Please don't add that. The Lua script proves it's cool, but starts getting annoying after a minute or two.
I have got this script and i do agree that it's annoying. Thats why propose a new sort of sfx for Running, Not for walking
Please don't add that. The Lua script proves it's cool, but starts getting annoying after a minute or two.
That doesn't change the opinion it's annoying, will conflict with characters that aren't supposed to play those sounds (Shadow, Metal Sonic), will almost definitely conflict with 2.2's "use-as-many-frames-as-you-want" animation system, and won't work for added custom textures in WADs.I have got this script and i do agree that it's annoying. Thats why propose a new sort of sfx for Running, Not for walking
My main problem with special stages is the fact that they seem a bit tough when it comes to getting a good grade. I always get F rank when I complete the stage. What helps me get a good grade? Should I collect everything in the map? Should I focus on getting the fastest time?
The best grade I've gotten was a D. I was never good at NiGHTS stages though.
Speaking of which, the game shouldn't show your grade in Single Player, only in NIGHTS Mode. It's impossible to get a good score in those stages when your only goal is getting the Chaos Emerald, so there's no point in making the grade visible.
See the "input/output" mod. It has some kinks to work out (network-related), I think, but I think it's highly considered for 2.2, considering "until I/O becomes a vanilla feature in 2.2" in the mod description.The ability to write customized save data, or at least a single location it can read and write variables from to allow mod makers to do custom variables, or make a server be able to save permissions of players.
As someone who primarily plays Sonic Robo Blast 2 with a DualShock 4 (emulated as an XBox controller), I'd like to say I actually prefer playing without it (despite playing with it in pretty much every version of SRB2 pre-2.1).Analog control with a controller is absolute bliss.
As someone who primarily plays Sonic Robo Blast 2 with a DualShock 4 (emulated as an XBox controller), I'd like to say I actually prefer playing without it (despite playing with it in pretty much every version of SRB2 pre-2.1).
Just make sure to set the left stick to forwards/backwards and strafing, and the right stick's horizontal axis to turning. I also like setting the vertical axis to rotating the camera up and down (and setting the right stick pressed button to resetting the camera vertically), but that's rarely really useful.
TL;DR: Non-analog controls are fine for me with a controller.
I don't think they'd change that much for vanilla non-modded SRB2 for 2.1.15 (if that's still a thing that'll happen), and super forms have been confirmed to be removed from Match and so on for 2.2. (At least Match, and I don't see why not for the rest of the non-co-op online game-types.)Let Super Sonic grab flags.
If you're talking about the net-code, I think it has been confirmed to not be better than in 2.1. Perhaps it might be very slightly better due to changes in how the game works, but perhaps also slightly worse. Just don't expect online play to be fixed up completely.I also want to ask, if has have better and easily way to host server in SRB2? Or maybe add a way for 2.2? Because now, It's very difficult to me to host one...