and they also ricochet off of walls.
(You can even snipe with them, provided you can line up yourself and the player in front of/behind you(that CHECK! graphic comes in handy here), if you're drifting tho, the angle will get skewed to the left or right, so plan accordingly!)

On top of that, similarly to the Green Shell, the X number of spikes will orbit you until you throw them, VERY useful for defense (especially when you get orbi x4)

If you get hit with it while it's out and orbiting you, the spikes will drop and leave themselves as obstacles for the players behind you.
Similarly, you can also throw it backwards JUST as something is about to hit you from behind to protect yourself.


Expy of the Red Shell, No, It doesn't follow the track of the stage.

Instead, it goes STRAIGHT for the player's back. They usually have no recourse against it....

...Unless their back is against a wall, OR if they turn a tight turn very quickly, OR if they just so happen to have an item out that can be thrown backwards to block your attack. Stuff like that.

It also orbits around you, which can also be used for defense.

On top of that, similar to the Orbinaut, you can throw it behind you at the right moment where an item is about to hit you from behind to protect yourself from it.


Not an expy of the Fire Flower. (It was just that in SRB2Kart's betas)
Throws in a spread of five projectiles that also ricochet off walls, and disappear shortly after they're thrown.

Throw it in close corners for maximum carnage!


Expy of the Fake Item Box, No, It does not hit on contact.

Instead, any unsuspecting player that hits it will explode in 4 seconds.

If you are hit with it, you can either wait out the timer, or hit [ITEM] to explode it prematurely.

And if you're an asshole, you can hit the brakes, and THEN hit [ITEM] :^)

Also, don't drag it, it will also slow you down.


Expy of the Bob-omb, NO, YOU STILL CAN'T DRAG IT! (obviously)

You can either throw or drop it; It will take a few seconds for it to prime, in which case other players can kick it around before it DOES prime.

Once its primed, anyone caught NEAR it will explode, simple as that.


Expy of the Superstar, basically YOU CAN DO ANYTHING!


(but it will increase your speed and momentum so make sure to prepare for that)


Expy of the Giant Mushroom.

You will grow large and squash your enemies with your gargantuan size.

This will also increase your speed and momentum EXPONENTIALLY, brakedrifting is KEY!


Expy of the Lightning powerup.

Make everyone smol, and giant players normal.

Smol players have significantly lower speed and momentum, can also be squished by any normal size player that comes around.

Also causes everyone to drop their items, which can be freely picked up on the track.

Its usually turned off since it causes synch problems in netgames (and this game's netcode is already terrible :v)


Expy of the Boo

A ghost that steals items from other racers.

However, it can't steal items that are already orbiting or being dragged by other players.

It also makes you invisible to other racers and allows you to drive offroad without any reprecussions.

SPB (Self Propelled Bomb)

Expy of the Blue Shell, except it doesn't kill you instantly.

Instead, it trails behind you, requiring you to keep your speed up in order to not get hit by it.

You'll know it when you hear it, especially with the "REEEEEEEEEEEEEEEEEEEEEE" and the low rumble afterwards.

Known way to build stress and pressure for frontrunners, players in 2nd tend to get better items while an SPB trails 1st.

If 1st also happens to fall behind 2nd while the SPB is behind them, the SPB will switch targets after only a few seconds.

If anyone OTHER than 1st hits the SPB, they will only spinout as if they got hit by a banana.

Only appears when 1st is REALLY frontrunning the race by a few seconds.


Expy of the Super Horn. Functions nearly identically too.

Unleashes an electrical fury around you that can destroy ANY item and thing around you, including SPBs(but they WILL return)!


Goddammit, how the hell did you get this?!
Whose kitchen sink is this; whose house did you break into in order to get this?!
It's EXTREMELY rare for this situation to happen, so how the fuck?!

It INSTANTLY slows you down as soon as you drag it.

Whatever just yeet it on someone, its not like the player that's hit with it will instantly die with a message displaying on the entire screen that xXSP33DG0DXx GOT HIT WITH A KITCHEN SINK
The most E P I C gamer around~

Last edited by Twins'R'Awesome; 4 Weeks Ago at 09:38 PM.
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