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Old 08-07-2017   #401
NeoLucario87
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No, it looks more like some sort of war game. between red and blue badniks.

But it also includes badnik racing so...
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Old 08-07-2017   #402
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looks like an RTS to me
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Old 12-15-2018   #403
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custom transtables + a ton of papersprites = one demolished processor and some lighting trickery
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Old 12-16-2018   #404
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That looks amazingly cool!

....But does it work in Op- *shot*
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Old 12-27-2018   #405
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I suppose getting in-game and loading counts as "working", so.... yes?

-----


I'm back on my "ACZWOOD as a default texture" bullshit
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Old 12-30-2018   #406
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Like the concept of the headlights for a Kart map. And Clock Towers as a Kart map too? I'm for it.
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Old 12-30-2018   #407
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Replay camera!

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Old 12-30-2018   #408
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Ahhhh I was waiting for this so much time!
Thank you. It looks awesome!
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Old 4 Weeks Ago   #409
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I'm going back to sleep now
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Old 4 Weeks Ago   #410
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I think the ring shadows should be smaller than the player shadow, but otherwise that looks absolutely fantastic!

Last edited by Unknownlight; 4 Weeks Ago at 12:06 AM.
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Old 4 Weeks Ago   #411
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Quote:
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I think the ring shadows should be smaller than the player shadow, but otherwise that looks absolutely fantastic!
+1 on the smaller shadows. Bit to fat for rings
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Old 4 Weeks Ago   #412
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Rings and players actually have the same radius (16 fracunits) according to info.c. Small maces are 17 fracunits in radius, but I can't tell from the gif if the thing radius affects the shadow size.
From the code it seems to, though:
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Old 4 Weeks Ago   #413
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Okay, that is some good shit.

I'm curious about the performance impact of the drop shadows, though, especially in larger levels like CEZ2.
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Old 4 Weeks Ago   #414
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I’m not sure the world is ready to play SRB2 without the camera getting stuck on things
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Old 4 Weeks Ago   #415
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Quote:
Originally Posted by sphere View Post
Okay, that is some good shit.

I'm curious about the performance impact of the drop shadows, though, especially in larger levels like CEZ2.
They're handled only in-renderer and only for on-screen sprites, so hopefully not too much of an impact!
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Old 4 Weeks Ago   #416
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Spoiler: up

Spoiler: and down

Spoiler: and all around
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Old 4 Weeks Ago   #417
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Is that custom or one of the things chains can do? Because either way, it looks cool.
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Old 4 Weeks Ago   #418
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Reminds me of a gimmick in Flying Battery Zone...
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Old 3 Weeks Ago   #419
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This could work as a replacement for loops...[/S]

Actually I would like to see how fast that goes with a ground momentum-enhancing script.
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Old 3 Weeks Ago   #420
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Quote:
Originally Posted by fickleheart View Post
Spoiler: up

Spoiler: and down

Spoiler: and all around
Really came in here to complement these camera angles. And I'm rarely one to frequent the editing section of the forum. I feel those 2D camera angles and 3D - 2D camera transition would be wonderful to have in the master build.

Love it.
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