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#1 |
Super Neko~
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![]() ![]() ![]() Basically, a topic where I post previews of maps I'm making to get feedback. (and help too) This map is Special Showdown Zone, based of the original Sonic 3 & Knuckles special stages. No blue, yellow or red spheres here though.
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Got any spare headpats left? Last edited by StellarStardust; 07-16-2019 at 02:11 PM. |
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#2 | |
Killda
Judge
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There's uh....not much to give feedback on. It looks really really REALLY flat, so much that it makes Meadow Match like a tactical espionage mission area. The placed slopes seem really arbitrary and out of place. The textures are questionable as well, even if you were going for a rainbow motif.
You should try to give your level more substance before I can give feedback that isn't "uh", sorry.
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#3 |
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Even those actually have corners and gimmicks you can take cover/hide in, but that thing shown above looks like a huge texture mess room with a slope in it .
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#4 |
Super Neko~
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Alrighty, thanks for the criticism. I've tried to fix the map issues like Zipper said with the textures. And here's what I've done so far.
![]() Some areas have different textures like here for more detail. ![]() The upper section is no longer a 'run around' ring. It will have more objects and stuff to hide and run around. Same goes for the lower section. I apologise if I haven't fixed any of the issues, as I couldn't understand what some of you meant. (Plus I'm a newb at ZB. :P )
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#5 | |
·How Do Ya Like THAT, huh?!
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I'd also suggest trying to do a cool little Skybox there, to make it look more... "Special-Stage"?
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#6 |
Super Neko~
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Alrighty, I'll change the texture then. And tbh, I can't find any better skyboxes unless I make an new one entirely. However, I don't know if this requires Lua or not. I'll see what I can do.
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#7 |
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2D skyboxes, much more commonly abbreviated as "skies", don't require Lua. "The game searches for a texture with the name SKYx, where x is the integer number specified [in SkyNum in the level header]." You can supply your own graphic lump for SKYx, where X can be any number (including ones not in vanilla SRB2).
3D skyboxes, much more commonly abbreviated as just "skyboxes", don't require Lua either. [LINK] I'm pretty sure Zero the Artificial meant a 3D skybox in their message. |
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#9 |
Super Neko~
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This thread ain't dead yet, not on my watch, anyways.
While there isn't an update on SSZ, but there is on previous map I made before SSZ... ![]() Introducing Wood Zone from Sonic 2, I've went back to fixing it ALOT due to my lack skill of when I first used ZB. Now that I'm more experienced, I can fix these issues and make the map more interesting and hopefully less of a thok-glitch-fest than it was before. ![]() Unlike the original, this map has an small area outside of the forest which is linked by a slope. (Unless you're gonna play the non-slope version.) ![]() "Oh me? Just totally jumping into that waterfall for no reason at all and not for some secret."
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#10 |
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The sky doesn't fit the level theme .
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#11 |
Super Neko~
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Well, if you're talking about the night sky... It's supposed to be like that as you can see over the forest part, unlike the original, where you saw trees everywhere.
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#12 | |
My work is never done yet
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That particular sky is intended not as the night sky, but as the background for the old Special Stage 7, indicated by it being dark gray rather than black. Skies 8 and 21 are SRB2's designated starry night skies.
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#13 |
Super Neko~
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Ah, alrighty. In that case, I'll change the sky then. :P
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#14 |
Emblem Radar Ready
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What exe are you using for the slopes?
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#15 |
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Thokker mod with command line parameter -nothokker i guess .
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#16 | |
Super Neko~
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Yes, I am using the thokker exe until 2.1.15 arrives. Anyway, I've been quiet lately, so here's something a little different from me and SSG3's little project... https://gfycat.com/ScaryNeatDarklingbeetle plsdon'tkillme D:
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Got any spare headpats left? Last edited by StellarStardust; 05-17-2016 at 01:59 PM. Reason: Fixed Broken Link. |
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#17 |
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I Can't see anything, Screenshot link is broken.
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#18 |
Super Neko~
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Fixed, replaced the 'screenshot' with an link.
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#19 |
Permanently Banned
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And the SRB2 community cringed in reveal.
This is pretty well done though, however it seems to have the same issue as Lat'''''''''s SRB2DVD time travel mechanic, you're making a duplicate of the level, which concerns me of what levels you're going to be able to do if this project affects the whole adventure. |
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#20 |
Super Neko~
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Well, it depends if there is enough space in the map to clone the map and thus editing it to a certain degree to make the dark world version. If not, then that map may have to be skipped. Hopefully not though, as I hope to make all levels suffe- I mean playable. :)
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