time gear
Eternity in an hour
I'd like to request an option to make the player camera intangible.
I realize this will have some issues, particularly in software mode, but it would open up some opportunities for camera customization in OpenGL that I would really appreciate.
Perhaps it could only be toggled on as an option in OGL and immediately togged off if OGL is toggled off while it's on? Also I feel like if the camera was to be made intangible, the best way to do it would be to make it so if the camera goes into a spot where there is a wall or something similar between the camera and the player character, it is rendered either transparent or invisible.
The only potential problem I can think of with this is that it might cause the player to feel as though they have more room to run around in than they really do and bump into walls. That would be preferable to losing sight of the player character entirely however.