kyllian1212
inactive
Anyways,im gonna suggest an idea:Why not adding a save function for Objectplace on?It would save as a wad like "map01objedit.wad" or something like that.
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I prefer the times when you could actually spot it.I hear sarcasm's great this time of year.
It exists and it's called the WRITETHINGS command.Anyways,im gonna suggest an idea:Why not adding a save function for Objectplace on?It would save as a wad like "map01objedit.wad" or something like that.
It exists and it's called the WRITETHINGS command.
Actually, the only one of those I don't remember bitching about was the old CEZ, and I think that's simply because the bitching about it just got overridden by the bitching about all the other changes we made in 2.0. There was most definitely quite a bit of whining about the removal of SA mode (especially the light speed dash part of it) and the homing ring. Remember that YOUR opinion of features that suck isn't necessary the same as the opinion of everyone else, so you can't just exclude things that you don't think should be in the game, either. There is always a vocal minority that likes any awful feature in the game, no matter how bad, and they will complain mightily about any attempt to remove their pet feature. Therefore, no matter WHAT it is, people will complain when we remove something, for any reason, regardless of justification. The only difference is the volume of whining, which depends on how many people have feelings for what we're trying to get rid of this time, and if you want some examples, this thread here has a few great ones: http://mb.srb2.org/showthread.php?t=30748People don't bitch when you remove things that suck. People bitch when you remove things YOU consider to suck, while THEY don't. See: Circuit mode. I don't recall any sort of controversy after the removal of Sonic Adventure mode, the old Castle Eggman with all the buttons, or the Homing ring.
I'd like to note that I've wanted to kill tag mode since Final Demo 1.01. I don't because of this exact reason. There would be some giant n00b revolt if I did it because regardless of how bad and unbalanced it is, a lot of people apparently find it fun.So again, either bother to fix it, or remove it. And Tag mode, too.
Right here. Even the worst of the worst feature has some people who don't want it removed. Because of this I pick and choose my battles in terms of what features actually need to be removed to the ones that actually are hurting our game as a whole by existing. Countdown is useless, but it's not hurting the game at large by sitting there unused, so I wouldn't start an argument by attempting to remove it.Yes, but this topic is proof that people do bitch at the prospect of COUNTDOWN being removed.
I was trying to say if something doesn't work in "model" that is used by 99% of mappers, it could possibly work if someone else comes up with some other concept. It's matter of thinking out of the current and widely adopted standard or model of design.You can justify absolutely ANYTHING with that train of thought.
Then time-based special stages wouldn't sound like a good standard to you since they kinda discourage exploration. (Obviously I'm exploiting your wording a bit.)What kind of design standard would discourage exploration? Doesn't sound like a good standard to me.
Yes, but this topic is proof that people do bitch at the prospect of COUNTDOWN being removed.Right here. Even the worst of the worst feature has some people who don't want it removed.
I understand that you weren't meaning it in a manner intended to be evil or anything; the problem is that your exact reasoning (including your usage of examples that I omitted from the quote) is the same reasoning that's been used to try to argue against the removal of a lot of other features, such as the light speed dash in adventure mode that I mentioned earlier. Yes, you could theoretically make a stage that uses the countdown feature well, but nobody does and those stages that DO use the feature are worse off because they did. While it's possible that we'd be removing a possible niche of good design space by removing countdown, it's far more likely that we'd be saving a bunch of new level designers from entering a horrible pitfall that will make their level worse.I was trying to say if something doesn't work in "model" that is used by 99% of mappers, it could possibly work if someone else comes up with some other concept. It's matter of thinking out of the current and widely adopted standard or model of design.
I am not in any way saying you are not allowed to disagree with what I say, and in fact the whole POINT of having a public discussion forum for this is so that you can. I'm also not implying that you three are bitching because you're discussing this in a constructive and civil manner. Obviously there isn't some kind of secret list of subjects you can't disagree with, because if there was this topic wouldn't exist and all the jokes about me being a Nazi would be 100% truth as I censored the forum into oblivion.Since the COUNTDOWN subject took place in this topic (24 hs ago), only I, Neo and RedEnchilada have shown our opinions against probable removal: I asked "why is it bad"; Neo objected the "Mystic said so" argument, and Red was the 1st one to show a "lengthy" post. Then we three are bitching? If we object on some decision, we expect a good discussion with people showing why yes and why not, not being called "vocal minority", "people who bitch" after 3rd or 4th post against or "people who like bad features". Unless there's a secret list of subjects that we can disagree with. Otherwise, I see no point in having a topic where people must only agree. I never expect everyone always agree with everything I say.
It's certainly possible. But it won't happen because they have lots of other, original, levels they could work on instead.Is it possible to include an obscure level from one of the classic Sonic games as an unlockable?
No I'm not. I really like the way this game feels and looks, and I really want to see a level from the genesis, CD,or 32x in srb2. It'd be really cool to see what a level like Newtronic High or Mystic Cave would look like on a 3d plane. I'd just thought it'd be a cool addition.
Yes. I was thinking of it too. Some kind of linedef that groups FOFs of different sizes. If Bridge thinker will work in the next version, I don't think that grouping FOFs would be hard too. It would be useful for:
- FOF-buddying: Think A_CapeChase + A_CheckBuddy, but applied to FOFs; The buddy FOFs will follow the main FOF's movement exactly and will (optionally) also disappear/be destroyed when the main FOF disappears or is destroyed, which will probably be of great use with FOFs that float in water in particular.
Introduce floodkick as an anti-spam measure on servers.)