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Old 05-10-2014   #1001
Klinx the Weasel
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Maybe posting a screenshot will motivate me to work on this.
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Old 05-10-2014   #1002
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Quote:
Originally Posted by Virt the Fox View Post
http://i.imgur.com/lWJFpyW.png
Oh my. What is this I don't even.
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Old 05-10-2014   #1003
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Oh my. What is this I don't even.
Chip with Midna's hat....I think.
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Old 05-10-2014   #1004
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Chip with Midna's hat....I think.
It was a joke.
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Old 05-11-2014   #1005
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Originally Posted by VirtualBlitz546 View Post
Well I would like to see if the new Sonic and Tails sprites for srb2 addition is true. A snapshot or something wouldn't do bad, right?
There's a rumor for new Sonic and Tails sprites? I'm interested. I'd like to see a screenshot too.
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Old 05-11-2014   #1006
DrStephen
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Quote:
Originally Posted by Terra View Post
It was a joke.
10chars

Ladies and Mentlegen, I present you Silent Forest Zone.

Who knows what could be hidden in this mysterious forest?

EDIT: Ninja'd
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Last edited by DrStephen; 05-11-2014 at 03:38 AM.
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Old 05-11-2014   #1007
CobaltBW
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Uh, why is the sky texture plastered over the level boundary? You do know you're supposed to just use F_SKY1, right?
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Old 05-11-2014   #1008
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Quote:
Originally Posted by Blue Warrior View Post
Uh, why is the sky texture plastered over the level boundary? You do know you're supposed to just use F_SKY1, right?
I just don't know how to make the walls look like a sky! I tried making the walls use REDWALL, but It just makes the walls flash red, and I AM using a MAINCFG. Can someone tell me how to fix that up?
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Old 05-11-2014   #1009
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Originally Posted by Zero_the_artificial View Post
I just don't know how to make the walls look like a sky! I tried making the walls use REDWALL, but It just makes the walls flash red, and I AM using a MAINCFG. Can someone tell me how to fix that up?
The walls that you want to have your sky projected on need a missing texture. So instead of putting the texture of the stary sky, put a - for the texture, and in the maincfg enter the number of the sky you want. So if you want the normal green flower sky, it would be:
SkyNum = 1
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Old 05-11-2014   #1010
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I just did that and this happened:
For some reason, it was flashing red and black.
If it helps, this is my MainCFG:

Spoiler:

level 01
levelname = Silent Forest
act = 0
musicslot = 01
weather = 0
typeoflevel = 4097
nextlevel = 2
subtitle = Something isn't right here.
nozone = 1
skynum = 6
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Old 05-11-2014   #1011
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"level 01" should read, "Level 1".
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Old 05-11-2014   #1012
TehRealSalt
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Speaking of which, why are you using numbers for TypeOfLevel? It uses words, now.
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Old 05-11-2014   #1013
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Don't numbers still work though? I know they do in character wads for characterabilities.

Flashing black and red? Strange. You sure you gave them missing textures? Also, not sure if this effects anything, but I think the strings (are they called strings? They are in Diablo 2) should be capital letters, like SkyNum or TypeOfLevel. Not 100% sure though.
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Old 05-11-2014   #1014
DrStephen
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Do those things help to make the sky show correctly? Or maybe I can make a Skybox?
BTW, which i don't know how to make but i can try.

EDIT: Just tried what Puppyfaic and Sonic100000 told me. Nothing. Still flashing colors.
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Last edited by DrStephen; 05-11-2014 at 05:49 AM.
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Old 05-11-2014   #1015
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I fixed this in "Sonic Reforms A Seagull" by setting my thok barrier to ceiling 0 and floor 0. When I do what they told you to do, I get a Hall Of Mirrors.
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Old 05-11-2014   #1016
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Quote:
Originally Posted by pikafan8 View Post
I fixed this in "Sonic Reforms A Seagull" by setting my thok barrier to ceiling 0 and floor 0. When I do what they told you to do, I get a Hall Of Mirrors.
Well duh every thok barrier is supposed to have no distance between the floor and ceiling heights, that's what makes a thok barrier :p. But I was saying that the walls of the barrier need to have a missing texture, and the flats need f_sky01 (or is it f_sky1?)
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Old 05-11-2014   #1017
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Zero, assuming you know how to do a thok barrier (here it is BTW), the thok barrier must be taller than the sector that's covering it. The barrier will show up the sky when the ceiling uses F_SKY1 and the upper texture uses the missing texture... texture? (hope you understood my shitty explanation)

I think this might help you. =/

Here's a list of skies if you need them --> https://wiki.srb2.org/wiki/Flats_and_textures/Skies
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Old 05-11-2014   #1018
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Quote:
Originally Posted by Puppyfaic View Post
"level 01" should read, "Level 1".
Quote:
Originally Posted by TheDoctor View Post
Also, not sure if this effects anything, but I think the strings (are they called strings? They are in Diablo 2) should be capital letters, like SkyNum or TypeOfLevel. Not 100% sure though.
Capitalization is irrelevant in SOCs and leading zeros are ignored, so no to both of you.

Quote:
Originally Posted by TheDoctor View Post
Don't numbers still work though? I know they do in character wads for characterabilities.
Numbers still work, but the numbers you're using don't, because they changed around for 2.1. Just use words and you'll be fine for all of eternity, no matter what changes in the future.
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Old 05-11-2014   #1019
DrStephen
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Okay. I setted up the Thok Barrier and the sky showed up :D
Also now I have another thing to worry about: What song sounds better:
A) Sunken Plant Zone
B) Evilflower Zone
C) Other Song

I'll leave you with the updated pic:

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Old 05-11-2014   #1020
glaber
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Figure I'd show off a few updates to my mod SRB2 the past here.

My answer to fixing back to back Zone versions, Part 1


Art gallery now open


Example of how it works:
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