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Super SRB2 Kart Z =NOT EXACTLY CANCELED= Details »»
Super SRB2 Kart Z =NOT EXACTLY CANCELED=
Version: 12.10.29, by ZarroTsu (Over The Speed Limit) ZarroTsu is offline
Developer Last Online: Sep 2019

Version: SRB2 Kart Rating: (18 votes - 4.72 average)
Released: 01-21-2012 Last Update: 01-20-2013 Favourites: 18

This project has been discontinued.

( Download the last version of the game here )

( Download the music files here )

( Download the source code here )

Download Now

File Type: rar SRB2KART.121029.Required.rar (13.50 MB, 10401 views)
File Type: zip music1.zip (21.33 MB, 5924 views)
File Type: 001 music2.7z.001 (30.00 MB, 6397 views)
File Type: 002 music2.7z.002 (8.97 MB, 6116 views)
File Type: 001 music3.7z.001 (30.00 MB, 6138 views)
File Type: 002 music3.7z.002 (15.01 MB, 5910 views)
File Type: zip source-part1.zip (28.55 MB, 5195 views)
File Type: zip source-part2.zip (14.68 MB, 4965 views)

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Comments
Old 05-05-2012   #402
Knux576
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Yeah, most gba ports are ugly, like the cloud one (i forgot its damn name).

And thats a very great idea, I'll Begin.
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Old 05-05-2012   #403
VelocitOni
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So you basically just restated what he commented on?
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Old 05-05-2012   #404
Knux576
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uhhh... Now that you mention it, yes, yes i did. I guess i'll just delete the post. XD

EDIT: For some strange reason, the phone im using wont let me delete posts.

Last edited by Knux576; 05-05-2012 at 05:37 AM.
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Old 05-05-2012   #405
I'll Begin
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You can't delete posts unless you're the last post in the thread. The real solution is to stop posting unless you have something to add to the discussion.

As for removing ports, I don't mean to equalise the rotation, I mean in addition to adding more originals. Ports to the SRB2 engine in general are a bad idea due to its limitations.
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Old 05-05-2012   #406
D00D64
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Ports originally came about for one reason; to get maps out quickly during Kart's infancy. It sure as hell worked, and I doubt Kart would be where ti is now without them. Now, the only reason we HAVE so many is to make a full 4 cups. None of them need to be deleted, but no more need to be added.

If anything, we COULD make the lousy looking ones look nicer (Several people volunteered to fix places like Delfino Plaza and Donut Plains 3, but I think only one person ever did anything and I don't even remember what), but we should focus on generating new maps. But good luck with that, since as you might have guessed, interest in Kart is dead.
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Old 05-05-2012   #407
Monster Iestyn
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Quote:
Originally Posted by I'll Begin View Post
You can't delete posts unless you're the last post in the thread. The real solution is to stop posting unless you have something to add to the discussion.
Um, not neccessarily, actually.

Edit -> Delete
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Old 05-12-2012   #408
027
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The link for the source code doesn't work, it says the file is deleted.
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Old 05-20-2012   #409
Katmint
 
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Thanks to Mediafire being stupid, the source code has gone missing.

If anyone has the source from the most recent release, please say so, or else Kart may be dead.
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Old 05-20-2012   #410
VelocitOni
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Any release at 12.04.17 or above is fine as well. Whatever we can get that's late in April!
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Old 05-21-2012   #411
PieOnPot
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I'm pretty sure I downloaded the source code before, but I don't remember how long ago -- what was the file name on it?

Edit:
1. Yeah, I found one - but it's pretty old (looks to be around 2/8/2012). Do you want it?
2. The filename was " SRB2KartSource.rar" - would that be the name of the future releases too?

Last edited by PieOnPot; 05-21-2012 at 04:32 PM.
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Old 05-21-2012   #412
ZarroTsu
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https://dl.dropbox.com/s/mlm6olsccdf...20423.rar?dl=1
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Old 06-01-2012   #413
Kitoko
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ZarroTsu has decided to stop working on SRB2Kart Z, and has allowed me to be the new head for it's development. So, until we get things sorted out, you might not see an update for SRB2Kart for a long while.

This will be news to all about who is actively developing the project.

Programming: Sp47 and Kitoko (And ZarroTsu if he chooses to return)
Spriting: Iceman404
Soccing: Badnik
Mapping: Kitoko, Blade, K.OT.E., Cyber
Resource files: Iceman404, Kitoko, Sryder13
If I missed your name, DON't REPLY! PM me instead about it.

If you would also like to help, feel free to contact us.

Additionally, we have a channel to get games together as well as discuss parts of the game! Oh and not to mention you can help too, suggestions are widely appreciated! Just visit us at #srb2kart at irc.esper.net via your favoured IRC client.

Last edited by Kitoko; 06-01-2012 at 04:25 PM.
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Old 06-01-2012   #414
Chaotic Chao
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That would explain the lack of an update forever.
So, there can be more ports now, right? =p
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Old 06-02-2012   #415
I'll Begin
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FUCK PORTS

Glad to know that things are still moving, albeit slowly.
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Old 06-02-2012   #416
Kitoko
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We already have lots and lots of ports. What we really need is original levels. (Like Cloud Tops, in your case Chaotic.)
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Old 06-02-2012   #417
kyllian1212
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Will there be Blue Shells?
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Old 06-02-2012   #418
Katch
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Quote:
Originally Posted by kyllian1212 View Post
Will there be Blue Shells?
I hope there will be blue shells. It would be nice if it were like the one from MKDD+ but MK64 is fine.
(I still think red shells should follow the track, like they normally do... getting a red shell in 5th place with no one around you doesn't help at all....)
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Old 06-02-2012   #419
I'll Begin
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We haven't got any way of following the track yet, otherwise there would be bots.

Blue Lightning functions like Blue Shells, for now.
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Old 06-04-2012   #420
Latius
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Well, I've been away for quite some time due to Uni stuff, and to hear that there's been a change to the project lead is... well, somewhat unsuprising. Still, I think it's time I ended my hitus of not visiting IRC channels so that I can keep up-to-date with this pack.
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Old 06-06-2012   #421
Chaotic Chao
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So...um...the compiler is working?
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