Saying "we" does not invalidate others from speculating on a stage or any idea. Commonly, "we" is used as a general term for the participants in the discussion (i.e. me and time gear). It is not an example of me trying to shut down discussion.
I haven't shut down discussion at all. Time gear is literally continuing with their idea and I am generally very uninterested in arguing about it. It's not like me using the term "we" is something authoritarian.
I see, it just seemed to me like you didn't want to agree on time gear's idea just because it wasn't a NiGHTS styled stage, and because you just think it's impossible to make a 3D stage work.
That's what I meant when I said you were shutting down ideas, as in, not accepting anything that's a 3D stage just because it's a more difficult option to work with. If that wasn't your intention in what you said there, then I apologize, I misinterpreted what you said.
I do think, reading everything people have posted here, that there really isn't an option that would realistically satisfy most people, since SRB2 has a lot of different gameplay styles at play, and yet, the special stages stuff and also Super Sonic, is basically locked behind playing the NiGHTS stages to get the emeralds.
That being said, the fact that the player has to
master NiGHTS gameplay in order to get Super Sonic, doesn't really matter all things considered, is not like other Sonic games use gameplay similar to the special stages on any boss, just because the player is used to playing those stages to get the emeralds, so I don't think that argument holds up that much, assuming of course that they are planning to follow Classic Sonic's formula.
A new gameplay style exclusive to Super Sonic could be fine, as long as it doesn't use a lot of new concepts thrown to the player. For instance, I think an Egg Reverie moveset could be fine, as long as it's not too complicated or counterintuitive to the player to learn.