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Old 2 Weeks Ago   #41
TeriosSonic
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Thing is, the ability selection pattern is just a random range, I kinda can't make the abilities to have a specific chance to come out. It'd be basically 100% divided by the number of abilities [currently around 20-30].
[offtopic: holy shit this is my 69th post]
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Last edited by TeriosSonic; 2 Weeks Ago at 07:16 PM.
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Old 2 Weeks Ago   #42
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Thing is, the ability selection pattern is just a random range, I kinda can't make the abilities to have a specific chance to come out. It'd be basically 100% divided by the number of abilities
The most simple (as well as most dumb and potentially most lag-inducing) solution to this would be to add multiple of each "common" roll and only one of each "rare" roll to make it seem like those are special.

Onto the main topic, I can't think of anything good, but maybe you could add a roll with no abilities (maybe Spindash-only) but with significantly higher stats as a sort of "failed" roll?
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Old 2 Weeks Ago   #43
TeriosSonic
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That's actually a pretty good idea! I don't think making RandomRange have a bigger range would induce lag anyways, so it could work pretty well. Actually I'm probably gonna add 3 probability categories, so it's more organized.
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Old 2 Weeks Ago   #44
CosmicSRB2
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Better Blue (custom lua colour) - Better Sonic [Air drill and Drop Spin]
I can give you the lua code for both better blue and the Drop Spin.
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Old 2 Weeks Ago   #45
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You should probably update the ability list, it seems to be outdated
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Old 2 Weeks Ago   #46
TeriosSonic
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Yeah, haven't updated it in a while. Gonna update it right now, and also separate by probability because of the new chance system.
Edit: Updated the list with new characters! No, I'm not being ironic.
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Last edited by TeriosSonic; 2 Weeks Ago at 03:03 AM.
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Old 1 Week Ago   #47
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Cyan - Rafael - Homing Jump Thok
??? - Pedro - Chargejump

These are some ideas if you want to include these in your mod, you don't need tho if you want but yeah you have my permission :v (Note : The reason that Pedro has Chargejump is because of the remake I'm working to release)
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Old 4 Days Ago   #48
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i was thinking about Silver Telekinesis thing...
is going to be like the original (pushing away the others) or it would be improved?
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Old 3 Days Ago   #49
TeriosSonic
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Like the original, but with the ability to throw rocks while on the ground so you can at least beat the levels by taking Amy/Fang paths.
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Old 3 Days Ago   #50
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Maybe Yoshi? (Green, [Insert Yoshi abilities here])
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Old 13 Hours Ago   #51
TeriosSonic
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Yoshi would take quite a while to implement. If I add him, it'd be probably just the jump ability from Yoshi's Island.
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Old 11 Hours Ago   #52
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Originally Posted by TeriosSonic View Post
Yoshi would take quite a while to implement. If I add him, it'd be probably just the jump ability from Yoshi's Island.

GIVE HIM THE LICK.
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