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#1 |
The unreliable judge
Judge
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Edit: 29/06/2020
Now open again after 6 years of being locked! If you want to read the more recent stuff as of 2020. Begin a few posts into page 60! Everything before that point is at least 6 years out of date, and the community has grown up a whole bunch since then I'd say. The admin hijack at the bottom of this post is no longer relevant and was part of the old administration but kept in spoiler tags for preservation. (But not quoting images in this thread is still good advice, it can get pretty resource heavy for mobile users) End Edit For when you have something you want to post but it's not big enough to warrent a topic. There was a discussion about why we didn't have a thread like this already on IRC, so why not? (Also I'd suggest avoiding Dropbox links, they are dynamic and can change. Or so I've been warned~) To get things started~ ![]() A level I've been chipping away at from time to time for the past few days, Amazon Jungle/Temple ruins themed. It's not particularly amazing so far, but it's a start. Spoiler: Old Admin hijack
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Meanwhile in Aerial Garden Zone Last edited by MellowJacket; 06-29-2020 at 11:51 PM. |
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#2 |
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Great idea. I like that level you showed btw, looks really great imo.
What I have just begun working on, but have not done enough to show it on editing, is a Shadow the Hedgehog TC mod (Similar to what TSDude and I are working on with the Sonic Adventure 2 TC mod). Here are some pictures. Spoiler: |
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#3 | |
Dutch word-doer
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I'm currently working on a Match map with a theme that hasn't been used before.
It's called Construction Chaos Zone: Spoiler: As you can see, it is very unfinished, which isn't helped by the fact that I'm a little low on ideas for what to put where.
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My YouTube MOTHER 3 Dutch Quote:
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#4 | |
Official Community CoatRack
Developer
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Well, this is something me and a few others have been working off and on for awhile, I guess it wouldn't hurt to show it off here:
Spoiler:
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The Genocide Pack, "MADE IN THE STYLE OF THE 8 AND 16 BIT CLASSICS!" Quote:
Last edited by CoatRack; 09-22-2013 at 04:12 AM. |
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#5 |
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Me gusta. I'd like to see some more progress on this. (At your own pace)
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#6 |
KartKrew™
Developer
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![]() I wonder how many more times this image will be posted before 2.1 is released? Place your bids now.
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Your freedom lies within the Hidden Sanctuary. |
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#7 | |
Dutch word-doer
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Wow... that's a great idea! Did you guys make this with the current version, or with some from 2.1? Cause it looks pretty hard to make it with 2.0.
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My YouTube MOTHER 3 Dutch Quote:
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#8 |
KartKrew Dev
Developer
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Yeah, uses 2.0. It's not really using any 2.1 features that're particularly needed. Plus it's a source mod, you don't need to depend on releases for those.
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#9 |
Marvel And DC Fan and Other
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For some reason this look's like something from sonic battle. It has similar camera angles and similar textures. It even has some power hud on the top left corner.
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#10 |
horns Horns HORNS
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I'm working on something as well. I'm not sure if I'll ever finish it, but you can bet that I'll get pretty far in the project. Basically, it aims to be (at least) an 8-zone level pack, each with 3 acts. I plan to make each act slightly short to compensate for the number of acts, but with plenty of exploration and paths to improve the experience. And I'm not just saying that passively. I LOVE path splits, secrets, and all that jazz matazz. So expect a lot of it. And now, without further adieu, screenshots of the first zone. Oh and by the way, the level pack's current name is "Chaotic Earth" until I think of a better one. Which probably won't happen. Ever.
Spoiler:
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Check out SRB2: Chaotic Earth v0.3.1 Last edited by Chaotic Chao; 09-22-2013 at 01:42 AM. Reason: Broken images? |
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#11 |
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#12 |
KartKrew Dev
Developer
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Your point? Besides textures and the idea of enemy gates, it plays nothing like Spiral Knights. It's a Sonic game.
Are you saying you've never seen other people make levels that take ideas or graphics from existing games? Last edited by VelocitOni; 09-22-2013 at 03:03 AM. |
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#13 |
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I don't have a point. I was just clearing up any misconceptions as the post announcing the project neglected to mention the source material.
Last edited by Katmint; 09-22-2013 at 03:53 AM. |
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#14 | |
Official Community CoatRack
Developer
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Okay, to clear things up a bit I have updated my post to point out that yes, the project has stuff ripped and inspired off from Spiral Knights.
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The Genocide Pack, "MADE IN THE STYLE OF THE 8 AND 16 BIT CLASSICS!" Quote:
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#15 |
Go on, I dare you!
Judge
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Oh lookie, a chance for me to post my recol- projects.
![]() I'm practicing anti-aisiling and some other sprite technique stuff...thingies. Spoiler: Last edited by Inazuma; 03-04-2014 at 01:27 AM. |
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#16 |
KartKrew Dev
Developer
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I am prepared to rub as much talent tentacle on your art as I please.
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#17 | |
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Quote:
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#18 |
Resisting Pony Avatar
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@CoatRack:
I look at this and think it would benefit heaps from 2.1's LUA scripting. You guys developing it for 2.0 or are you planning for 2.1? |
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#19 | |
Official Community CoatRack
Developer
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We have a fully working exe mod right now that has all the needed features, so I am hoping to get a release out before 2.1. Although LUA might lend a huge hand in the custom enemy area, but we should be able to make socs do the work until then.
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The Genocide Pack, "MADE IN THE STYLE OF THE 8 AND 16 BIT CLASSICS!" Quote:
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#20 | |
Siced
Judge
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This is very impressive. This looks good by looking at the pictures. When you say "we plan to have it released before 2.1", do you have a specific month in mind or is it going to be released whenever it feels done?
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